video_core: use explicit interval type in texture cache
The default is discrete_interval which has dynamic open-ness. We only use right_open intervals anyway. In theory this could allow some compile-time optimizations.
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1 changed files with 9 additions and 5 deletions
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@ -80,11 +80,15 @@ struct CachedSurface;
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using Surface = std::shared_ptr<CachedSurface>;
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using SurfaceSet = std::set<Surface>;
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using SurfaceRegions = boost::icl::interval_set<PAddr>;
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using SurfaceMap = boost::icl::interval_map<PAddr, Surface>;
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using SurfaceCache = boost::icl::interval_map<PAddr, SurfaceSet>;
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using SurfaceInterval = boost::icl::right_open_interval<PAddr>;
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using SurfaceRegions = boost::icl::interval_set<PAddr, std::less, SurfaceInterval>;
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using SurfaceMap =
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boost::icl::interval_map<PAddr, Surface, boost::icl::partial_absorber, std::less,
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boost::icl::inplace_plus, boost::icl::inter_section, SurfaceInterval>;
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using SurfaceCache =
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boost::icl::interval_map<PAddr, SurfaceSet, boost::icl::partial_absorber, std::less,
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boost::icl::inplace_plus, boost::icl::inter_section, SurfaceInterval>;
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using SurfaceInterval = SurfaceCache::interval_type;
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static_assert(std::is_same<SurfaceRegions::interval_type, SurfaceCache::interval_type>() &&
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std::is_same<SurfaceMap::interval_type, SurfaceCache::interval_type>(),
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"incorrect interval types");
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@ -245,7 +249,7 @@ struct SurfaceParams {
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}
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SurfaceInterval GetInterval() const {
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return SurfaceInterval::right_open(addr, end);
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return SurfaceInterval(addr, end);
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}
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// Returns the outer rectangle containing "interval"
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