c8c2beaeff
* do not move constant variables
* applet_manager: avoid possible use after move
* use constant references where pointed out by msvc
* extra_hid: initialize response
* ValidateSaveState: passing slot separately is not necessary
* common: mark HashCombine as nodiscard
* cityhash: remove use of using namespace std
* Prefix all size_t with std::
done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
based on 7d8f115
* shared_memory.cpp: fix log error format
* fix compiling with pch off
861 lines
32 KiB
C++
861 lines
32 KiB
C++
// Copyright 2023 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/alignment.h"
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#include "core/memory.h"
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#include "video_core/pica/pica_core.h"
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#include "video_core/rasterizer_accelerated.h"
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namespace VideoCore {
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using Pica::f24;
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static Common::Vec4f ColorRGBA8(const u32 color) {
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const auto rgba =
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Common::Vec4u{color >> 0 & 0xFF, color >> 8 & 0xFF, color >> 16 & 0xFF, color >> 24 & 0xFF};
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return rgba / 255.0f;
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}
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static Common::Vec3f LightColor(const Pica::LightingRegs::LightColor& color) {
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return Common::Vec3u{color.r, color.g, color.b} / 255.0f;
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}
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RasterizerAccelerated::HardwareVertex::HardwareVertex(const Pica::OutputVertex& v,
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bool flip_quaternion) {
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position[0] = v.pos.x.ToFloat32();
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position[1] = v.pos.y.ToFloat32();
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position[2] = v.pos.z.ToFloat32();
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position[3] = v.pos.w.ToFloat32();
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color[0] = v.color.x.ToFloat32();
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color[1] = v.color.y.ToFloat32();
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color[2] = v.color.z.ToFloat32();
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color[3] = v.color.w.ToFloat32();
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tex_coord0[0] = v.tc0.x.ToFloat32();
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tex_coord0[1] = v.tc0.y.ToFloat32();
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tex_coord1[0] = v.tc1.x.ToFloat32();
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tex_coord1[1] = v.tc1.y.ToFloat32();
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tex_coord2[0] = v.tc2.x.ToFloat32();
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tex_coord2[1] = v.tc2.y.ToFloat32();
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tex_coord0_w = v.tc0_w.ToFloat32();
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normquat[0] = v.quat.x.ToFloat32();
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normquat[1] = v.quat.y.ToFloat32();
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normquat[2] = v.quat.z.ToFloat32();
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normquat[3] = v.quat.w.ToFloat32();
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view[0] = v.view.x.ToFloat32();
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view[1] = v.view.y.ToFloat32();
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view[2] = v.view.z.ToFloat32();
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if (flip_quaternion) {
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normquat = -normquat;
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}
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}
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RasterizerAccelerated::RasterizerAccelerated(Memory::MemorySystem& memory_, Pica::PicaCore& pica_)
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: memory{memory_}, pica{pica_}, regs{pica.regs.internal} {
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fs_uniform_block_data.lighting_lut_dirty.fill(true);
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}
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/**
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* This is a helper function to resolve an issue when interpolating opposite quaternions. See below
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* for a detailed description of this issue (yuriks):
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*
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* For any rotation, there are two quaternions Q, and -Q, that represent the same rotation. If you
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* interpolate two quaternions that are opposite, instead of going from one rotation to another
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* using the shortest path, you'll go around the longest path. You can test if two quaternions are
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* opposite by checking if Dot(Q1, Q2) < 0. In that case, you can flip either of them, therefore
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* making Dot(Q1, -Q2) positive.
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*
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* This solution corrects this issue per-vertex before passing the quaternions to OpenGL. This is
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* correct for most cases but can still rotate around the long way sometimes. An implementation
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* which did `lerp(lerp(Q1, Q2), Q3)` (with proper weighting), applying the dot product check
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* between each step would work for those cases at the cost of being more complex to implement.
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*
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* Fortunately however, the 3DS hardware happens to also use this exact same logic to work around
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* these issues, making this basic implementation actually more accurate to the hardware.
