Commit graph

49 commits

Author SHA1 Message Date
Lioncash
21c71d21ae general: Use deducation guides for std::lock_guard and std::unique_lock
Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
2019-04-07 15:14:29 +02:00
Weiyi Wang
895936360b network: remove cpp-jwt library dependency
This is not used anywhere in in the module
2018-12-31 23:23:09 -05:00
zhupengfei
13ec2abbf6
network: Make citra mods optional and disabled by default
To avoid extra legal responsibility, this should actually only be used on our self-hosted rooms.
2018-12-15 22:47:07 +08:00
zhupengfei
9d062d63da
network, citra_qt: Give moderation permission to community mods
Based on the `roles` payload in the JWT, the rooms will now give mod permission to Citra Community Moderators. To notify the client of its permissions, a new response, IdJoinSuccessAsMod is added, and there's now a new RoomMember::State called Moderator.
2018-12-15 20:28:03 +08:00
zhupengfei
94be4050bc
network/packet: Fix reading vectors/arrays of strings
Previously would break here, as it is trying to initialize a string with 0, which is then considered NULL.
2018-12-15 14:37:23 +08:00
zhupengfei
7acd2664dd
network/room_member: Add moderation functions
To allow for passing moderation errors around without impacting the State, this commit also separates the previous State enum into two enums: State, and Error. The State enum now only contains generic states like disconnected or connected, and the Error enum describes the specific error happened.

citra_qt/multiplayer/{state, message} is changed accordingly.
2018-12-15 11:03:31 +08:00
zhupengfei
38f86cce94 network/room: Moderation implementation
Currently consist of 4 moderation commands (kick, ban, unban and get ban list).
2018-12-15 11:03:28 +08:00
zhupengfei
0319e51960 multiplayer: Add status message for user joining/leaving
The room server is now able to send a new type of packet: IdStatusMessage which is parsed and displayed by the client.
2018-12-15 11:03:06 +08:00
zhupengfei
1a8841f96e
network, web_service: Add Verification backend and use new lobby API
Added verify_backend to load user_data for members. and removed method to generate UID as this is now done server-side.

Added GetUsername function and a "token" param to room_member.
Also added a username to ChatEntry, so that the username can be shown (along with nicknames) in the chat dialog.
2018-12-15 11:02:51 +08:00
adityaruplaha
5f0e189238
Add Support for Room Descriptions 2018-12-15 11:02:50 +08:00
zhupengfei
c396e3c6e5 network: check Console ID conflicts
As Console ID can be sensitive data sometimes, this implementation sent a SHA256 hash of it instead.
2018-12-15 11:02:47 +08:00
zhupengfei
3c589f473f
multiplayer: check nickname regex server side 2018-12-15 10:40:27 +08:00
James Rowe
e040bc9355
Multiplayer: Send an error message when connecting to a full room 2018-12-15 10:40:26 +08:00
zhupengfei
a9c9ffd32c
network: bump multiplayer version 2018-12-15 10:40:25 +08:00
Pengfei Zhu
0d2c027a9d
Merge pull request from valentinvanelslande/minor-fix
room_member: RakNet -> ENet
2018-09-08 10:05:33 +08:00
Valentin Vanelslande
c29c66000e
room_member: RakNet -> ENet 2018-09-07 20:17:24 -05:00
Valentin Vanelslande
fc876e727a
room_member: fix 3 typos 2018-09-07 20:12:52 -05:00
Weiyi Wang
7d8f115185 Prefix all size_t with std::
done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
2018-09-06 16:03:28 -04:00
Valentin Vanelslande
2c31bd1a52
network: fix 3 typos 2018-08-12 17:55:15 -05:00
Weiyi Wang
1b1439c6af NWM_UDS: use sizeof(<var being used>) instead of hard-coded type ()
* NWM_UDS: use sizeof(<var being used>) instead of hard-coded type

Intend to fix . 

