Merge pull request #4613 from BreadFish64/gles5
video_core: add GLES support
This commit is contained in:
commit
f409342ab5
19 changed files with 8937 additions and 1747 deletions
2
externals/glad/Readme.md
vendored
2
externals/glad/Readme.md
vendored
|
@ -1,5 +1,5 @@
|
|||
These files were generated by the [glad](https://github.com/Dav1dde/glad) OpenGL loader generator and have been checked in as-is. You can re-generate them using glad with the following command:
|
||||
|
||||
```
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||||
python -m glad --profile core --out-path glad/ --api gl=3.3 --generator=c
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||||
python -m glad --profile core --out-path glad/ --api "gl=3.3,gles2=3.2" --generator=c
|
||||
```
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||||
|
|
16
externals/glad/include/KHR/khrplatform.h
vendored
16
externals/glad/include/KHR/khrplatform.h
vendored
|
@ -2,7 +2,7 @@
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|||
#define __khrplatform_h_
|
||||
|
||||
/*
|
||||
** Copyright (c) 2008-2009 The Khronos Group Inc.
|
||||
** Copyright (c) 2008-2018 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
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|
@ -26,18 +26,16 @@
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|||
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/* Khronos platform-specific types and definitions.
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||||
*
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||||
* $Revision: 32517 $ on $Date: 2016-03-11 02:41:19 -0800 (Fri, 11 Mar 2016) $
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||||
* The master copy of khrplatform.h is maintained in the Khronos EGL
|
||||
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
|
||||
* The last semantic modification to khrplatform.h was at commit ID:
|
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* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
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||||
*
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||||
* Adopters may modify this file to suit their platform. Adopters are
|
||||
* encouraged to submit platform specific modifications to the Khronos
|
||||
* group so that they can be included in future versions of this file.
|
||||
* Please submit changes by sending them to the public Khronos Bugzilla
|
||||
* (http://khronos.org/bugzilla) by filing a bug against product
|
||||
* "Khronos (general)" component "Registry".
|
||||
*
|
||||
* A predefined template which fills in some of the bug fields can be
|
||||
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
|
||||
* must create a Bugzilla login first.
|
||||
* Please submit changes by filing pull requests or issues on
|
||||
* the EGL Registry repository linked above.
|
||||
*
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||||
*
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||||
* See the Implementer's Guidelines for information about where this file
|
||||
|
|
5649
externals/glad/include/glad/glad.h
vendored
5649
externals/glad/include/glad/glad.h
vendored
File diff suppressed because one or more lines are too long
4756
externals/glad/src/glad.c
vendored
4756
externals/glad/src/glad.c
vendored
File diff suppressed because one or more lines are too long
|
@ -105,6 +105,7 @@ void Config::ReadValues() {
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Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
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// Renderer
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Settings::values.use_gles = sdl2_config->GetBoolean("Renderer", "use_gles", false);
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Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
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#ifdef __APPLE__
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// Hardware shader is broken on macos thanks to poor drivers.
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|
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@ -92,6 +92,10 @@ udp_pad_index=
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use_cpu_jit =
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[Renderer]
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# Whether to render using GLES or OpenGL
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# 0 (default): OpenGL, 1: GLES
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use_gles =
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# Whether to use software or hardware rendering.