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*/
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static bool AreQuaternionsOpposite(Common::Vec4<f24> qa, Common::Vec4<f24> qb) {
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Common::Vec4f a{qa.x.ToFloat32(), qa.y.ToFloat32(), qa.z.ToFloat32(), qa.w.ToFloat32()};
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Common::Vec4f b{qb.x.ToFloat32(), qb.y.ToFloat32(), qb.z.ToFloat32(), qb.w.ToFloat32()};
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return (Common::Dot(a, b) < 0.f);
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}
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void RasterizerAccelerated::AddTriangle(const Pica::OutputVertex& v0, const Pica::OutputVertex& v1,
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const Pica::OutputVertex& v2) {
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vertex_batch.emplace_back(v0, false);
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vertex_batch.emplace_back(v1, AreQuaternionsOpposite(v0.quat, v1.quat));
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vertex_batch.emplace_back(v2, AreQuaternionsOpposite(v0.quat, v2.quat));
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}
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RasterizerAccelerated::VertexArrayInfo RasterizerAccelerated::AnalyzeVertexArray(
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bool is_indexed, u32 stride_alignment) {
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const auto& vertex_attributes = regs.pipeline.vertex_attributes;
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u32 vertex_min;
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u32 vertex_max;
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if (is_indexed) {
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const auto& index_info = regs.pipeline.index_array;
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const PAddr address = vertex_attributes.GetPhysicalBaseAddress() + index_info.offset;
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const u8* index_address_8 = memory.GetPhysicalPointer(address);
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const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
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const bool index_u16 = index_info.format != 0;
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vertex_min = 0xFFFF;
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vertex_max = 0;
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const u32 size = regs.pipeline.num_vertices * (index_u16 ? 2 : 1);
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FlushRegion(address, size);
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for (u32 index = 0; index < regs.pipeline.num_vertices; ++index) {
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const u32 vertex = index_u16 ? index_address_16[index] : index_address_8[index];
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vertex_min = std::min(vertex_min, vertex);
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vertex_max = std::max(vertex_max, vertex);
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}
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} else {
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vertex_min = regs.pipeline.vertex_offset;
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vertex_max = regs.pipeline.vertex_offset + regs.pipeline.num_vertices - 1;
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}
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const u32 vertex_num = vertex_max - vertex_min + 1;
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u32 vs_input_size = 0;
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for (const auto& loader : vertex_attributes.attribute_loaders) {
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if (loader.component_count != 0) {
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const u32 aligned_stride =
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Common::AlignUp(static_cast<u32>(loader.byte_count), stride_alignment);
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vs_input_size += Common::AlignUp(aligned_stride * vertex_num, 4);
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}
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}
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return {vertex_min, vertex_max, vs_input_size};
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}
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void RasterizerAccelerated::SyncEntireState() {
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// Sync renderer-specific fixed-function state
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SyncFixedState();
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// Sync uniforms
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SyncClipPlane();
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SyncDepthScale();
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SyncDepthOffset();
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SyncAlphaTest();
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SyncCombinerColor();
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auto& tev_stages = regs.texturing.GetTevStages();
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for (std::size_t index = 0; index < tev_stages.size(); ++index) {
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SyncTevConstColor(index, tev_stages[index]);
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}
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SyncGlobalAmbient();
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for (u32 light_index = 0; light_index < 8; light_index++) {
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SyncLightSpecular0(light_index);
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SyncLightSpecular1(light_index);
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SyncLightDiffuse(light_index);
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SyncLightAmbient(light_index);
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SyncLightPosition(light_index);
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SyncLightDistanceAttenuationBias(light_index);
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SyncLightDistanceAttenuationScale(light_index);
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}