` node_map.node.second` type was changed to `u16` in . However the type change wasn't reflected here. Should have used variable name instead to automatically do type change

* NWM_UDS: ... and also the node.first one

* NWM_UDS: ... and here

* Network: bump version because we changed UDS packet layout

* Update nwm_uds.cpp
2018-08-12 22:47:48 +02:00
zhupengfei
76465dd0f5
citra_qt: retranslate status bar 2018-07-24 19:20:00 +08:00
wwylele
0eab948728 reformat all files with clang-format 2018-06-29 16:56:12 +03:00
wwylele
7c5a76e58b log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
James Rowe
d35693bbbc More minor issue fixes
* Move Joining state change sooner in the code to prevent an issue where
failing to connect multiple times in a row doesn't change the state (as
it goes from CouldNotConnect -> CouldNotConnect which doesn't trigger a
state changed callback)
* Prevent double clicking too fast on a room in the lobby from causing
issues
* Lobby no longer closes when joining a room
2018-04-19 10:28:19 -06:00
Ben
4be12d5f56 NWM_UDS:: Check flags in SendTo ()
* NWM_UDS:: Check flags in SendTo

* NWM_UDS: SendTo from Host to only oneClient

* fix u8 in flags

* Send node_map to clients

* Libnetwork: Increase libnetwork version

* Broadcast on dest_node_id 0xFFFF

* fixup: dest_node_id offset

* fixup: dest_node_id offset part 2

* Adressed wwyleles feedback

* Adressed wwylele's nits
2018-03-27 15:01:29 +03:00
Daniel Lim Wee Soong
3e8e011c33 network: Migrate logging macros ()
* network: Migrate logging macros

Follow-up of 

Replace prefix of all logging macros from LOG to NGLOG

* Remove hash in format
2018-03-27 12:00:14 +01:00
B3n30
fd20c8c321 remove MacAddressToString 2018-03-13 11:00:05 +01:00
B3n30
b6d52f0299 Fix formatting of mac address in error log 2018-03-13 10:52:44 +01:00
James
a2b65f0669 Correctly cleanup ENet packets if not used
This additionally adds logging when bad MAC addresses are found when transferring packets between clients
2018-03-12 01:38:54 +11:00
Lioncash
ab021d163e CMakeLists: Derive the source directory grouping from targets themselves
Removes the need to store to separate SRC and HEADER variables,
and then construct the target in most cases.
2017-12-11 21:11:52 -05:00
bunnei
d00b17eb43
Merge pull request from lioncash/packet
packet: Simplify operator bool overload
2017-11-29 10:41:13 -05:00
Lioncash
94999bde5b room/room_member: Silence -Wswitch warnings 2017-11-28 21:09:53 -05:00
Lioncash
0a988e07cb packet: Simplify operator bool overload
Previously this would cause a -Wnull-conversion warning
2017-11-28 21:00:24 -05:00
B3n30
c0a7afaa5c
Libnetwork: add password protected rooms, guid, and error fixes ()
* Network: Add password protected roomsand GUID

* Limit chat message size
2017-11-19 19:52:37 +01:00
Huw Pascoe
a13ab958cb Fixed type conversion ambiguity 2017-09-30 09:34:35 +01:00
B3n30
5d0a1e7efd Added missing parts in libnetwork ()
* Network: Set and send the game information over enet

Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
2017-08-19 11:14:33 -06:00
B3n30
718423e506 Network: Moved NintendoOUI initalization to RoomMember constructor 2017-07-26 21:06:40 +02:00
B3n30
77df82f5d6 Network: Changed timeout for receiving packets to 100ms 2017-07-16 21:30:17 +02:00
B3n30
253d3dd3d8 Network: Propagate Room closing to connected members 2017-07-16 21:30:10 +02:00
B3n30
a0626221a5 Network: Made send async in RoomMember 2017-07-16 21:30:04 +02:00
B3n30
859be35d54 Network: Send the game title 2017-07-16 21:29:57 +02:00
B3n30
42e57c1218 Network: Enable sending and receiving chat messages 2017-07-16 21:29:49 +02:00
B3n30
35a0b32553 Network: Handle the disconnect of a client 2017-07-16 21:29:41 +02:00
B3n30
641346c15c Network: Enable to send WifiPackets 2017-07-16 21:29:34 +02:00
B3n30
77677e205e Network: Send JoinRequest and handle the answer in RoomMember 2017-07-16 21:29:11 +02:00
B3n30
2af9a7146d Network: Handle join request in Room 2017-07-16 21:29:02 +02:00
B3n30
7d9b7394dd Network: Added Packet class for serialization 2017-07-16 21:28:55 +02:00
B3n30
589dc083a5 Network: Threads for Room and RoomMember 2017-07-16 21:28:47 +02:00
B3n30
2e37ce01c9 Implement basic virtual Room support based on enet ()
* Added support for network with ENet lib,

connecting is possible, but data can't be sent, yet.

* fixup! Added support for network with ENet lib,

* fixup! CLang

* fixup! Added support for network with ENet lib,

* fixup! Added support for network with ENet lib,

* fixup! Clang format

* More fixups!

* Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Clang again

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes
2017-07-07 15:34:15 -04:00