Only check for sanitize_mul if theres a shader in the cache
This commit is contained in:
parent
43c9695bf9
commit
e95bc52b3d
2 changed files with 5 additions and 7 deletions
|
@ -203,12 +203,10 @@ ShaderDiskCache::LoadPrecompiledFile(FileUtil::IOFile& file) {
|
|||
|
||||
ShaderCacheVersionHash file_hash{};
|
||||
if (!LoadArrayFromPrecompiled(file_hash.data(), file_hash.size())) {
|
||||
decompressed_precompiled_cache_offset = 0;
|
||||
return {};
|
||||
}
|
||||
if (GetShaderCacheVersionHash() != file_hash) {
|
||||
LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator");
|
||||
decompressed_precompiled_cache_offset = 0;
|
||||
return {};
|
||||
}
|
||||
|
||||
|
|
|
@ -491,14 +491,14 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
|
|||
const auto dump{dumps.find(unique_identifier)};
|
||||
const auto decomp{decompiled.find(unique_identifier)};
|
||||
|
||||
OGLProgram shader;
|
||||
|
||||
if (dump != dumps.end() && decomp != decompiled.end()) {
|
||||
// Only load this shader if its sanitize_mul setting matches
|
||||
if (decomp->second.sanitize_mul == VideoCore::g_hw_shader_accurate_mul) {
|
||||
continue;
|
||||
}
|
||||
|
||||
OGLProgram shader;
|
||||
|
||||
if (dump != dumps.end() && decomp != decompiled.end()) {
|
||||
// If the shader is dumped, attempt to load it
|
||||
shader = GeneratePrecompiledProgram(dump->second, supported_formats);
|
||||
if (shader.handle == 0) {
|
||||
|
|
Loading…
Reference in a new issue