vector_math: Remove unimplemented function prototypes

This commit is contained in:
Lioncash 2018-08-07 21:33:48 -04:00 committed by fearlessTobi
parent d10e579292
commit c5d0a0ac65

View file

@ -117,10 +117,6 @@ public:
// Only implemented for T=float // Only implemented for T=float
float Length() const; float Length() const;
void SetLength(const float l);
Vec2 WithLength(const float l) const;
float Distance2To(Vec2& other);
Vec2 Normalized() const;
float Normalize(); // returns the previous length, which is often useful float Normalize(); // returns the previous length, which is often useful
constexpr T& operator[](std::size_t i) { constexpr T& operator[](std::size_t i) {
@ -212,10 +208,6 @@ public:
return Vec3<T2>(static_cast<T2>(x), static_cast<T2>(y), static_cast<T2>(z)); return Vec3<T2>(static_cast<T2>(x), static_cast<T2>(y), static_cast<T2>(z));
} }
// Only implemented for T=int and T=float
static Vec3 FromRGB(unsigned int rgb);
unsigned int ToRGB() const; // alpha bits set to zero
static constexpr Vec3 AssignToAll(const T& f) { static constexpr Vec3 AssignToAll(const T& f) {
return Vec3(f, f, f); return Vec3(f, f, f);
} }
@ -278,9 +270,6 @@ public:
// Only implemented for T=float // Only implemented for T=float
float Length() const; float Length() const;
void SetLength(const float l);
Vec3 WithLength(const float l) const;
float Distance2To(Vec3& other);
Vec3 Normalized() const; Vec3 Normalized() const;
float Normalize(); // returns the previous length, which is often useful float Normalize(); // returns the previous length, which is often useful
@ -430,10 +419,6 @@ public:
static_cast<T2>(w)); static_cast<T2>(w));
} }
// Only implemented for T=int and T=float
static Vec4 FromRGBA(unsigned int rgba);
unsigned int ToRGBA() const;
static constexpr Vec4 AssignToAll(const T& f) { static constexpr Vec4 AssignToAll(const T& f) {
return Vec4(f, f, f, f); return Vec4(f, f, f, f);
} }
@ -497,14 +482,6 @@ public:
return x * x + y * y + z * z + w * w; return x * x + y * y + z * z + w * w;
} }
// Only implemented for T=float
float Length() const;
void SetLength(const float l);
Vec4 WithLength(const float l) const;
float Distance2To(Vec4& other);
Vec4 Normalized() const;
float Normalize(); // returns the previous length, which is often useful
constexpr T& operator[](std::size_t i) { constexpr T& operator[](std::size_t i) {
return *((&x) + i); return *((&x) + i);
} }