citra/src/citra_qt/main.h
zhupengfei 113e0c7331
citra_qt: Rebuilt movie frontend
This is completely rebuilt, in order to allow setting author, displaying movie metadata, and toggling read-only mode.

The UX is changed to more closely match other emulators' behaviour. Now you can only record/play from start/reset (In the future, we might want to introduce 'record from savestate')

Also fixed a critical bug where movie file can be corrupted when ending the recording while game is still running.
2021-02-08 11:25:31 +08:00

322 lines
9.5 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <memory>
#include <QMainWindow>
#include <QTimer>
#include <QTranslator>
#include "citra_qt/compatibility_list.h"
#include "citra_qt/hotkeys.h"
#include "common/announce_multiplayer_room.h"
#include "core/core.h"
#include "core/hle/service/am/am.h"
#include "core/savestate.h"
class AboutDialog;
class Config;
class ClickableLabel;
class EmuThread;
class GameList;
enum class GameListOpenTarget;
class GameListPlaceholder;
class GImageInfo;
class GPUCommandListWidget;
class GPUCommandStreamWidget;
class GraphicsBreakPointsWidget;
class GraphicsTracingWidget;
class GraphicsVertexShaderWidget;
class GRenderWindow;
class IPCRecorderWidget;
class LLEServiceModulesWidget;
class LoadingScreen;
class MicroProfileDialog;
class MultiplayerState;
class ProfilerWidget;
template <typename>
class QFutureWatcher;
class QLabel;
class QProgressBar;
class RegistersWidget;
class Updater;
class WaitTreeWidget;
namespace DiscordRPC {
class DiscordInterface;
}
namespace Ui {
class MainWindow;
}
class GMainWindow : public QMainWindow {
Q_OBJECT
/// Max number of recently loaded items to keep track of
static const int max_recent_files_item = 10;
// TODO: Make use of this!
enum {
UI_IDLE,
UI_EMU_BOOTING,
UI_EMU_RUNNING,
UI_EMU_STOPPING,
};
public:
void filterBarSetChecked(bool state);
void UpdateUITheme();
GMainWindow();
~GMainWindow();
GameList* game_list;
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
bool DropAction(QDropEvent* event);
void AcceptDropEvent(QDropEvent* event);
public slots:
void OnAppFocusStateChanged(Qt::ApplicationState state);
void OnLoadComplete();
signals:
/**
* Signal that is emitted when a new EmuThread has been created and an emulation session is
* about to start. At this time, the core system emulation has been initialized, and all
* emulation handles and memory should be valid.
*
* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need
* to access/change emulation state).
*/
void EmulationStarting(EmuThread* emu_thread);
/**
* Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
* system emulation handles and memory are still valid, but are about become invalid.
*/
void EmulationStopping();
void UpdateProgress(std::size_t written, std::size_t total);
void CIAInstallReport(Service::AM::InstallStatus status, QString filepath);
void CIAInstallFinished();
// Signal that tells widgets to update icons to use the current theme
void UpdateThemedIcons();
private:
void InitializeWidgets();
void InitializeDebugWidgets();
void InitializeRecentFileMenuActions();
void InitializeSaveStateMenuActions();
void SetDefaultUIGeometry();
void SyncMenuUISettings();
void RestoreUIState();
void ConnectWidgetEvents();
void ConnectMenuEvents();
void PreventOSSleep();
void AllowOSSleep();
bool LoadROM(const QString& filename);
void BootGame(const QString& filename);
void ShutdownGame();
void ShowTelemetryCallout();
void ShowUpdaterWidgets();
void ShowUpdatePrompt();
void ShowNoUpdatePrompt();
void CheckForUpdates();
void SetDiscordEnabled(bool state);
void LoadAmiibo(const QString& filename);
/**
* Stores the filename in the recently loaded files list.
* The new filename is stored at the beginning of the recently loaded files list.
* After inserting the new entry, duplicates are removed meaning that if
* this was inserted from \a OnMenuRecentFile(), the entry will be put on top
* and remove from its previous position.
*
* Finally, this function calls \a UpdateRecentFiles() to update the UI.
*
* @param filename the filename to store
*/
void StoreRecentFile(const QString& filename);
/**
* Updates the recent files menu.
* Menu entries are rebuilt from the configuration file.
* If there is no entry in the menu, the menu is greyed out.
*/
void UpdateRecentFiles();
void UpdateSaveStates();
/**
* If the emulation is running,
* asks the user if he really want to close the emulator
*
* @return true if the user confirmed
*/
bool ConfirmClose();