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# 0: Software, 1 (default): Hardware
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use_hw_renderer =
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|
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|
@ -122,8 +122,13 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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SDL_SetMainReady();
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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if (Settings::values.use_gles) {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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} else {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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}
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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|
@ -155,7 +160,9 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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exit(1);
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}
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if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
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auto gl_load_func = Settings::values.use_gles ? gladLoadGLES2Loader : gladLoadGLLoader;
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if (!gl_load_func(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
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LOG_CRITICAL(Frontend, "Failed to initialize GL functions: {}", SDL_GetError());
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exit(1);
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}
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|
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|
@ -67,6 +67,7 @@ void LogSetting(const std::string& name, const T& value) {
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void LogSettings() {
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LOG_INFO(Config, "Citra Configuration:");
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LogSetting("Core_UseCpuJit", Settings::values.use_cpu_jit);
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LogSetting("Renderer_UseGLES", Settings::values.use_gles);
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LogSetting("Renderer_UseHwRenderer", Settings::values.use_hw_renderer);
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LogSetting("Renderer_UseHwShader", Settings::values.use_hw_shader);
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LogSetting("Renderer_ShadersAccurateGs", Settings::values.shaders_accurate_gs);
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|
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@ -130,6 +130,7 @@ struct Values {
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u64 init_time;
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// Renderer
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bool use_gles;
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bool use_hw_renderer;
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bool use_hw_shader;
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bool shaders_accurate_gs;
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|
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@ -41,6 +41,8 @@ add_library(video_core STATIC
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renderer_opengl/gl_state.h
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renderer_opengl/gl_stream_buffer.cpp
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renderer_opengl/gl_stream_buffer.h
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renderer_opengl/gl_vars.cpp
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renderer_opengl/gl_vars.h
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renderer_opengl/pica_to_gl.h
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renderer_opengl/renderer_opengl.cpp
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renderer_opengl/renderer_opengl.h
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@ -28,6 +28,7 @@
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_vars.h"
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#include "video_core/utils.h"
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#include "video_core/video_core.h"
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@ -50,6 +51,17 @@ static constexpr std::array<FormatTuple, 5> fb_format_tuples = {{
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{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4
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}};
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// Same as above, with minor changes for OpenGL ES. Replaced
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// GL_UNSIGNED_INT_8_8_8_8 with GL_UNSIGNED_BYTE and
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// GL_BGR with GL_RGB
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static constexpr std::array<FormatTuple, 5> fb_format_tuples_oes = {{
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // RGBA8
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{GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE}, // RGB8
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{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // RGB5A1
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{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
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{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4
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}};
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static constexpr std::array<FormatTuple, 4> depth_format_tuples = {{
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{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16
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{},
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|
@ -63,6 +75,9 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
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const SurfaceType type = SurfaceParams::GetFormatType(pixel_format);
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if (type == SurfaceType::Color) {
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ASSERT(static_cast<std::size_t>(pixel_format) < fb_format_tuples.size());
