citra_qt: Add indicator in status bar
Since we do not have an overlay yet, it can be confusing whether movie is being recorded or played. This makes it clear. Status messages (e.g. system archive missing) will be overriden, but that shouldn't be too important when recording movies. Doubled the status bar updating frequency to provide a better experience. It now updates every second.
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parent
113e0c7331
commit
fb14bd956a
4 changed files with 61 additions and 17 deletions
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@ -1055,7 +1055,7 @@ void GMainWindow::BootGame(const QString& filename) {
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game_list->hide();
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game_list_placeholder->hide();
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}
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status_bar_update_timer.start(2000);
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status_bar_update_timer.start(1000);
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if (UISettings::values.hide_mouse) {
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mouse_hide_timer.start();
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@ -1165,6 +1165,7 @@ void GMainWindow::ShutdownGame() {
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// Disable status bar updates
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status_bar_update_timer.stop();
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message_label->setVisible(false);
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message_label_used_for_movie = false;
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emu_speed_label->setVisible(false);
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game_fps_label->setVisible(false);
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emu_frametime_label->setVisible(false);
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@ -1982,6 +1983,23 @@ void GMainWindow::UpdateStatusBar() {
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return;
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}
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// Update movie status
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const u64 current = Core::Movie::GetInstance().GetCurrentInputIndex();
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const u64 total = Core::Movie::GetInstance().GetTotalInputCount();
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if (Core::Movie::GetInstance().IsRecordingInput()) {
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message_label->setText(tr("Recording %1").arg(current));
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message_label->setVisible(true);
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message_label_used_for_movie = true;
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} else if (Core::Movie::GetInstance().IsPlayingInput()) {
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message_label->setText(tr("Playing %1 / %2").arg(current).arg(total));
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message_label->setVisible(true);
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message_label_used_for_movie = true;
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} else if (message_label_used_for_movie) { // Clear the label if movie was just closed
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message_label->setText(QString{});
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message_label->setVisible(false);
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message_label_used_for_movie = false;
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}
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auto results = Core::System::GetInstance().GetAndResetPerfStats();
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if (Settings::values.use_frame_limit_alternate) {
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@ -2093,6 +2111,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
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emu_thread->SetRunning(true);
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message_label->setText(status_message);
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message_label->setVisible(true);
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message_label_used_for_movie = false;
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}
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}
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}
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@ -248,6 +248,7 @@ private:
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QLabel* game_fps_label = nullptr;
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QLabel* emu_frametime_label = nullptr;
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QTimer status_bar_update_timer;
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bool message_label_used_for_movie = false;
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MultiplayerState* multiplayer_state = nullptr;
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std::unique_ptr<Config> config;
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@ -129,6 +129,22 @@ struct CTMHeader {
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static_assert(sizeof(CTMHeader) == 256, "CTMHeader should be 256 bytes");
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#pragma pack(pop)
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static u64 GetInputCount(const std::vector<u8>& input) {
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u64 input_count = 0;
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for (std::size_t pos = 0; pos < input.size(); pos += sizeof(ControllerState)) {
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if (input.size() < pos + sizeof(ControllerState)) {
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break;
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}
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ControllerState state;
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std::memcpy(&state, input.data() + pos, sizeof(ControllerState));
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if (state.type == ControllerStateType::PadAndCircle) {
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input_count++;
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}
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}
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return input_count;
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}
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template <class Archive>
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void Movie::serialize(Archive& ar, const unsigned int file_version) {
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// Only serialize what's needed to make savestates useful for TAS:
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@ -136,6 +152,10 @@ void Movie::serialize(Archive& ar, const unsigned int file_version) {
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ar& _current_byte;
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current_byte = static_cast<std::size_t>(_current_byte);
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if (file_version > 0) {
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ar& current_input;
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}
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std::vector<u8> recorded_input_ = recorded_input;
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ar& recorded_input_;
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@ -167,6 +187,7 @@ void Movie::serialize(Archive& ar, const unsigned int file_version) {
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"This savestate was created at a later point and must be loaded in R+W mode");
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}
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play_mode = PlayMode::Playing;
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total_input = GetInputCount(recorded_input);
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} else {
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recorded_input = std::move(recorded_input_);
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play_mode = PlayMode::Recording;
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@ -184,6 +205,13 @@ bool Movie::IsRecordingInput() const {
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return play_mode == PlayMode::Recording;
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}
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u64 Movie::GetCurrentInputIndex() const {
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return current_input;
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}
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u64 Movie::GetTotalInputCount() const {
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return total_input;
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}
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void Movie::CheckInputEnd() {
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if (current_byte + sizeof(ControllerState) > recorded_input.size()) {
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LOG_INFO(Movie, "Playback finished");
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@ -198,6 +226,7 @@ void Movie::Play(Service::HID::PadState& pad_state, s16& circle_pad_x, s16& circ
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ControllerState s;
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std::memcpy(&s, &recorded_input[current_byte], sizeof(ControllerState));
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current_byte += sizeof(ControllerState);
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current_input++;
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if (s.type != ControllerStateType::PadAndCircle) {
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LOG_ERROR(Movie,
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@ -325,6 +354,8 @@ void Movie::Record(const ControllerState& controller_state) {
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void Movie::Record(const Service::HID::PadState& pad_state, const s16& circle_pad_x,
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const s16& circle_pad_y) {
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current_input++;
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ControllerState s;
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s.type = ControllerStateType::PadAndCircle;
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@ -429,22 +460,6 @@ Movie::ValidationResult Movie::ValidateHeader(const CTMHeader& header) const {
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return ValidationResult::OK;
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}
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static u64 GetInputCount(const std::vector<u8>& input) {
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u64 input_count = 0;
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for (std::size_t pos = 0; pos < input.size(); pos += sizeof(ControllerState)) {
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if (input.size() < pos + sizeof(ControllerState)) {
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break;
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}
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ControllerState state;
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std::memcpy(&state, input.data() + pos, sizeof(ControllerState));
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if (state.type == ControllerStateType::PadAndCircle) {
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input_count++;
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}
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}
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return input_count;
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}
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Movie::ValidationResult Movie::ValidateInput(const std::vector<u8>& input,
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u64 expected_count) const {
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return GetInputCount(input) == expected_count ? ValidationResult::OK
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@ -507,11 +522,13 @@ void Movie::StartPlayback(const std::string& movie_file) {
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record_movie_author = author.data();
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rerecord_count = header.rerecord_count;
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total_input = header.input_count;
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recorded_input.resize(size - sizeof(CTMHeader));
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save_record.ReadArray(recorded_input.data(), recorded_input.size());
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current_byte = 0;
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current_input = 0;
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id = header.id;
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LOG_INFO(Movie, "Loaded Movie, ID: {:016X}", id);
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@ -622,6 +639,7 @@ void Movie::Shutdown() {
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recorded_input.resize(0);
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record_movie_file.clear();
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current_byte = 0;
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current_input = 0;
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init_time = 0;
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id = 0;
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}
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@ -123,6 +123,9 @@ public:
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bool IsPlayingInput() const;
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bool IsRecordingInput() const;
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u64 GetCurrentInputIndex() const;
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u64 GetTotalInputCount() const;
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private:
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static Movie s_instance;
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@ -159,6 +162,9 @@ private:
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std::vector<u8> recorded_input;
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std::size_t current_byte = 0;
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u64 current_input = 0;
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// Total input count of the current movie being played. Not used for recording.
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u64 total_input = 0;
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u64 id = 0; // ID of the current movie loaded
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u64 init_time;
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