Frontend: Prevent a crash from closing a hosted room using the Disconnect button and then trying to host another room
This commit is contained in:
parent
5fef22fc52
commit
c7726f13e8
3 changed files with 6 additions and 5 deletions
|
@ -13,6 +13,7 @@
|
||||||
#include "citra_qt/game_list_p.h"
|
#include "citra_qt/game_list_p.h"
|
||||||
#include "citra_qt/multiplayer/client_room.h"
|
#include "citra_qt/multiplayer/client_room.h"
|
||||||
#include "citra_qt/multiplayer/message.h"
|
#include "citra_qt/multiplayer/message.h"
|
||||||
|
#include "citra_qt/multiplayer/state.h"
|
||||||
#include "common/logging/log.h"
|
#include "common/logging/log.h"
|
||||||
#include "core/announce_multiplayer_session.h"
|
#include "core/announce_multiplayer_session.h"
|
||||||
#include "ui_client_room.h"
|
#include "ui_client_room.h"
|
||||||
|
@ -57,11 +58,8 @@ void ClientRoomWindow::OnStateChange(const Network::RoomMember::State& state) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ClientRoomWindow::Disconnect() {
|
void ClientRoomWindow::Disconnect() {
|
||||||
if (!NetworkMessage::WarnDisconnect()) {
|
auto parent = static_cast<MultiplayerState*>(parentWidget());
|
||||||
return;
|
if (!parent->OnCloseRoom()) {
|
||||||
}
|
|
||||||
if (auto member = Network::GetRoomMember().lock()) {
|
|
||||||
member->Leave();
|
|
||||||
ui->chat->AppendStatusMessage(tr("Disconnected"));
|
ui->chat->AppendStatusMessage(tr("Disconnected"));
|
||||||
close();
|
close();
|
||||||
}
|
}
|
||||||
|
|
|
@ -147,6 +147,7 @@ bool MultiplayerState::OnCloseRoom() {
|
||||||
// if you are in a room, leave it
|
// if you are in a room, leave it
|
||||||
if (auto member = Network::GetRoomMember().lock()) {
|
if (auto member = Network::GetRoomMember().lock()) {
|
||||||
member->Leave();
|
member->Leave();
|
||||||
|
NGLOG_DEBUG(Frontend, "Left the room (as a client)");
|
||||||
}
|
}
|
||||||
|
|
||||||
// if you are hosting a room, also stop hosting
|
// if you are hosting a room, also stop hosting
|
||||||
|
@ -155,6 +156,7 @@ bool MultiplayerState::OnCloseRoom() {
|
||||||
}
|
}
|
||||||
room->Destroy();
|
room->Destroy();
|
||||||
announce_multiplayer_session->Stop();
|
announce_multiplayer_session->Stop();
|
||||||
|
NGLOG_DEBUG(Frontend, "Closed the room (as a server)");
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <QWidget>
|
#include <QWidget>
|
||||||
|
#include "core/announce_multiplayer_session.h"
|
||||||
#include "network/network.h"
|
#include "network/network.h"
|
||||||
|
|
||||||
class QStandardItemModel;
|
class QStandardItemModel;
|
||||||
|
|
Loading…
Reference in a new issue