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SyncFogColor();
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SyncProcTexNoise();
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SyncProcTexBias();
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SyncShadowBias();
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SyncShadowTextureBias();
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for (u32 tex_index = 0; tex_index < 3; tex_index++) {
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SyncTextureLodBias(tex_index);
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}
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}
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void RasterizerAccelerated::NotifyPicaRegisterChanged(u32 id) {
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switch (id) {
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// Depth modifiers
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case PICA_REG_INDEX(rasterizer.viewport_depth_range):
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SyncDepthScale();
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break;
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case PICA_REG_INDEX(rasterizer.viewport_depth_near_plane):
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SyncDepthOffset();
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break;
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// Depth buffering
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case PICA_REG_INDEX(rasterizer.depthmap_enable):
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shader_dirty = true;
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break;
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// Shadow texture
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case PICA_REG_INDEX(texturing.shadow):
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SyncShadowTextureBias();
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break;
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// Fog state
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case PICA_REG_INDEX(texturing.fog_color):
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SyncFogColor();
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break;
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case PICA_REG_INDEX(texturing.fog_lut_data[0]):
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case PICA_REG_INDEX(texturing.fog_lut_data[1]):
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case PICA_REG_INDEX(texturing.fog_lut_data[2]):
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case PICA_REG_INDEX(texturing.fog_lut_data[3]):
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case PICA_REG_INDEX(texturing.fog_lut_data[4]):
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case PICA_REG_INDEX(texturing.fog_lut_data[5]):
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case PICA_REG_INDEX(texturing.fog_lut_data[6]):
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case PICA_REG_INDEX(texturing.fog_lut_data[7]):
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fs_uniform_block_data.fog_lut_dirty = true;
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break;
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// ProcTex state
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case PICA_REG_INDEX(texturing.proctex):
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case PICA_REG_INDEX(texturing.proctex_lut):
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case PICA_REG_INDEX(texturing.proctex_lut_offset):
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SyncProcTexBias();
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shader_dirty = true;
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break;
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case PICA_REG_INDEX(texturing.proctex_noise_u):
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case PICA_REG_INDEX(texturing.proctex_noise_v):
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case PICA_REG_INDEX(texturing.proctex_noise_frequency):
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SyncProcTexNoise();
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break;
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case PICA_REG_INDEX(texturing.proctex_lut_data[0]):
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case PICA_REG_INDEX(texturing.proctex_lut_data[1]):
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case PICA_REG_INDEX(texturing.proctex_lut_data[2]):
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case PICA_REG_INDEX(texturing.proctex_lut_data[3]):
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case PICA_REG_INDEX(texturing.proctex_lut_data[4]):
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case PICA_REG_INDEX(texturing.proctex_lut_data[5]):
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case PICA_REG_INDEX(texturing.proctex_lut_data[6]):
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case PICA_REG_INDEX(texturing.proctex_lut_data[7]):
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using Pica::TexturingRegs;
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switch (regs.texturing.proctex_lut_config.ref_table.Value()) {
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case TexturingRegs::ProcTexLutTable::Noise:
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fs_uniform_block_data.proctex_noise_lut_dirty = true;
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break;
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case TexturingRegs::ProcTexLutTable::ColorMap:
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fs_uniform_block_data.proctex_color_map_dirty = true;
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break;
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case TexturingRegs::ProcTexLutTable::AlphaMap:
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fs_uniform_block_data.proctex_alpha_map_dirty = true;
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break;
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case TexturingRegs::ProcTexLutTable::Color:
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fs_uniform_block_data.proctex_lut_dirty = true;
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break;
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case TexturingRegs::ProcTexLutTable::ColorDiff:
