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gl_rasterizer.cpp
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reformat all files with clang-format
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2018-06-29 16:56:12 +03:00 |
gl_rasterizer.h
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gl_rasterizer: Use the shared texture buffer for the proctex lut.
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2018-06-22 17:20:55 +02:00 |
gl_rasterizer_cache.cpp
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reformat all files with clang-format
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2018-06-29 16:56:12 +03:00 |
gl_rasterizer_cache.h
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gl_rasterizer_cache: cache texture cube
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2018-05-01 21:26:43 +03:00 |
gl_resource_manager.h
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renderer_opengl: Drop GLSync, unused.
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2018-04-21 16:12:30 +02:00 |
gl_shader_decompiler.cpp
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reformat all files with clang-format
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2018-06-29 16:56:12 +03:00 |
gl_shader_decompiler.h
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gl_shader_gen.cpp
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reformat all files with clang-format
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2018-06-29 16:56:12 +03:00 |
gl_shader_gen.h
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gl_rasterize: implement shadow mapping using image load/store
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2018-06-01 14:26:44 +03:00 |
gl_shader_manager.cpp
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gl_rasterizer: Use the shared texture buffer for the proctex lut.
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2018-06-22 17:20:55 +02:00 |
gl_shader_manager.h
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gl_rasterizer: Provide texture buffer offsets.
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2018-06-22 17:03:38 +02:00 |
gl_shader_util.cpp
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reformat all files with clang-format
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2018-06-29 16:56:12 +03:00 |
gl_shader_util.h
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gl_state.cpp
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gl_rasterizer: Use the shared texture buffer for the proctex lut.
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2018-06-22 17:20:55 +02:00 |
gl_state.h
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renderer_opengl: Renumber all texture units.
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2018-06-22 17:21:28 +02:00 |
gl_stream_buffer.cpp
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gl_stream_buffer: Only flush the host buffer if anything was written.
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2018-06-22 17:20:55 +02:00 |
gl_stream_buffer.h
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pica_to_gl.h
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log: replace all NGLOG with LOG
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2018-06-29 14:18:07 +03:00 |
renderer_opengl.cpp
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reformat all files with clang-format
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2018-06-29 16:56:12 +03:00 |
renderer_opengl.h
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renderer_opengl: Allow usage of Stereoscopic 3D
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2018-06-01 17:01:06 +02:00 |