gl_shader_gen: Convert file-scope std::string into a std::string_view (#5263)
Same behavior, no heap allocations at program start up
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1 changed files with 2 additions and 1 deletions
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@ -5,6 +5,7 @@
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#include <array>
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#include <array>
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#include <cstddef>
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#include <cstddef>
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#include <cstring>
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#include <cstring>
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#include <string_view>
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/bit_field.h"
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#include "common/bit_set.h"
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#include "common/bit_set.h"
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@ -30,7 +31,7 @@ using VSOutputAttributes = RasterizerRegs::VSOutputAttributes;
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namespace OpenGL {
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namespace OpenGL {
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static const std::string UniformBlockDef = R"(
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constexpr std::string_view UniformBlockDef = R"(
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#define NUM_TEV_STAGES 6
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#define NUM_TEV_STAGES 6
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#define NUM_LIGHTS 8
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#define NUM_LIGHTS 8
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#define NUM_LIGHTING_SAMPLERS 24
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#define NUM_LIGHTING_SAMPLERS 24
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