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fs_uniform_block_data.proctex_diff_lut_dirty = true;
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break;
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}
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break;
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// Fragment operation mode
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case PICA_REG_INDEX(framebuffer.output_merger.fragment_operation_mode):
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shader_dirty = true;
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break;
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// Alpha test
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case PICA_REG_INDEX(framebuffer.output_merger.alpha_test):
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SyncAlphaTest();
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shader_dirty = true;
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break;
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case PICA_REG_INDEX(framebuffer.shadow):
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SyncShadowBias();
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break;
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// Scissor test
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case PICA_REG_INDEX(rasterizer.scissor_test.mode):
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shader_dirty = true;
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break;
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case PICA_REG_INDEX(texturing.main_config):
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shader_dirty = true;
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break;
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// Texture 0 type
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case PICA_REG_INDEX(texturing.texture0.type):
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shader_dirty = true;
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break;
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// TEV stages
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// (This also syncs fog_mode and fog_flip which are part of tev_combiner_buffer_input)
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case PICA_REG_INDEX(texturing.tev_stage0.color_source1):
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case PICA_REG_INDEX(texturing.tev_stage0.color_modifier1):
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case PICA_REG_INDEX(texturing.tev_stage0.color_op):
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case PICA_REG_INDEX(texturing.tev_stage0.color_scale):
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case PICA_REG_INDEX(texturing.tev_stage1.color_source1):
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case PICA_REG_INDEX(texturing.tev_stage1.color_modifier1):
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case PICA_REG_INDEX(texturing.tev_stage1.color_op):
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case PICA_REG_INDEX(texturing.tev_stage1.color_scale):
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case PICA_REG_INDEX(texturing.tev_stage2.color_source1):
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case PICA_REG_INDEX(texturing.tev_stage2.color_modifier1):
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case PICA_REG_INDEX(texturing.tev_stage2.color_op):
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case PICA_REG_INDEX(texturing.tev_stage2.color_scale):
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case PICA_REG_INDEX(texturing.tev_stage3.color_source1):
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case PICA_REG_INDEX(texturing.tev_stage3.color_modifier1):
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case PICA_REG_INDEX(texturing.tev_stage3.color_op):
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case PICA_REG_INDEX(texturing.tev_stage3.color_scale):
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case PICA_REG_INDEX(texturing.tev_stage4.color_source1):
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case PICA_REG_INDEX(texturing.tev_stage4.color_modifier1):
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case PICA_REG_INDEX(texturing.tev_stage4.color_op):
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case PICA_REG_INDEX(texturing.tev_stage4.color_scale):
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case PICA_REG_INDEX(texturing.tev_stage5.color_source1):
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case PICA_REG_INDEX(texturing.tev_stage5.color_modifier1):
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case PICA_REG_INDEX(texturing.tev_stage5.color_op):
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case PICA_REG_INDEX(texturing.tev_stage5.color_scale):
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case PICA_REG_INDEX(texturing.tev_combiner_buffer_input):
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shader_dirty = true;
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break;
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case PICA_REG_INDEX(texturing.tev_stage0.const_r):
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SyncTevConstColor(0, regs.texturing.tev_stage0);
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break;
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case PICA_REG_INDEX(texturing.tev_stage1.const_r):
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SyncTevConstColor(1, regs.texturing.tev_stage1);
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break;
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case PICA_REG_INDEX(texturing.tev_stage2.const_r):
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SyncTevConstColor(2, regs.texturing.tev_stage2);
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break;
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case PICA_REG_INDEX(texturing.tev_stage3.const_r):
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SyncTevConstColor(3, regs.texturing.tev_stage3);
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break;
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case PICA_REG_INDEX(texturing.tev_stage4.const_r):
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SyncTevConstColor(4, regs.texturing.tev_stage4);
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break;
