clang-format fix
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922a5f738a
commit
ed48f8accf
3 changed files with 7 additions and 4 deletions
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@ -115,7 +115,8 @@ void Config::ReadValues() {
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// Separable shader is broken on macos with Intel GPU thanks to poor drivers.
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// Separable shader is broken on macos with Intel GPU thanks to poor drivers.
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// We still want to provide this option for test/development purposes, but disable it by
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// We still want to provide this option for test/development purposes, but disable it by
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// default.
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// default.
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Settings::values.separable_shader = sdl2_config->GetBoolean("Renderer", "separable_shader", false);
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Settings::values.separable_shader =
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sdl2_config->GetBoolean("Renderer", "separable_shader", false);
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#endif
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#endif
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Settings::values.shaders_accurate_mul =
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Settings::values.shaders_accurate_mul =
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sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", false);
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sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", false);
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@ -433,10 +433,11 @@ void Config::ReadRendererValues() {
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ReadSetting(QStringLiteral("use_hw_renderer"), true).toBool();
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ReadSetting(QStringLiteral("use_hw_renderer"), true).toBool();
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Settings::values.use_hw_shader = ReadSetting(QStringLiteral("use_hw_shader"), true).toBool();
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Settings::values.use_hw_shader = ReadSetting(QStringLiteral("use_hw_shader"), true).toBool();
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#ifdef __APPLE__
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#ifdef __APPLE__
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// Hardware shader is broken on macos thanks to poor drivers.
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// Hardware shader is broken on macos with Intel GPUs thanks to poor drivers.
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// We still want to provide this option for test/development purposes, but disable it by
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// We still want to provide this option for test/development purposes, but disable it by
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// default.
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// default.
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Settings::values.separable_shader = ReadSetting(QStringLiteral("separable_shader"), false).toBool();
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Settings::values.separable_shader =
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ReadSetting(QStringLiteral("separable_shader"), false).toBool();
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#endif
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#endif
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Settings::values.shaders_accurate_mul =
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Settings::values.shaders_accurate_mul =
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ReadSetting(QStringLiteral("shaders_accurate_mul"), false).toBool();
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ReadSetting(QStringLiteral("shaders_accurate_mul"), false).toBool();
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@ -37,7 +37,8 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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if (state == Qt::Checked) {
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if (state == Qt::Checked) {
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QMessageBox::warning(
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QMessageBox::warning(
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this, tr("Hardware Shader Warning"),
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this, tr("Hardware Shader Warning"),
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tr("Separable Shader support is broken on macOS with Intel GPUs, and will cause graphical issues "
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tr("Separable Shader support is broken on macOS with Intel GPUs, and will cause "
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"graphical issues "
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"like showing a black screen.<br><br>The option is only there for "
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"like showing a black screen.<br><br>The option is only there for "
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"test/development purposes. If you experience graphical issues with Hardware "
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"test/development purposes. If you experience graphical issues with Hardware "
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"Shader, please turn it off."));
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"Shader, please turn it off."));
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