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if (GLES) {
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return fb_format_tuples_oes[static_cast<unsigned int>(pixel_format)];
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}
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return fb_format_tuples[static_cast<unsigned int>(pixel_format)];
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} else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) {
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std::size_t tuple_idx = static_cast<std::size_t>(pixel_format) - 14;
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@ -72,6 +87,77 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
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return tex_tuple;
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}
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/**
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* OpenGL ES does not support glGetTexImage. Obtain the pixels by attaching the
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* texture to a framebuffer.
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* Originally from https://github.com/apitrace/apitrace/blob/master/retrace/glstate_images.cpp
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*/
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static inline void GetTexImageOES(GLenum target, GLint level, GLenum format, GLenum type,
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GLint height, GLint width, GLint depth, GLubyte* pixels) {
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memset(pixels, 0x80, height * width * 4);
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GLenum texture_binding = GL_NONE;
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switch (target) {
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case GL_TEXTURE_2D:
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texture_binding = GL_TEXTURE_BINDING_2D;
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break;
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case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
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texture_binding = GL_TEXTURE_BINDING_CUBE_MAP;
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break;
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case GL_TEXTURE_3D_OES:
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texture_binding = GL_TEXTURE_BINDING_3D_OES;
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default:
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return;
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}
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GLint texture = 0;
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glGetIntegerv(texture_binding, &texture);
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if (!texture) {
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return;
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}
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GLint prev_fbo = 0;
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GLuint fbo = 0;
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &prev_fbo);
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glGenFramebuffers(1, &fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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switch (target) {
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case GL_TEXTURE_2D:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: {
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, level);
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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if (status != GL_FRAMEBUFFER_COMPLETE) {
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LOG_DEBUG(Render_OpenGL, "Framebuffer is incomplete, status: {:X}", status);
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}
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glReadPixels(0, 0, width, height, format, type, pixels);
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break;
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}
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case GL_TEXTURE_3D_OES:
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for (int i = 0; i < depth; i++) {
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glFramebufferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, texture,
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level, i);
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glReadPixels(0, 0, width, height, format, type, pixels + 4 * i * width * height);
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}
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break;
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}
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glBindFramebuffer(GL_FRAMEBUFFER, prev_fbo);
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glDeleteFramebuffers(1, &fbo);
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}
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template <typename Map, typename Interval>
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constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
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return boost::make_iterator_range(map.equal_range(interval));
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|
@ -841,7 +927,12 @@ void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLui
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state.Apply();
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glActiveTexture(GL_TEXTURE0);
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glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, &gl_buffer[buffer_offset]);
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if (GLES) {
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GetTexImageOES(GL_TEXTURE_2D, 0, tuple.format, tuple.type, height, width, 0,
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&gl_buffer[buffer_offset]);
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} else {
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glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, &gl_buffer[buffer_offset]);