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case PICA_REG_INDEX(texturing.tev_stage5.const_r):
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SyncTevConstColor(5, regs.texturing.tev_stage5);
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break;
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// TEV combiner buffer color
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case PICA_REG_INDEX(texturing.tev_combiner_buffer_color):
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SyncCombinerColor();
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break;
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// Fragment lighting switches
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case PICA_REG_INDEX(lighting.disable):
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case PICA_REG_INDEX(lighting.max_light_index):
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case PICA_REG_INDEX(lighting.config0):
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case PICA_REG_INDEX(lighting.config1):
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case PICA_REG_INDEX(lighting.abs_lut_input):
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case PICA_REG_INDEX(lighting.lut_input):
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case PICA_REG_INDEX(lighting.lut_scale):
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case PICA_REG_INDEX(lighting.light_enable):
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break;
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// Fragment lighting specular 0 color
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case PICA_REG_INDEX(lighting.light[0].specular_0):
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SyncLightSpecular0(0);
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break;
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case PICA_REG_INDEX(lighting.light[1].specular_0):
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SyncLightSpecular0(1);
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break;
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case PICA_REG_INDEX(lighting.light[2].specular_0):
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SyncLightSpecular0(2);
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break;
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case PICA_REG_INDEX(lighting.light[3].specular_0):
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SyncLightSpecular0(3);
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break;
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case PICA_REG_INDEX(lighting.light[4].specular_0):
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SyncLightSpecular0(4);
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break;
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case PICA_REG_INDEX(lighting.light[5].specular_0):
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SyncLightSpecular0(5);
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break;
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case PICA_REG_INDEX(lighting.light[6].specular_0):
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SyncLightSpecular0(6);
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break;
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case PICA_REG_INDEX(lighting.light[7].specular_0):
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SyncLightSpecular0(7);
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break;
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// Fragment lighting specular 1 color
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case PICA_REG_INDEX(lighting.light[0].specular_1):
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SyncLightSpecular1(0);
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break;
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case PICA_REG_INDEX(lighting.light[1].specular_1):
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SyncLightSpecular1(1);
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break;
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case PICA_REG_INDEX(lighting.light[2].specular_1):
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SyncLightSpecular1(2);
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break;
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case PICA_REG_INDEX(lighting.light[3].specular_1):
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SyncLightSpecular1(3);
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break;
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case PICA_REG_INDEX(lighting.light[4].specular_1):
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SyncLightSpecular1(4);
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break;
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case PICA_REG_INDEX(lighting.light[5].specular_1):
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SyncLightSpecular1(5);
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break;
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case PICA_REG_INDEX(lighting.light[6].specular_1):
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SyncLightSpecular1(6);
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break;
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case PICA_REG_INDEX(lighting.light[7].specular_1):
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SyncLightSpecular1(7);
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break;
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// Fragment lighting diffuse color
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case PICA_REG_INDEX(lighting.light[0].diffuse):
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SyncLightDiffuse(0);
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break;
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case PICA_REG_INDEX(lighting.light[1].diffuse):
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SyncLightDiffuse(1);
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break;
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case PICA_REG_INDEX(lighting.light[2].diffuse):
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SyncLightDiffuse(2);
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break;
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case PICA_REG_INDEX(lighting.light[3].diffuse):
