rasterizer_cache: Ignore fill surfaces
* Causes graphical bugs in Yokai games
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1 changed files with 1 additions and 2 deletions
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@ -846,8 +846,7 @@ bool RasterizerCacheOpenGL::IntervalHasInvalidPixelFormat(SurfaceParams& params,
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params.pixel_format = PixelFormat::Invalid;
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params.pixel_format = PixelFormat::Invalid;
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for (const auto& set : RangeFromInterval(surface_cache, interval))
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for (const auto& set : RangeFromInterval(surface_cache, interval))
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for (const auto& surface : set.second)
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for (const auto& surface : set.second)
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if (surface->pixel_format == PixelFormat::Invalid &&
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if (surface->pixel_format == PixelFormat::Invalid) {
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surface->type != SurfaceType::Fill) {
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LOG_DEBUG(Render_OpenGL, "Surface {:#x} found with invalid pixel format",
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LOG_DEBUG(Render_OpenGL, "Surface {:#x} found with invalid pixel format",
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surface->addr);
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surface->addr);
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return true;
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return true;
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