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}
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} else {
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state.ResetTexture(texture.handle);
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state.draw.read_framebuffer = read_fb_handle;
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|
@ -982,16 +1073,15 @@ RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
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d24s8_abgr_buffer.Create();
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d24s8_abgr_buffer_size = 0;
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const char* vs_source = R"(
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#version 330 core
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std::string vs_source = R"(
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const vec2 vertices[4] = vec2[4](vec2(-1.0, -1.0), vec2(1.0, -1.0), vec2(-1.0, 1.0), vec2(1.0, 1.0));
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void main() {
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gl_Position = vec4(vertices[gl_VertexID], 0.0, 1.0);
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}
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)";
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const char* fs_source = R"(
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#version 330 core
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std::string fs_source = GLES ? fragment_shader_precision_OES : "";
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fs_source += R"(
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uniform samplerBuffer tbo;
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uniform vec2 tbo_size;
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uniform vec4 viewport;
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|
@ -1004,7 +1094,7 @@ void main() {
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color = texelFetch(tbo, tbo_offset).rabg;
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}
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)";
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d24s8_abgr_shader.Create(vs_source, fs_source);
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d24s8_abgr_shader.Create(vs_source.c_str(), fs_source.c_str());
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OpenGLState state = OpenGLState::GetCurState();
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GLuint old_program = state.draw.shader_program;
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|
|
|
@ -18,6 +18,7 @@
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
|
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#include "video_core/renderer_opengl/gl_shader_util.h"
|
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#include "video_core/renderer_opengl/gl_vars.h"
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#include "video_core/video_core.h"
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|
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using Pica::FramebufferRegs;
|
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|
@ -1250,7 +1251,6 @@ std::string GenerateFragmentShader(const PicaFSConfig& config, bool separable_sh
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const auto& state = config.state;
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std::string out = R"(
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#version 330 core
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#extension GL_ARB_shader_image_load_store : enable
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#extension GL_ARB_shader_image_size : enable
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#define ALLOW_SHADOW (defined(GL_ARB_shader_image_load_store) && defined(GL_ARB_shader_image_size))
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|
@ -1260,10 +1260,16 @@ std::string GenerateFragmentShader(const PicaFSConfig& config, bool separable_sh
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out += "#extension GL_ARB_separate_shader_objects : enable\n";
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}
|
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|
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if (GLES) {
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out += fragment_shader_precision_OES;
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}
|
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|
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out += GetVertexInterfaceDeclaration(false, separable_shader);
|
||||
|
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out += R"(
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#ifndef CITRA_GLES
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in vec4 gl_FragCoord;
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#endif // CITRA_GLES
|
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|
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out vec4 color;
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||||
|
||||
|
@ -1300,13 +1306,13 @@ float LookupLightingLUT(int lut_index, int index, float delta) {
|
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|
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float LookupLightingLUTUnsigned(int lut_index, float pos) {
|
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int index = clamp(int(pos * 256.0), 0, 255);
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float delta = pos * 256.0 - index;
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float delta = pos * 256.0 - float(index);
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return LookupLightingLUT(lut_index, index, delta);
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}
|
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|
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float LookupLightingLUTSigned(int lut_index, float pos) {
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int index = clamp(int(pos * 128.0), -128, 127);
|
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float delta = pos * 128.0 - index;
|
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float delta = pos * 128.0 - float(index);
