GetShaderCacheVersionHash: add comment explaining where the hash comes from
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@ -33,6 +33,8 @@ enum class PrecompiledEntryKind : u32 {
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constexpr u32 NativeVersion = 1;
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// The hash is based on relevant files. The list of files can be found at src/common/CMakeLists.txt
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// and CMakeModules/GenerateSCMRev.cmake
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ShaderCacheVersionHash GetShaderCacheVersionHash() {
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ShaderCacheVersionHash hash{};
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const std::size_t length = std::min(std::strlen(Common::g_shader_cache_version), hash.size());
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