custom_tex_manager: Allow old hash in more cases (#6843)
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1 changed files with 7 additions and 3 deletions
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@ -170,9 +170,13 @@ bool CustomTexManager::ParseFilename(const FileUtil::FSTEntry& file, CustomTextu
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}
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void CustomTexManager::PrepareDumping(u64 title_id) {
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// If a pack exists in the load folder that uses the old hash
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// dump textures using the old hash.
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ReadConfig(title_id, true);
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// If a pack exists in the load folder that uses the old hash, dump textures using the old hash.
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// This occurs either if a configuration file doesn't exist or that file sets the old hash.
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const std::string load_path =
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fmt::format("{}textures/{:016X}/", GetUserPath(FileUtil::UserPath::LoadDir), title_id);
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if (FileUtil::Exists(load_path) && !ReadConfig(title_id, true)) {
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use_new_hash = false;
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}
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// Write template config file
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const std::string dump_path =
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