Minor improvements to the UX

1. Game will now be paused on movie finish
2. Added 'Save without Closing'
This commit is contained in:
zhupengfei 2020-10-14 22:35:20 +08:00
parent f8eb9a541d
commit b2531310b4
No known key found for this signature in database
GPG key ID: DD129E108BD09378
5 changed files with 47 additions and 4 deletions

View file

@ -176,8 +176,9 @@ GMainWindow::GMainWindow()
Network::Init();
Core::Movie::GetInstance().SetPlaybackCompletionCallback(
[this] { QMetaObject::invokeMethod(this, "OnMoviePlaybackCompleted"); });
Core::Movie::GetInstance().SetPlaybackCompletionCallback([this] {
QMetaObject::invokeMethod(this, "OnMoviePlaybackCompleted", Qt::BlockingQueuedConnection);
});
InitializeWidgets();
InitializeDebugWidgets();
@ -748,6 +749,7 @@ void GMainWindow::ConnectMenuEvents() {
connect(ui->action_Record_Movie, &QAction::triggered, this, &GMainWindow::OnRecordMovie);
connect(ui->action_Play_Movie, &QAction::triggered, this, &GMainWindow::OnPlayMovie);
connect(ui->action_Close_Movie, &QAction::triggered, this, &GMainWindow::OnCloseMovie);
connect(ui->action_Save_Movie, &QAction::triggered, this, &GMainWindow::OnSaveMovie);
connect(ui->action_Movie_Read_Only_Mode, &QAction::toggled, this,
[this](bool checked) { Core::Movie::GetInstance().SetReadOnly(checked); });
connect(ui->action_Enable_Frame_Advancing, &QAction::triggered, this, [this] {
@ -1878,6 +1880,7 @@ void GMainWindow::OnRecordMovie() {
BootGame(QString(game_path));
}
ui->action_Close_Movie->setEnabled(true);
ui->action_Save_Movie->setEnabled(true);
}
void GMainWindow::OnPlayMovie() {
@ -1891,6 +1894,7 @@ void GMainWindow::OnPlayMovie() {
BootGame(dialog.GetGamePath());
ui->action_Close_Movie->setEnabled(true);
ui->action_Save_Movie->setEnabled(false);
}
void GMainWindow::OnCloseMovie() {
@ -1919,6 +1923,25 @@ void GMainWindow::OnCloseMovie() {
}
ui->action_Close_Movie->setEnabled(false);
ui->action_Save_Movie->setEnabled(false);
}
void GMainWindow::OnSaveMovie() {
const bool was_running = emu_thread && emu_thread->IsRunning();
if (was_running) {
OnPauseGame();
}
if (Core::Movie::GetInstance().GetPlayMode() == Core::Movie::PlayMode::Recording) {
Core::Movie::GetInstance().SaveMovie();
QMessageBox::information(this, tr("Movie Saved"), tr("The movie is successfully saved."));
} else {
LOG_ERROR(Frontend, "Tried to save movie while movie is not being recorded");
}
if (was_running) {
OnStartGame();
}
}
void GMainWindow::OnCaptureScreenshot() {
@ -2005,18 +2028,22 @@ void GMainWindow::UpdateStatusBar() {
message_label->setText(tr("Recording %1").arg(current));
message_label->setVisible(true);
message_label_used_for_movie = true;
ui->action_Save_Movie->setEnabled(true);
} else if (play_mode == Core::Movie::PlayMode::Playing) {
message_label->setText(tr("Playing %1 / %2").arg(current).arg(total));
message_label->setVisible(true);
message_label_used_for_movie = true;
ui->action_Save_Movie->setEnabled(false);
} else if (play_mode == Core::Movie::PlayMode::MovieFinished) {
message_label->setText(tr("Movie Finished"));
message_label->setVisible(true);
message_label_used_for_movie = true;
ui->action_Save_Movie->setEnabled(false);
} else if (message_label_used_for_movie) { // Clear the label if movie was just closed
message_label->setText(QString{});
message_label->setVisible(false);
message_label_used_for_movie = false;
ui->action_Save_Movie->setEnabled(false);
}
auto results = Core::System::GetInstance().GetAndResetPerfStats();
@ -2309,6 +2336,7 @@ void GMainWindow::OnLanguageChanged(const QString& locale) {
}
void GMainWindow::OnMoviePlaybackCompleted() {
OnPauseGame();
QMessageBox::information(this, tr("Playback Completed"), tr("Movie playback completed."));
}

View file

@ -209,6 +209,7 @@ private slots:
void OnRecordMovie();
void OnPlayMovie();
void OnCloseMovie();
void OnSaveMovie();
void OnCaptureScreenshot();
#ifdef ENABLE_FFMPEG_VIDEO_DUMPER
void OnStartVideoDumping();

View file

@ -166,6 +166,7 @@
<addaction name="action_Close_Movie"/>
<addaction name="separator"/>
<addaction name="action_Movie_Read_Only_Mode"/>
<addaction name="action_Save_Movie"/>
</widget>
<widget class="QMenu" name="menu_Frame_Advance">
<property name="title">
@ -334,6 +335,14 @@
<string>Close</string>
</property>
</action>
<action name="action_Save_Movie">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Save without Closing</string>
</property>
</action>
<action name="action_Movie_Read_Only_Mode">
<property name="checkable">
<bool>true</bool>

View file

@ -543,6 +543,7 @@ void Movie::StartPlayback(const std::string& movie_file) {
current_byte = 0;
current_input = 0;
id = header.id;
program_id = header.program_id;
LOG_INFO(Movie, "Loaded Movie, ID: {:016X}", id);
}

View file

@ -125,6 +125,12 @@ public:
u64 GetCurrentInputIndex() const;
u64 GetTotalInputCount() const;
/**
* Saves the movie immediately, in its current state.
* This is called in Shutdown.
*/
void SaveMovie();
private:
static Movie s_instance;
@ -152,8 +158,6 @@ private:
ValidationResult ValidateHeader(const CTMHeader& header) const;
ValidationResult ValidateInput(const std::vector<u8>& input, u64 expected_count) const;
void SaveMovie();
PlayMode play_mode;
std::string record_movie_file;