Hamish Milne
34af0d3452
Attempt to fix network bug
2020-04-11 20:33:38 +01:00
Hamish Milne
4be752dd98
Allow GDB debugging through loads
2020-04-11 19:47:31 +01:00
Hamish Milne
e6b40486c5
Add a couple of useful SVC logs
2020-04-11 19:47:06 +01:00
Hamish Milne
3871d74bc2
Fix mic sharedmemory not being deallocated
2020-04-11 19:33:21 +01:00
Hamish Milne
e9ab8f82d4
Add disk archive serialization (fix crash in driver renegade etc.)
2020-04-11 11:52:11 +01:00
Hamish Milne
a210e7e2bd
Sync GPU state after loading (fix FE terrain bug)
2020-04-11 10:28:52 +01:00
Hamish Milne
7b3a8e9bf5
Fix clang format
2020-04-10 20:22:40 +01:00
Hamish Milne
7988978661
Fix VFP registers serialization (0 fps when loading etc.)
2020-04-10 19:36:38 +01:00
Hamish Milne
3278a4d7ef
Fix crashes when loading with cameras active
2020-04-10 14:02:18 +01:00
Hamish Milne
e74b44042b
Added save + load hotkeys
2020-04-06 23:05:55 +01:00
Hamish Milne
7ff985cef9
Fixed TAS movie serialization
2020-04-06 21:23:39 +01:00
Hamish Milne
ac37de10fc
Reconnect cheat_engine during load
2020-04-06 20:26:41 +01:00
Hamish Milne
b5f394dd12
Use placeholders for serialized paths
2020-04-05 00:20:59 +01:00
Hamish Milne
74c06bd13e
Attempt to fix crashes with LLE applets
2020-04-02 01:43:27 +01:00
Hamish Milne
d4ccce1365
Add some member initializers in thread
2020-04-02 00:14:00 +01:00
Hamish Milne
714a85119d
Don't crash when getting perf stats
2020-04-01 22:50:19 +01:00
Hamish Milne
5b6ee9a6ab
Clear out state before deserialization - fixes many crashes.
2020-04-01 22:06:22 +01:00
Hamish Milne
f156fdd332
clang format fixes etc.
2020-03-31 18:27:33 +01:00
Hamish Milne
92640fc29c
Code review actions (plus hopefully fix the linux CI)
2020-03-31 17:54:28 +01:00
Hamish Milne
9bd189a155
More cleaning up
2020-03-29 19:07:56 +01:00
Hamish Milne
6760ea18b6
Serialize ArchiveManager and other code review actions
2020-03-29 18:56:25 +01:00
Hamish Milne
04aa351c40
Code review - general gardening
2020-03-29 16:14:36 +01:00
Hamish Milne
8f059ae398
Apply suggestions from code review
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Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-03-29 11:39:46 +01:00
Hamish Milne
841255cd16
Attempt to fix the linux builds
2020-03-28 21:40:18 +00:00
Hamish Milne
de9ae14059
Only serialize wchar paths on windows
2020-03-28 19:29:29 +00:00
Hamish Milne
8f164a16ce
Review changes
2020-03-28 17:08:27 +00:00
Hamish Milne
d92b3e9754
Code review changes - clarified HTTP serialization
2020-03-28 16:29:15 +00:00
Hamish Milne
4aab38f133
Refactored out the horrible static var in CoreTiming
2020-03-28 15:47:36 +00:00
Hamish Milne
917d651a3c
Added copyright notices on new files
2020-03-28 15:21:10 +00:00
Hamish Milne
025960bcdd
Attempt to fix flatpak CI
2020-03-28 15:10:35 +00:00
Hamish Milne
03379b2072
Merge remote-tracking branch 'upstream/master' into feature/savestates-2
2020-03-28 12:46:24 +00:00
Hamish Milne
7049af744f
Merge remote-tracking branch 'upstream/master' into feature/savestates-2
2020-03-28 12:33:21 +00:00
Hamish Milne
1ff8d002a9
Merge pull request #5025 from jroweboy/tomoscrewme
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Add CPU Clock Frequency slider
2020-03-28 12:31:41 +00:00
Pengfei Zhu
3edc4a3055
service/ldr_ro: Fix CRO loading when the buffer contained multiple VM areas ( #5125 )
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* vm_manager: Handle multiple areas in ChangeMemoryState
It is possible that a few areas have the same permisson and state, but with different backing pointers. Currently, this function assumes that only one continous area is found, but this is not always the case.
