gl_shader_decompiler: Fix min/max NaN edge case (#6935)
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1 changed files with 12 additions and 2 deletions
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@ -476,12 +476,22 @@ private:
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case OpCode::Id::MAX: {
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case OpCode::Id::MAX: {
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if (sanitize_mul) {
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SetDest(swizzle, dest_reg,
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fmt::format("mix({1}, {0}, greaterThan({0}, {1}))", src1, src2), 4, 4);
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} else {
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SetDest(swizzle, dest_reg, fmt::format("max({}, {})", src1, src2), 4, 4);
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SetDest(swizzle, dest_reg, fmt::format("max({}, {})", src1, src2), 4, 4);
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}
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break;
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break;
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}
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}
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case OpCode::Id::MIN: {
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case OpCode::Id::MIN: {
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if (sanitize_mul) {
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SetDest(swizzle, dest_reg,
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fmt::format("mix({1}, {0}, lessThan({0}, {1}))", src1, src2), 4, 4);
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} else {
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SetDest(swizzle, dest_reg, fmt::format("min({}, {})", src1, src2), 4, 4);
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SetDest(swizzle, dest_reg, fmt::format("min({}, {})", src1, src2), 4, 4);
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}
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break;
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break;
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}
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}
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