gl_resource_manager: Fix bug when allocating 3D textures
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1 changed files with 5 additions and 4 deletions
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@ -90,11 +90,12 @@ void OGLTexture::Allocate(GLenum target, GLsizei levels, GLenum internalformat,
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for (GLsizei level{0}; level < levels; ++level) {
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glTexImage3D(target, level, internalformat, width, height, depth, 0, format, type,
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nullptr);
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width >>= 1;
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height >>= 1;
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if (target == GL_TEXTURE_3D)
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depth >>= 1;
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}
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width >>= 1;
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height >>= 1;
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if (target == GL_TEXTURE_3D)
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depth >>= 1;
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}
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break;
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}
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