// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include class QDialog; class QKeySequence; class QSettings; class QShortcut; class HotkeyRegistry final { public: friend class ConfigureHotkeys; explicit HotkeyRegistry(); ~HotkeyRegistry(); /** * Loads hotkeys from the settings file. * * @note Yet unregistered hotkeys which are present in the settings will automatically be * registered. */ void LoadHotkeys(); /** * Saves all registered hotkeys to the settings file. * * @note Each hotkey group will be stored a settings group; For each hotkey inside that group, a * settings group will be created to store the key sequence and the hotkey context. */ void SaveHotkeys(); /** * Returns a QShortcut object whose activated() signal can be connected to other QObjects' * slots. * * @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger"). * @param action Name of the action (e.g. "Start Emulation", "Load Image"). * @param widget Parent widget of the returned QShortcut. * @warning If multiple QWidgets' call this function for the same action, the returned QShortcut * will be the same. Thus, you shouldn't rely on the caller really being the * QShortcut's parent. */ QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widget); /** * Returns a QKeySequence object whose signal can be connected to QAction::setShortcut. * * @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger"). * @param action Name of the action (e.g. "Start Emulation", "Load Image"). */ QKeySequence GetKeySequence(const QString& group, const QString& action); /** * Returns a Qt::ShortcutContext object who can be connected to other * QAction::setShortcutContext. * * @param group General group this shortcut context belongs to (e.g. "Main Window", * "Debugger"). * @param action Name of the action (e.g. "Start Emulation", "Load Image"). */ Qt::ShortcutContext GetShortcutContext(const QString& group, const QString& action); private: struct Hotkey { QKeySequence keyseq; QString controller_keyseq; QShortcut* shortcut = nullptr; Qt::ShortcutContext context = Qt::WindowShortcut; }; using HotkeyMap = std::map; using HotkeyGroupMap = std::map; HotkeyGroupMap hotkey_groups; };