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if (index < 0) index += 256;
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return LookupLightingLUT(lut_index, index, delta);
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}
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|
@ -1492,10 +1498,10 @@ vec4 secondary_fragment_color = vec4(0.0);
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// Negate the condition if we have to keep only the pixels outside the scissor box
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if (state.scissor_test_mode == RasterizerRegs::ScissorMode::Include)
|
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out += "!";
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out += "(gl_FragCoord.x >= scissor_x1 && "
|
||||
"gl_FragCoord.y >= scissor_y1 && "
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||||
"gl_FragCoord.x < scissor_x2 && "
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||||
"gl_FragCoord.y < scissor_y2)) discard;\n";
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||||
out += "(gl_FragCoord.x >= float(scissor_x1) && "
|
||||
"gl_FragCoord.y >= float(scissor_y1) && "
|
||||
"gl_FragCoord.x < float(scissor_x2) && "
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||||
"gl_FragCoord.y < float(scissor_y2))) discard;\n";
|
||||
}
|
||||
|
||||
// After perspective divide, OpenGL transform z_over_w from [-1, 1] to [near, far]. Here we use
|
||||
|
@ -1527,7 +1533,7 @@ vec4 secondary_fragment_color = vec4(0.0);
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if (state.fog_mode == TexturingRegs::FogMode::Fog) {
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// Get index into fog LUT
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if (state.fog_flip) {
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out += "float fog_index = (1.0 - depth) * 128.0;\n";
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out += "float fog_index = (1.0 - float(depth)) * 128.0;\n";
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||||
} else {
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out += "float fog_index = depth * 128.0;\n";
|
||||
}
|
||||
|
@ -1589,7 +1595,7 @@ do {
|
|||
}
|
||||
|
||||
std::string GenerateTrivialVertexShader(bool separable_shader) {
|
||||
std::string out = "#version 330 core\n";
|
||||
std::string out = "";
|
||||
if (separable_shader) {
|
||||
out += "#extension GL_ARB_separate_shader_objects : enable\n";
|
||||
}
|
||||
|
@ -1624,8 +1630,10 @@ void main() {
|
|||
normquat = vert_normquat;
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||||
view = vert_view;
|
||||
gl_Position = vert_position;
|
||||
#if !defined(CITRA_GLES) || defined(GL_EXT_clip_cull_distance)
|
||||
gl_ClipDistance[0] = -vert_position.z; // fixed PICA clipping plane z <= 0
|
||||
gl_ClipDistance[1] = dot(clip_coef, vert_position);
|
||||
#endif // !defined(CITRA_GLES) || defined(GL_EXT_clip_cull_distance)
|
||||
}
|
||||
)";
|
||||
|
||||
|
@ -1634,7 +1642,7 @@ void main() {
|
|||
|
||||
std::optional<std::string> GenerateVertexShader(const Pica::Shader::ShaderSetup& setup,
|
||||
const PicaVSConfig& config, bool separable_shader) {
|
||||
std::string out = "#version 330 core\n";
|
||||
std::string out = "";
|
||||
if (separable_shader) {
|
||||
out += "#extension GL_ARB_separate_shader_objects : enable\n";
|
||||
}
|
||||
|
@ -1742,9 +1750,12 @@ struct Vertex {
|
|||
semantic(VSOutputAttributes::POSITION_Y) + ", " +
|
||||
semantic(VSOutputAttributes::POSITION_Z) + ", " +
|
||||
semantic(VSOutputAttributes::POSITION_W) + ");\n";
|
||||
semantic(VSOutputAttributes::POSITION_W) + ");\n";
|
||||
out += " gl_Position = vtx_pos;\n";
|
||||
out += "#if !defined(CITRA_GLES) || defined(GL_EXT_clip_cull_distance)\n";
|
||||
out += " gl_ClipDistance[0] = -vtx_pos.z;\n"; // fixed PICA clipping plane z <= 0
|
||||
out += " gl_ClipDistance[1] = dot(clip_coef, vtx_pos);\n\n";
|
||||
out += " gl_ClipDistance[1] = dot(clip_coef, vtx_pos);\n";
|
||||
out += "#endif // !defined(CITRA_GLES) || defined(GL_EXT_clip_cull_distance)\n\n";
|
||||
|
||||
out += " vec4 vtx_quat = GetVertexQuaternion(vtx);\n";
|
||||
out += " normquat = mix(vtx_quat, -vtx_quat, bvec4(quats_opposite));\n\n";
|
||||
|
@ -1787,7 +1798,7 @@ void EmitPrim(Vertex vtx0, Vertex vtx1, Vertex vtx2) {
|
|||
};
|
||||
|
||||
std::string GenerateFixedGeometryShader(const PicaFixedGSConfig& config, bool separable_shader) {
|
||||
std::string out = "#version 330 core\n";
|
||||
std::string out = "";
|
||||
if (separable_shader) {
|
||||
out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
|
||||
}
|
||||
|
@ -1822,7 +1833,7 @@ void main() {
|
|||
std::optional<std::string> GenerateGeometryShader(const Pica::Shader::ShaderSetup& setup,
|
||||
const PicaGSConfig& config,
|
||||
bool separable_shader) {
|
||||
std::string out = "#version 330 core\n";
|
||||
std::string out = "";
|
||||
if (separable_shader) {
|
||||
out += "#extension GL_ARB_separate_shader_objects : enable\n";
|
||||
}
|
||||
|
|
|
@ -2,15 +2,33 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <array>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <glad/glad.h>
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
#include "video_core/renderer_opengl/gl_vars.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
GLuint LoadShader(const char* source, GLenum type) {
|
||||
const std::string version = GLES ? R"(
|
||||
#version 310 es
|
||||
|
||||
#define CITRA_GLES
|
||||
|
||||
#if defined(GL_ANDROID_extension_pack_es31a)
|
||||
#extension GL_ANDROID_extension_pack_es31a : enable
|
||||
#endif // defined(GL_ANDROID_extension_pack_es31a)
|
||||
|
||||
#if defined(GL_EXT_clip_cull_distance)
|
||||
#extension GL_EXT_clip_cull_distance : enable
|
||||
#endif // defined(GL_EXT_clip_cull_distance)
|
||||
)"
|
||||
: "#version 330\n";
|
||||
|
||||
const char* debug_type;
|
||||
switch (type) {
|
||||
case GL_VERTEX_SHADER:
|
||||
|
@ -26,8 +44,9 @@ GLuint LoadShader(const char* source, GLenum type) {
|
|||
UNREACHABLE();
|
||||
}
|
||||
|
||||
std::array<const char*, 2> src_arr{version.data(), source};
|
||||
GLuint shader_id = glCreateShader(type);
|
||||
glShaderSource(shader_id, 1, &source, nullptr);
|
||||
glShaderSource(shader_id, static_cast<GLsizei>(src_arr.size()), src_arr.data(), nullptr);
|
||||