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SyncLightDiffuse(3);
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break;
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case PICA_REG_INDEX(lighting.light[4].diffuse):
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SyncLightDiffuse(4);
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break;
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case PICA_REG_INDEX(lighting.light[5].diffuse):
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SyncLightDiffuse(5);
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break;
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case PICA_REG_INDEX(lighting.light[6].diffuse):
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SyncLightDiffuse(6);
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break;
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case PICA_REG_INDEX(lighting.light[7].diffuse):
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SyncLightDiffuse(7);
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break;
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// Fragment lighting ambient color
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case PICA_REG_INDEX(lighting.light[0].ambient):
|
|
SyncLightAmbient(0);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[1].ambient):
|
|
SyncLightAmbient(1);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[2].ambient):
|
|
SyncLightAmbient(2);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[3].ambient):
|
|
SyncLightAmbient(3);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[4].ambient):
|
|
SyncLightAmbient(4);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[5].ambient):
|
|
SyncLightAmbient(5);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[6].ambient):
|
|
SyncLightAmbient(6);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[7].ambient):
|
|
SyncLightAmbient(7);
|
|
break;
|
|
|
|
// Fragment lighting position
|
|
case PICA_REG_INDEX(lighting.light[0].x):
|
|
case PICA_REG_INDEX(lighting.light[0].z):
|
|
SyncLightPosition(0);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[1].x):
|
|
case PICA_REG_INDEX(lighting.light[1].z):
|
|
SyncLightPosition(1);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[2].x):
|
|
case PICA_REG_INDEX(lighting.light[2].z):
|
|
SyncLightPosition(2);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[3].x):
|
|
case PICA_REG_INDEX(lighting.light[3].z):
|
|
SyncLightPosition(3);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[4].x):
|
|
case PICA_REG_INDEX(lighting.light[4].z):
|
|
SyncLightPosition(4);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[5].x):
|
|
case PICA_REG_INDEX(lighting.light[5].z):
|
|
SyncLightPosition(5);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[6].x):
|
|
case PICA_REG_INDEX(lighting.light[6].z):
|
|
SyncLightPosition(6);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[7].x):
|
|
case PICA_REG_INDEX(lighting.light[7].z):
|
|
SyncLightPosition(7);
|
|
break;
|
|
|
|
// Fragment spot lighting direction
|
|
case PICA_REG_INDEX(lighting.light[0].spot_x):
|
|
case PICA_REG_INDEX(lighting.light[0].spot_z):
|
|
SyncLightSpotDirection(0);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[1].spot_x):
|
|
case PICA_REG_INDEX(lighting.light[1].spot_z):
|
|
SyncLightSpotDirection(1);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[2].spot_x):
|
|
case PICA_REG_INDEX(lighting.light[2].spot_z):
|
|
SyncLightSpotDirection(2);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[3].spot_x):
|
|
case PICA_REG_INDEX(lighting.light[3].spot_z):
|
|
SyncLightSpotDirection(3);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[4].spot_x):
|
|
case PICA_REG_INDEX(lighting.light[4].spot_z):
|
|
SyncLightSpotDirection(4);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[5].spot_x):
|
|
case PICA_REG_INDEX(lighting.light[5].spot_z):
|
|
SyncLightSpotDirection(5);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[6].spot_x):
|
|
case PICA_REG_INDEX(lighting.light[6].spot_z):
|
|
SyncLightSpotDirection(6);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[7].spot_x):
|
|
case PICA_REG_INDEX(lighting.light[7].spot_z):
|
|
SyncLightSpotDirection(7);
|
|
break;
|
|
|
|
// Fragment lighting light source config
|
|
case PICA_REG_INDEX(lighting.light[0].config):
|
|
case PICA_REG_INDEX(lighting.light[1].config):
|
|
case PICA_REG_INDEX(lighting.light[2].config):
|
|
case PICA_REG_INDEX(lighting.light[3].config):
|
|
case PICA_REG_INDEX(lighting.light[4].config):
|
|
case PICA_REG_INDEX(lighting.light[5].config):
|
|
case PICA_REG_INDEX(lighting.light[6].config):
|
|
case PICA_REG_INDEX(lighting.light[7].config):
|
|
shader_dirty = true;
|
|
break;
|
|
|
|
// Fragment lighting distance attenuation bias
|
|
case PICA_REG_INDEX(lighting.light[0].dist_atten_bias):
|
|
SyncLightDistanceAttenuationBias(0);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[1].dist_atten_bias):
|
|
SyncLightDistanceAttenuationBias(1);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[2].dist_atten_bias):
|
|
SyncLightDistanceAttenuationBias(2);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[3].dist_atten_bias):
|
|
SyncLightDistanceAttenuationBias(3);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[4].dist_atten_bias):
|
|
SyncLightDistanceAttenuationBias(4);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[5].dist_atten_bias):
|
|
SyncLightDistanceAttenuationBias(5);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[6].dist_atten_bias):
|
|
SyncLightDistanceAttenuationBias(6);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[7].dist_atten_bias):
|
|
SyncLightDistanceAttenuationBias(7);
|
|
break;
|
|
|
|
// Fragment lighting distance attenuation scale
|
|
case PICA_REG_INDEX(lighting.light[0].dist_atten_scale):
|
|
SyncLightDistanceAttenuationScale(0);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[1].dist_atten_scale):
|
|
SyncLightDistanceAttenuationScale(1);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[2].dist_atten_scale):
|
|
SyncLightDistanceAttenuationScale(2);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[3].dist_atten_scale):
|
|
SyncLightDistanceAttenuationScale(3);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[4].dist_atten_scale):
|
|
SyncLightDistanceAttenuationScale(4);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[5].dist_atten_scale):
|
|
SyncLightDistanceAttenuationScale(5);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[6].dist_atten_scale):