bool ConfirmChangeGame();
void closeEvent(QCloseEvent* event) override;
private slots:
void OnStartGame();
void OnPauseGame();
void OnStopGame();
void OnSaveState();
void OnLoadState();
void OnMenuReportCompatibility();
/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
void OnGameListNavigateToGamedbEntry(u64 program_id,
const CompatibilityList& compatibility_list);
void OnGameListDumpRomFS(QString game_path, u64 program_id);
void OnGameListOpenDirectory(const QString& directory);
void OnGameListAddDirectory();
void OnGameListShowList(bool show);
void OnMenuLoadFile();
void OnMenuInstallCIA();
void OnUpdateProgress(std::size_t written, std::size_t total);
void OnCIAInstallReport(Service::AM::InstallStatus status, QString filepath);
void OnCIAInstallFinished();
void OnMenuRecentFile();
void OnConfigure();
void OnLoadAmiibo();
void OnRemoveAmiibo();
void OnOpenCitraFolder();
void OnToggleFilterBar();
void OnDisplayTitleBars(bool);
void InitializeHotkeys();
void ToggleFullscreen();
void ChangeScreenLayout();
void ToggleScreenLayout();
void OnSwapScreens();
void OnRotateScreens();
void OnCheats();
void ShowFullscreen();
void HideFullscreen();
void ToggleWindowMode();
void OnCreateGraphicsSurfaceViewer();
void OnRecordMovie();
void OnPlayMovie();
void OnCloseMovie(bool shutting_down = false);
void OnCaptureScreenshot();
#ifdef ENABLE_FFMPEG_VIDEO_DUMPER
void OnStartVideoDumping();
void OnStopVideoDumping();
#endif
void OnCoreError(Core::System::ResultStatus, std::string);
/// Called whenever a user selects Help->About Citra
void OnMenuAboutCitra();
void OnUpdateFound(bool found, bool error);
void OnCheckForUpdates();
void OnOpenUpdater();
void OnLanguageChanged(const QString& locale);
void OnMouseActivity();
private:
Q_INVOKABLE void OnMoviePlaybackCompleted();
void UpdateStatusBar();
void LoadTranslation();
void UpdateWindowTitle();
void UpdateUISettings();
void RetranslateStatusBar();
void InstallCIA(QStringList filepaths);
void HideMouseCursor();
void ShowMouseCursor();
std::unique_ptr<Ui::MainWindow> ui;
GRenderWindow* render_window;
GameListPlaceholder* game_list_placeholder;
LoadingScreen* loading_screen;
// Status bar elements
QProgressBar* progress_bar = nullptr;
QLabel* message_label = nullptr;
QLabel* emu_speed_label = nullptr;
QLabel* game_fps_label = nullptr;
QLabel* emu_frametime_label = nullptr;
QTimer status_bar_update_timer;
MultiplayerState* multiplayer_state = nullptr;
std::unique_ptr<Config> config;
// Whether emulation is currently running in Citra.
bool emulation_running = false;
std::unique_ptr<EmuThread> emu_thread;
// The title of the game currently running
QString game_title;
// The path to the game currently running
QString game_path;
bool auto_paused = false;
QTimer mouse_hide_timer;
// Movie
bool movie_record_on_start = false;
QString movie_record_path;
QString movie_record_author;
// Video dumping
bool video_dumping_on_start = false;
QString video_dumping_path;
// Whether game shutdown is delayed due to video dumping
bool game_shutdown_delayed = false;
// Whether game was paused due to stopping video dumping
bool game_paused_for_dumping = false;
// Debugger panes
ProfilerWidget* profilerWidget;
MicroProfileDialog* microProfileDialog;
RegistersWidget* registersWidget;
GPUCommandStreamWidget* graphicsWidget;
GPUCommandListWidget* graphicsCommandsWidget;
GraphicsBreakPointsWidget* graphicsBreakpointsWidget;
GraphicsVertexShaderWidget* graphicsVertexShaderWidget;
GraphicsTracingWidget* graphicsTracingWidget;
IPCRecorderWidget* ipcRecorderWidget;
LLEServiceModulesWidget* lleServiceModulesWidget;
WaitTreeWidget* waitTreeWidget;
Updater* updater;
bool explicit_update_check = false;
bool defer_update_prompt = false;
QAction* actions_recent_files[max_recent_files_item];
std::array<QAction*, Core::SaveStateSlotCount> actions_load_state;
std::array<QAction*, Core::SaveStateSlotCount> actions_save_state;
u32 oldest_slot;
u64 oldest_slot_time;
u32 newest_slot;
u64 newest_slot_time;
QTranslator translator;
// stores default icon theme search paths for the platform
QStringList default_theme_paths;
HotkeyRegistry hotkey_registry;
protected:
void dropEvent(QDropEvent* event) override;
void dragEnterEvent(QDragEnterEvent* event) override;
void dragMoveEvent(QDragMoveEvent* event) override;
void mouseMoveEvent(QMouseEvent* event) override;
void mousePressEvent(QMouseEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override;
};
Q_DECLARE_METATYPE(std::size_t);
Q_DECLARE_METATYPE(Service::AM::InstallStatus);