Yuri Kunde Schlesner
def5913d19
GPU: Add more fine grained profiling for vertex shader and rasterization
2015-05-12 15:59:52 -03:00
bunnei
692a74c09e
vertex_shader: Implement FLR instruction.
2015-05-09 22:12:34 -04:00
bunnei
f935130a0f
vertex_shader: Implement MADI instruction.
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nihstro: Update submodule to latest upstream/master to support MADI instruction decoding.
2015-05-09 22:12:34 -04:00
Subv
0e5ca080a8
GPU: Implemented default vertex shader attributes.
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Fixes some games crashing.
2015-05-06 18:11:46 -05:00
Tony Wasserka
e4f5ec6272
Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.
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We now write create a temporary buffer for output registers and copy all of them to the actual output vertex structure after the shader has run. This is technically not necessary, but it's easier to vectorize in the future.
2015-03-12 14:18:46 +01:00
archshift
7d43aef4d0
Update nihstro submodule to the initial release version.
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Includes more opcodes to implement in the future.
2015-03-08 13:52:38 -07:00
Subv
9a03e9c61d
Pica/VertexShader: Fixed LOOP with more than one iteration.
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Previously it wouldn't jump back to the start of the loop code once it reached the end of the block.
Fixes the texture problems in a lot of games.
2015-02-21 12:52:21 -05:00
Tony Wasserka
70a764d992
Pica/VertexShader: Implement the LOOP instruction.
2015-02-18 14:02:59 +01:00
Subv
8e2b248e05
Build: Fixed some warnings
2015-02-12 09:25:35 -05:00
archshift
ef24e72b26
Asserts: break/crash program, fit to style guide; log.h->assert.h
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Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time)
As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing)
Also removed some GEKKO cruft.
2015-02-10 18:30:31 -08:00
bunnei
99c0716d4d
Merge pull request #478 from archshift/pp3ports4
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Pica/VertexShader: Implement the MAD instruction.
2015-01-12 21:55:35 -05:00
Tony Wasserka
2b9a9a45b7
Pica/VertexShader: Implement JMPC/JMPU/CALLC/CALLU.
2015-01-12 15:47:21 -08:00
Tony Wasserka
e02db3904b
Pica/VertexShader: Implement the MAD instruction.
2015-01-12 15:34:36 -08:00
Tony Wasserka
40c7200841
Pica/VertexShader: Coding style fixes.
2014-12-31 16:32:55 +01:00
Tony Wasserka
b7a48c422a
Pica/CommandProcessor: Add support for integer uniforms.
2014-12-31 15:33:09 +01:00
Yuri Kunde Schlesner
d151d797b1
Vertex Shader: Zero OutputVertex to avoid denormals
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Unused OutputVertex attributes were being left un-initialized. The
leftover garbage sometimes decoded as floating-point denormalized
values, causing fallbacks to microcode and massive slowdowns in the rest
of the rasterization pipeline even though the results were unused. By
zeroing the structure we ensure these attributes only contain harmless
zeros.
2014-12-29 02:08:09 -02:00
bunnei
01c675685e
Merge pull request #327 from Apology11/master
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Fix visual studio ambiguous symbol error
2014-12-26 21:43:59 -05:00
bunnei
0de6a08d75
Merge pull request #291 from purpasmart96/license
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License change
2014-12-21 16:05:44 -05:00
Apology11
8d81e23d6e
Fix visual studio ambiguous symbol error
2014-12-21 18:34:20 +01:00
purpasmart96
ebfd831ccb
License change
2014-12-20 21:20:24 -08:00
Tony Wasserka
08f42c2b8c
Pica/VertexShader: Promote a log message to critical status.
2014-12-20 18:06:56 +01:00
Tony Wasserka
17f31de364
Pica/VertexShader: Small optimization.
2014-12-20 18:06:56 +01:00
Tony Wasserka
a664574ecb
Pica/VertexShader: Be robust against invalid inputs.
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More specifically, this also fixes crashes by Citra trying to load a src2 register even if the current instruction does not use that.
2014-12-20 18:06:56 +01:00
Tony Wasserka
ad5db467d7
Pica/VertexShader: Clarify a comment.
2014-12-20 18:06:56 +01:00
Tony Wasserka
6bd41de276
Pica/VertexShader: Cleanup flow control logic and implement CMP/IFU instructions.
2014-12-20 18:06:55 +01:00
Tony Wasserka
22afb9d830
Pica/VertexShader: Run instruction handlers according to the effective opcode.
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This allows for proper emulation of the different CMP/LRP/MAD instructions.
2014-12-20 18:06:55 +01:00
Tony Wasserka
cd163fb59a
Pica/VertexShader: Implement MAX instructions.
2014-12-20 18:06:55 +01:00
Tony Wasserka
aff808b2fd
Pica: Add support for boolean uniforms.
2014-12-20 18:06:55 +01:00
Tony Wasserka
67618a2c55
Pica/VertexShader: Add support for MOVA, CMP and IFC.
2014-12-20 18:06:55 +01:00
Tony Wasserka
cb1804e0ab
Pica/VertexShader: Move code around a bit.
2014-12-20 18:06:55 +01:00
Tony Wasserka
b85524c760
Pica/VertexShader: Some cleanups using std::array.
2014-12-20 18:06:55 +01:00
Tony Wasserka
ce36ad454e
Pica/VertexShader: Support negating src2.
2014-12-20 18:06:55 +01:00
Tony Wasserka
8ce1d32460
Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in favor of nihstro's ones.
2014-12-20 18:06:55 +01:00
Yuri Kunde Schlesner
0600e2d8b5
Convert old logging calls to new logging macros
2014-12-13 02:08:02 -02:00
Tony Wasserka
4d4572c697
Integrate Boost into build system and perform a trivial cleanup in vertex_shader.cpp.
2014-12-07 23:52:17 +01:00
Lioncash
eb5054e6eb
Fix warnings in video_core
2014-10-07 20:35:13 -04:00
Tony Wasserka
697b50c3ff
Pica/VertexShader: Fix a bug in the call stack handling.
2014-08-25 22:03:19 +02:00
Tony Wasserka
62c36a4ef0
Pica/VertexShader: Fix a bug in the bitfield definitions and add the "negate" field for swizzlers.
2014-08-25 22:03:18 +02:00
Tony Wasserka
f37e39deb9
Pica: Add debug utilities for dumping shaders.
2014-08-25 22:03:18 +02:00
Tony Wasserka
c526512619
Pica: Add vertex shader implementation.
2014-08-12 13:48:10 +02:00