|
|
SyncLightDistanceAttenuationScale(6);
|
|
break;
|
|
case PICA_REG_INDEX(lighting.light[7].dist_atten_scale):
|
|
SyncLightDistanceAttenuationScale(7);
|
|
break;
|
|
|
|
// Fragment lighting global ambient color (emission + ambient * ambient)
|
|
case PICA_REG_INDEX(lighting.global_ambient):
|
|
SyncGlobalAmbient();
|
|
break;
|
|
|
|
// Fragment lighting lookup tables
|
|
case PICA_REG_INDEX(lighting.lut_data[0]):
|
|
case PICA_REG_INDEX(lighting.lut_data[1]):
|
|
case PICA_REG_INDEX(lighting.lut_data[2]):
|
|
case PICA_REG_INDEX(lighting.lut_data[3]):
|
|
case PICA_REG_INDEX(lighting.lut_data[4]):
|
|
case PICA_REG_INDEX(lighting.lut_data[5]):
|
|
case PICA_REG_INDEX(lighting.lut_data[6]):
|
|
case PICA_REG_INDEX(lighting.lut_data[7]): {
|
|
const auto& lut_config = regs.lighting.lut_config;
|
|
fs_uniform_block_data.lighting_lut_dirty[lut_config.type] = true;
|
|
fs_uniform_block_data.lighting_lut_dirty_any = true;
|
|
break;
|
|
}
|
|
|
|
// Texture LOD biases
|
|
case PICA_REG_INDEX(texturing.texture0.lod.bias):
|
|
SyncTextureLodBias(0);
|
|
break;
|
|
case PICA_REG_INDEX(texturing.texture1.lod.bias):
|
|
SyncTextureLodBias(1);
|
|
break;
|
|
case PICA_REG_INDEX(texturing.texture2.lod.bias):
|
|
SyncTextureLodBias(2);
|
|
break;
|
|
|
|
// Texture borders
|
|
case PICA_REG_INDEX(texturing.texture0.border_color):
|
|
SyncTextureBorderColor(0);
|
|
break;
|
|
case PICA_REG_INDEX(texturing.texture1.border_color):
|
|
SyncTextureBorderColor(1);
|
|
break;
|
|
case PICA_REG_INDEX(texturing.texture2.border_color):
|
|
SyncTextureBorderColor(2);
|
|
break;
|
|
|
|
// Clipping plane
|
|
case PICA_REG_INDEX(rasterizer.clip_enable):
|
|
case PICA_REG_INDEX(rasterizer.clip_coef[0]):
|
|
case PICA_REG_INDEX(rasterizer.clip_coef[1]):
|
|
case PICA_REG_INDEX(rasterizer.clip_coef[2]):
|
|
case PICA_REG_INDEX(rasterizer.clip_coef[3]):
|
|
SyncClipPlane();
|
|
break;
|
|
}
|
|
|
|
// Forward registers that map to fixed function API features to the video backend
|
|
NotifyFixedFunctionPicaRegisterChanged(id);
|
|
}
|
|
|
|
void RasterizerAccelerated::SyncDepthScale() {
|
|
const f32 depth_scale = f24::FromRaw(regs.rasterizer.viewport_depth_range).ToFloat32();
|
|
|
|
if (depth_scale != fs_uniform_block_data.data.depth_scale) {
|
|
fs_uniform_block_data.data.depth_scale = depth_scale;
|
|
fs_uniform_block_data.dirty = true;
|
|
}
|
|
}
|
|
|
|
void RasterizerAccelerated::SyncDepthOffset() {
|
|
const f32 depth_offset = f24::FromRaw(regs.rasterizer.viewport_depth_near_plane).ToFloat32();
|
|
|
|
if (depth_offset != fs_uniform_block_data.data.depth_offset) {
|
|
fs_uniform_block_data.data.depth_offset = depth_offset;
|
|
fs_uniform_block_data.dirty = true;
|
|
}
|
|
}
|
|
|
|
void RasterizerAccelerated::SyncFogColor() {
|
|
const auto& fog_color_regs = regs.texturing.fog_color;
|
|
const Common::Vec3f fog_color = {
|
|
fog_color_regs.r.Value() / 255.0f,
|
|
fog_color_regs.g.Value() / 255.0f,
|
|
fog_color_regs.b.Value() / 255.0f,
|
|
};
|
|
|
|
if (fog_color != fs_uniform_block_data.data.fog_color) {
|
|
fs_uniform_block_data.data.fog_color = fog_color;
|
|
fs_uniform_block_data.dirty = true;
|
|
}
|
|
}
|
|
|
|
void RasterizerAccelerated::SyncProcTexNoise() {
|
|
const Common::Vec2f proctex_noise_f = {
|
|
Pica::f16::FromRaw(regs.texturing.proctex_noise_frequency.u).ToFloat32(),
|
|
Pica::f16::FromRaw(regs.texturing.proctex_noise_frequency.v).ToFloat32(),
|
|
};
|
|
const Common::Vec2f proctex_noise_a = {
|
|
regs.texturing.proctex_noise_u.amplitude / 4095.0f,
|
|
regs.texturing.proctex_noise_v.amplitude / 4095.0f,
|
|
};
|
|
const Common::Vec2f proctex_noise_p = {
|
|
Pica::f16::FromRaw(regs.texturing.proctex_noise_u.phase).ToFloat32(),
|
|
Pica::f16::FromRaw(regs.texturing.proctex_noise_v.phase).ToFloat32(),
|
|
};
|
|
|
|
if (proctex_noise_f != fs_uniform_block_data.data.proctex_noise_f ||
|
|
proctex_noise_a != fs_uniform_block_data.data.proctex_noise_a ||
|
|
proctex_noise_p != fs_uniform_block_data.data.proctex_noise_p) {
|
|
fs_uniform_block_data.data.proctex_noise_f = proctex_noise_f;
|
|
fs_uniform_block_data.data.proctex_noise_a = proctex_noise_a;
|
|
fs_uniform_block_data.data.proctex_noise_p = proctex_noise_p;
|
|
fs_uniform_block_data.dirty = true;
|
|
}
|
|
}
|
|
|
|
void RasterizerAccelerated::SyncProcTexBias() {
|
|
const auto proctex_bias = Pica::f16::FromRaw(regs.texturing.proctex.bias_low |
|
|
(regs.texturing.proctex_lut.bias_high << 8))
|
|
.ToFloat32();
|
|
if (proctex_bias != fs_uniform_block_data.data.proctex_bias) {
|
|
fs_uniform_block_data.data.proctex_bias = proctex_bias;
|
|
fs_uniform_block_data.dirty = true;
|
|
}
|
|
}
|
|
|
|
void RasterizerAccelerated::SyncAlphaTest() {
|
|
if (regs.framebuffer.output_merger.alpha_test.ref !=
|
|
static_cast<u32>(fs_uniform_block_data.data.alphatest_ref)) {
|
|
fs_uniform_block_data.data.alphatest_ref = regs.framebuffer.output_merger.alpha_test.ref;
|
|
fs_uniform_block_data.dirty = true;
|
|
}
|
|
}
|
|
|
|
void RasterizerAccelerated::SyncCombinerColor() {
|
|
const auto combiner_color = ColorRGBA8(regs.texturing.tev_combiner_buffer_color.raw);
|
|
if (combiner_color != fs_uniform_block_data.data.tev_combiner_buffer_color) {
|
|
fs_uniform_block_data.data.tev_combiner_buffer_color = combiner_color;
|
|
fs_uniform_block_data.dirty = true;
|
|
}
|
|
}
|
|
|
|
void RasterizerAccelerated::SyncTevConstColor(
|
|
const std::size_t stage_index, const Pica::TexturingRegs::TevStageConfig& tev_stage) {
|
|
const auto const_color = ColorRGBA8(tev_stage.const_color);
|
|
|
|
if (const_color == fs_uniform_block_data.data.const_color[stage_index]) {
|
|
return;
|
|
}
|
|
|
|
fs_uniform_block_data.data.const_color[stage_index] = const_color;
|
|
fs_uniform_block_data.dirty = true;
|
|
}
|
|
|
|
void RasterizerAccelerated::SyncGlobalAmbient() {
|
|
const auto color = LightColor(regs.lighting.global_ambient);
|
|
if (color != fs_uniform_block_data.data.lighting_global_ambient) {
|
|
fs_uniform_block_data.data.lighting_global_ambient = color;
|
|
fs_uniform_block_data.dirty = true;
|
|
}
|
|
}
|
|
|
|
void RasterizerAccelerated::SyncLightSpecular0(int light_index) {
|
|
const auto color = LightColor(regs.lighting.light[light_index].specular_0);
|
|
if (color != fs_uniform_block_data.data.light_src[light_index].specular_0) {
|
|
fs_uniform_block_data.data.light_src[light_index].specular_0 = color;
|
|
fs_uniform_block_data.dirty = true;
|
|
}
|
|
}
|
|
|
|
