Lioncash
6e22891761
core: Namespace EmuWindow
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Gets the class out of the global namespace.
2019-04-21 14:16:16 +02:00
Lioncash
f322c51a63
core/frontend/emu_window: Make ClipToTouchScreen a const member function
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This member function doesn't modify instance state, so it can have the
const specifier applied to it.
2019-03-02 14:06:09 +01:00
Lioncash
d82ecb67f7
emu_window: Ensure WindowConfig members are always initialized
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Previously we weren't always initializing all members of the struct.
Prevents potentially wonky behavior from occurring.
2018-08-31 00:55:04 +02:00
James Rowe
f61141e86a
Update the entire application to use the new clang format style
2018-03-09 10:54:43 -07:00
wwylele
2617de1fe6
EmuWindow: refactor touch input into a TouchDevice
2017-08-24 15:00:56 +03:00
wwylele
188194908c
move MotionEmu from core/frontend to input_common as a InputDevice
2017-08-11 11:05:08 +03:00
Yuri Kunde Schlesner
d1bf7919da
Move framebuffer_layout from Common to Core
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This removes a dependency inversion between core and common. It's also
the proper place for the file since it makes screen layout decisions
specific to the 3DS.
2017-05-27 16:10:25 -07:00
wwylele
e02c4b7195
Input: remove unused stuff & clean up
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1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID
2. removed button handling in EmuWindow
3. removed key_map
4. cleanup #include
2017-03-01 23:30:57 +02:00
wwylele
38e800f70d
InputCommon: add Keyboard
2017-03-01 23:30:57 +02:00
wwylele
d7d40b3c56
Frontend: make motion sensor interfaced thread-safe
2016-12-29 21:18:36 +02:00
wwylele
bcf9d20d57
Frontend: emulate motion sensor
2016-12-26 10:52:16 +02:00
MerryMage
64f98f4d0f
core: Move emu_window and key_map into core
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* Removes circular dependences (common should not depend on core)
2016-12-23 13:42:39 +00:00