LOG_DEBUG(Render_OpenGL, "Compiling {} shader...", debug_type);
|
||||
glCompileShader(shader_id);
|
||||
|
||||
|
@ -44,7 +63,7 @@ GLuint LoadShader(const char* source, GLenum type) {
|
|||
} else {
|
||||
LOG_ERROR(Render_OpenGL, "Error compiling {} shader:\n{}", debug_type,
|
||||
&shader_error[0]);
|
||||
LOG_ERROR(Render_OpenGL, "Shader source code:\n{}", source);
|
||||
LOG_ERROR(Render_OpenGL, "Shader source code:\n{}{}", src_arr[0], src_arr[1]);
|
||||
}
|
||||
}
|
||||
return shader_id;
|
||||
|
|
|
@ -9,6 +9,17 @@
|
|||
|
||||
namespace OpenGL {
|
||||
|
||||
// High precision may or may not supported in GLES3. If it isn't, use medium precision instead.
|
||||
static constexpr char fragment_shader_precision_OES[] = R"(
|
||||
#ifdef GL_FRAGMENT_PRECISION_HIGH
|
||||
precision highp float;
|
||||
precision highp samplerBuffer;
|
||||
#else
|
||||
precision mediump float;
|
||||
precision mediump samplerBuffer;
|
||||
#endif // GL_FRAGMENT_PRECISION_HIGH
|
||||
)";
|
||||
|
||||
/**
|
||||
* Utility function to create and compile an OpenGL GLSL shader
|
||||
* @param source String of the GLSL shader program
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "common/common_funcs.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
#include "video_core/renderer_opengl/gl_vars.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
|
@ -193,8 +194,13 @@ void OpenGLState::Apply() const {
|
|||
glBlendEquationSeparate(blend.rgb_equation, blend.a_equation);
|
||||
}
|
||||
|
||||
if (logic_op != cur_state.logic_op) {
|
||||
glLogicOp(logic_op);
|
||||
// GLES3 does not support glLogicOp
|
||||
if (!GLES) {
|
||||
if (logic_op != cur_state.logic_op) {
|
||||
glLogicOp(logic_op);
|
||||
}
|
||||
} else {
|
||||
LOG_TRACE(Render_OpenGL, "glLogicOps are unimplemented...");
|
||||
}
|
||||
|
||||
// Textures
|
||||
|
@ -319,12 +325,14 @@ void OpenGLState::Apply() const {
|
|||
}
|
||||
|
||||
// Clip distance
|
||||
for (std::size_t i = 0; i < clip_distance.size(); ++i) {
|
||||
if (clip_distance[i] != cur_state.clip_distance[i]) {
|
||||
if (clip_distance[i]) {
|
||||
glEnable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i));
|
||||
} else {
|
||||
glDisable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i));
|
||||
if (!GLES || GLAD_GL_EXT_clip_cull_distance) {
|
||||
for (size_t i = 0; i < clip_distance.size(); ++i) {
|
||||
if (clip_distance[i] != cur_state.clip_distance[i]) {
|
||||
if (clip_distance[i]) {
|
||||
glEnable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i));
|
||||
} else {
|
||||
glDisable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
9
src/video_core/renderer_opengl/gl_vars.cpp
Normal file
9
src/video_core/renderer_opengl/gl_vars.cpp
Normal file
|
@ -0,0 +1,9 @@
|
|||
// Copyright 2019 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "video_core/renderer_opengl/gl_vars.h"
|
||||
|
||||
namespace OpenGL {
|
||||
bool GLES;
|
||||
}
|
9
src/video_core/renderer_opengl/gl_vars.h
Normal file
9
src/video_core/renderer_opengl/gl_vars.h
Normal file
|
@ -0,0 +1,9 @@
|
|||
// Copyright 2019 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace OpenGL {
|
||||
extern bool GLES;
|
||||
}
|
|
@ -21,14 +21,13 @@
|
|||
#include "core/tracer/recorder.h"
|
||||
#include "video_core/debug_utils/debug_utils.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
#include "video_core/renderer_opengl/gl_vars.h"
|
||||
#include "video_core/renderer_opengl/renderer_opengl.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
static const char vertex_shader[] = R"(
|
||||
#version 150 core
|
||||
|
||||
in vec2 vert_position;
|
||||
in vec2 vert_tex_coord;
|
||||
out vec2 frag_tex_coord;
|
||||
|
@ -50,8 +49,6 @@ void main() {
|
|||
)";
|
||||
|
||||
static const char fragment_shader[] = R"(
|
||||
#version 150 core
|
||||
|
||||
in vec2 frag_tex_coord;
|
||||
out vec4 color;
|
||||
|
||||
|
@ -279,7 +276,13 @@ void RendererOpenGL::InitOpenGLObjects() {
|
|||
0.0f);
|
||||
|
||||
// Link shaders and get variable locations
|
||||
shader.Create(vertex_shader, fragment_shader);
|
||||
if (GLES) {
|
||||
std::string frag_source(fragment_shader_precision_OES);
|
||||
frag_source += fragment_shader;
|
||||
shader.Create(vertex_shader, frag_source.data());
|
||||
} else {
|
||||
shader.Create(vertex_shader, fragment_shader);
|
||||
}
|
||||
state.draw.shader_program = shader.handle;
|
||||
state.Apply();
|
||||
uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix");
|
||||
|
@ -344,7 +347,7 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
|||
case GPU::Regs::PixelFormat::RGBA8:
|
||||
internal_format = GL_RGBA;
|
||||
texture.gl_format = GL_RGBA;
|
||||
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8;
|
||||
texture.gl_type = GLES ? GL_UNSIGNED_BYTE : GL_UNSIGNED_INT_8_8_8_8;
|
||||
break;
|
||||
|
||||
case GPU::Regs::PixelFormat::RGB8:
|
||||
|
@ -353,7 +356,9 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
|||
// mostly everywhere) for words or half-words.
|
||||
// TODO: check how those behave on big-endian processors.
|
||||
internal_format = GL_RGB;
|
||||
texture.gl_format = GL_BGR;
|
||||
|
||||
// GLES Dosen't support BGR , Use RGB instead
|
||||
texture.gl_format = GLES ? GL_RGB : GL_BGR;
|
||||
texture.gl_type = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
|
||||
|
@ -555,7 +560,7 @@ Core::System::ResultStatus RendererOpenGL::Init() {
|
|||
return Core::System::ResultStatus::ErrorVideoCore_ErrorGenericDrivers;
|
||||
}
|
||||
|
||||
if (!GLAD_GL_VERSION_3_3) {
|
||||
if (!(GLAD_GL_VERSION_3_3 || GLAD_GL_ES_VERSION_3_1)) {
|
||||
return Core::System::ResultStatus::ErrorVideoCore_ErrorBelowGL33;
|
||||
}
|
||||
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "core/settings.h"
|
||||
#include "video_core/pica.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/renderer_opengl/gl_vars.h"
|
||||
#include "video_core/renderer_opengl/renderer_opengl.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
|
@ -36,6 +37,8 @@ Core::System::ResultStatus Init(EmuWindow& emu_window, Memory::MemorySystem& mem
|
|||
g_memory = &memory;
|
||||
Pica::Init();
|
||||
|
||||
OpenGL::GLES = Settings::values.use_gles;
|
||||
|
||||
g_renderer = std::make_unique<OpenGL::RendererOpenGL>(emu_window);
|
||||
Core::System::ResultStatus result = g_renderer->Init();
|
||||
|
||||
|
|
Loading…
Reference in a new issue