void RasterizerAccelerated::SyncLightSpecular1(int light_index) {
|
|
const auto color = LightColor(regs.lighting.light[light_index].specular_1);
|
|
if (color != fs_uniform_block_data.data.light_src[light_index].specular_1) {
|
|
fs_uniform_block_data.data.light_src[light_index].specular_1 = color;
|
|
fs_uniform_block_data.dirty = true;
|
|
}
|
|
}
|
|
|
|
void RasterizerAccelerated::SyncLightDiffuse(int light_index) {
|
|
const auto color = LightColor(regs.lighting.light[light_index].diffuse);
|
|
if (color != fs_uniform_block_data.data.light_src[light_index].diffuse) {
|
|
fs_uniform_block_data.data.light_src[light_index].diffuse = color;
|
|
fs_uniform_block_data.dirty = true;
|
|
}
|
|
}
|
|
|
|
void RasterizerAccelerated::SyncLightAmbient(int light_index) {
|
|
const auto color = LightColor(regs.lighting.light[light_index].ambient);
|
|
if (color != fs_uniform_block_data.data.light_src[light_index].ambient) {
|
|
fs_uniform_block_data.data.light_src[light_index].ambient = color;
|
|
fs_uniform_block_data.dirty = true;
|
|
}
|
|
}
|
|
|
|
void RasterizerAccelerated::SyncLightPosition(int light_index) {
|
|
const Common::Vec3f position = {
|
|
Pica::f16::FromRaw(regs.lighting.light[light_index].x).ToFloat32(),
|
|
Pica::f16::FromRaw(regs.lighting.light[light_index].y).ToFloat32(),
|
|
Pica::f16::FromRaw(regs.lighting.light[light_index].z).ToFloat32(),
|
|
};
|
|
|
|
if (position != fs_uniform_block_data.data.light_src[light_index].position) {
|
|
fs_uniform_block_data.data.light_src[light_index].position = position;
|
|
fs_uniform_block_data.dirty = true;
|
|
}
|
|
}
|
|
|
|
void RasterizerAccelerated::SyncLightSpotDirection(int light_index) {
|
|
const auto& light = regs.lighting.light[light_index];
|
|
const auto spot_direction =
|
|
Common::Vec3f{light.spot_x / 2047.0f, light.spot_y / 2047.0f, light.spot_z / 2047.0f};
|
|
|
|
if (spot_direction != fs_uniform_block_data.data.light_src[light_index].spot_direction) {
|
|
fs_uniform_block_data.data.light_src[light_index].spot_direction = spot_direction;
|
|
fs_uniform_block_data.dirty = true;
|
|
}
|
|
}
|
|
|
|
void RasterizerAccelerated::SyncLightDistanceAttenuationBias(int light_index) {
|
|
const f32 dist_atten_bias =
|
|
Pica::f20::FromRaw(regs.lighting.light[light_index].dist_atten_bias).ToFloat32();
|
|
|
|
if (dist_atten_bias != fs_uniform_block_data.data.light_src[light_index].dist_atten_bias) {
|
|
fs_uniform_block_data.data.light_src[light_index].dist_atten_bias = dist_atten_bias;
|
|
fs_uniform_block_data.dirty = true;
|
|
}
|
|
}
|
|
|
|
void RasterizerAccelerated::SyncLightDistanceAttenuationScale(int light_index) {
|
|
const f32 dist_atten_scale =
|
|
Pica::f20::FromRaw(regs.lighting.light[light_index].dist_atten_scale).ToFloat32();
|
|
|
|
if (dist_atten_scale != fs_uniform_block_data.data.light_src[light_index].dist_atten_scale) {
|
|
fs_uniform_block_data.data.light_src[light_index].dist_atten_scale = dist_atten_scale;
|
|
fs_uniform_block_data.dirty = true;
|
|
}
|
|
}
|
|
|
|
void RasterizerAccelerated::SyncShadowBias() {
|
|
const auto& shadow = regs.framebuffer.shadow;
|
|
const f32 constant = Pica::f16::FromRaw(shadow.constant).ToFloat32();
|
|
const f32 linear = Pica::f16::FromRaw(shadow.linear).ToFloat32();
|
|
|
|
if (constant != fs_uniform_block_data.data.shadow_bias_constant ||
|
|
linear != fs_uniform_block_data.data.shadow_bias_linear) {
|
|
fs_uniform_block_data.data.shadow_bias_constant = constant;
|
|
fs_uniform_block_data.data.shadow_bias_linear = linear;
|
|
fs_uniform_block_data.dirty = true;
|
|
}
|
|
}
|
|
|
|
void RasterizerAccelerated::SyncShadowTextureBias() {
|
|
const s32 bias = regs.texturing.shadow.bias << 1;
|
|
if (bias != fs_uniform_block_data.data.shadow_texture_bias) {
|
|
fs_uniform_block_data.data.shadow_texture_bias = bias;
|
|
fs_uniform_block_data.dirty = true;
|
|
}
|
|
}
|
|
|
|
void RasterizerAccelerated::SyncTextureLodBias(int tex_index) {
|
|
const auto pica_textures = regs.texturing.GetTextures();
|
|
const f32 bias = pica_textures[tex_index].config.lod.bias / 256.0f;
|
|
if (bias != fs_uniform_block_data.data.tex_lod_bias[tex_index]) {
|
|
fs_uniform_block_data.data.tex_lod_bias[tex_index] = bias;
|
|
fs_uniform_block_data.dirty = true;
|
|
}
|
|
}
|
|
|
|
void RasterizerAccelerated::SyncTextureBorderColor(int tex_index) {
|
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const auto pica_textures = regs.texturing.GetTextures();
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const auto params = pica_textures[tex_index].config;
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const Common::Vec4f border_color = ColorRGBA8(params.border_color.raw);
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if (border_color != fs_uniform_block_data.data.tex_border_color[tex_index]) {
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fs_uniform_block_data.data.tex_border_color[tex_index] = border_color;
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fs_uniform_block_data.dirty = true;
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}
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}
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void RasterizerAccelerated::SyncClipPlane() {
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const bool enable_clip1 = regs.rasterizer.clip_enable != 0;
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const auto raw_clip_coef = regs.rasterizer.GetClipCoef();
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const Common::Vec4f new_clip_coef = {raw_clip_coef.x.ToFloat32(), raw_clip_coef.y.ToFloat32(),
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raw_clip_coef.z.ToFloat32(), raw_clip_coef.w.ToFloat32()};
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if (enable_clip1 != vs_uniform_block_data.data.enable_clip1 ||
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new_clip_coef != vs_uniform_block_data.data.clip_coef) {
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vs_uniform_block_data.data.enable_clip1 = enable_clip1;
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vs_uniform_block_data.data.clip_coef = new_clip_coef;
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vs_uniform_block_data.dirty = true;
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}
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}
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} // namespace VideoCore
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