// Copyright 2017 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/assert.h" #include "common/logging/log.h" #include "enet/enet.h" #include "network/network.h" namespace Network { static std::shared_ptr g_room_member; ///< RoomMember (Client) for network games static std::shared_ptr g_room; ///< Room (Server) for network games // TODO(B3N30): Put these globals into a networking class bool Init() { if (enet_initialize() != 0) { NGLOG_ERROR(Network, "Error initalizing ENet"); return false; } g_room = std::make_shared(); g_room_member = std::make_shared(); NGLOG_DEBUG(Network, "initialized OK"); return true; } std::weak_ptr GetRoom() { return g_room; } std::weak_ptr GetRoomMember() { return g_room_member; } void Shutdown() { if (g_room_member) { if (g_room_member->IsConnected()) g_room_member->Leave(); g_room_member.reset(); } if (g_room) { if (g_room->GetState() == Room::State::Open) g_room->Destroy(); g_room.reset(); } enet_deinitialize(); NGLOG_DEBUG(Network, "shutdown OK"); } } // namespace Network