* service/ldr_ro: Handle multiple areas in VerifyBufferState
It is possible that the buffer passed from the game is made up of multiple areas with the same permisson and state but different backing pointers. Change the check to allow that.
2020-03-28 13:26:54 +01:00
Hamish Milne
232b52a27d
Minor cleanup
2020-03-28 09:59:45 +00:00
Hamish Milne
3d1180ee21
DSP now works... committing this!!
2020-03-27 22:19:29 +00:00
Hamish Milne
5604613642
More merge fixes
2020-03-27 21:48:58 +00:00
Pengfei Zhu
25ebf03c35
Merge pull request #5120 from zhaowenlan1779/file-write
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service/fs: Update file size on write
2020-03-22 01:00:31 +08:00
Ben
590099a17a
CFG: Let GetSystemModel report model based on Settings:is_new_3ds ( #5104 )
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* CFG: Let GetSystemModel report model based on Settings:is_new_3ds
* Always write ol3ds console model to cfg savegame
2020-03-16 20:05:06 +01:00
Marshall Mohror
a7d3489dc9
video_core: add texture filtering ( #5017 )
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video_core: add texture filtering
2020-03-16 09:42:05 -05:00
Pengfei Zhu
ad3c464e2d
Merge pull request #5116 from zhaowenlan1779/cam-vsync
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service/cam: Implement Vsync interrupt events
2020-03-12 10:42:39 +08:00
Hamish Milne
da3ab3d56e
Merge branch 'master' into feature/savestates-2
2020-03-07 21:23:08 +00:00
zhupengfei
fc251b32b0
service/fs: Update file size on write
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The file's size is stored in FileSessionSlot and retrieved when the game calls GetSize. However, it is not updated when the file is written to, which can possibly change the file size. Therefore, this can cause GetSize to return incorrect results.
2020-03-05 14:50:08 +08:00
Pengfei Zhu
7afcc0d658
Merge pull request #5106 from GovanifY/master
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gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization
2020-03-03 23:53:28 +08:00
zhupengfei
28014496c6
Fix incorrect port_id use
2020-03-03 12:13:45 +08:00
zhupengfei
eced511382
service/cam: Implement Vsync interrupt callbacks
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According to HW tests, this vsync event is signaled for activated cameras at about the same frequency as the frame rate. The last 5 vsync timings are recorded (in microseconds) and can be retrieved with the service function.
Also, corrected the default frame_rate to 15, according to HW test.
This should fix the missing camera images in certain games.
2020-03-01 17:07:43 +08:00
Tobias
6d3d9f7a8a
core: Add support for N3DS memory mappings ( #5103 )
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* core: Add support for N3DS memory mappings
* Address review comments
2020-02-29 19:48:27 +01:00
zhupengfei
0fe832bb49
Make the arrays const
2020-02-29 09:11:34 +08:00
zhupengfei
9d57325a8b
core/file_sys: Add alternative override pathes for ExeFS files
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You can now directly place ExeFS overrides/patches inside the mod folder (instead of the exefs subfolder). This allows us to have drop-in compatibility with Luma3DS mods.
2020-02-28 23:36:17 +08:00
Pengfei Zhu
5b54a99f96
Merge pull request #5088 from zhaowenlan1779/layered-fs
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core/file_sys: LayeredFS support
2020-02-25 07:48:10 +08:00