citra,citra_qt: load/save hardware shader settings
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3 changed files with 24 additions and 0 deletions
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@ -95,6 +95,11 @@ void Config::ReadValues() {
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// Renderer
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// Renderer
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Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
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Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
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Settings::values.use_hw_shader = sdl2_config->GetBoolean("Renderer", "use_hw_shader", true);
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Settings::values.shaders_accurate_gs =
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sdl2_config->GetBoolean("Renderer", "shaders_accurate_gs", true);
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Settings::values.shaders_accurate_mul =
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sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", false);
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Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
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Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
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Settings::values.resolution_factor =
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Settings::values.resolution_factor =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1));
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1));
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@ -77,6 +77,18 @@ use_cpu_jit =
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# 0: Software, 1 (default): Hardware
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# 0: Software, 1 (default): Hardware
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use_hw_renderer =
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use_hw_renderer =
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# Whether to use hardware shaders to emulate 3DS shaders
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# 0: Software, 1 (default): Hardware
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use_hw_shader =
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# Whether to use accurate multiplication in hardware shaders
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# 0: Off (Default. Faster, but causes issues in some games) 1: On (Slower, but correct)
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shaders_accurate_mul =
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# Whether to fallback to software for geometry shaders
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# 0: Off (Faster, but causes issues in some games) 1: On (Default. Slower, but correct)
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shaders_accurate_gs =
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# Whether to use the Just-In-Time (JIT) compiler for shader emulation
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# Whether to use the Just-In-Time (JIT) compiler for shader emulation
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# 0: Interpreter (slow), 1 (default): JIT (fast)
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# 0: Interpreter (slow), 1 (default): JIT (fast)
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use_shader_jit =
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use_shader_jit =
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@ -83,6 +83,10 @@ void Config::ReadValues() {
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qt_config->beginGroup("Renderer");
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qt_config->beginGroup("Renderer");
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Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", true).toBool();
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Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", true).toBool();
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Settings::values.use_hw_shader = qt_config->value("use_hw_shader", true).toBool();
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Settings::values.shaders_accurate_gs = qt_config->value("shaders_accurate_gs", true).toBool();
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Settings::values.shaders_accurate_mul =
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qt_config->value("shaders_accurate_mul", false).toBool();
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Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
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Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
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Settings::values.resolution_factor =
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Settings::values.resolution_factor =
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static_cast<u16>(qt_config->value("resolution_factor", 1).toInt());
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static_cast<u16>(qt_config->value("resolution_factor", 1).toInt());
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@ -272,6 +276,9 @@ void Config::SaveValues() {
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qt_config->beginGroup("Renderer");
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qt_config->beginGroup("Renderer");
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qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer);
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qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer);
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qt_config->setValue("use_hw_shader", Settings::values.use_hw_shader);
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qt_config->setValue("shaders_accurate_gs", Settings::values.shaders_accurate_gs);
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qt_config->setValue("shaders_accurate_mul", Settings::values.shaders_accurate_mul);
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qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit);
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qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit);
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qt_config->setValue("resolution_factor", Settings::values.resolution_factor);
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qt_config->setValue("resolution_factor", Settings::values.resolution_factor);
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qt_config->setValue("use_vsync", Settings::values.use_vsync);
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qt_config->setValue("use_vsync", Settings::values.use_vsync);
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