citra/src/video_core
2018-06-30 19:15:15 -05:00
..
debug_utils reformat all files with clang-format 2018-06-29 16:56:12 +03:00
renderer_opengl gl_shader_gen: remove newline in logging macro 2018-06-30 19:15:15 -05:00
shader reformat all files with clang-format 2018-06-29 16:56:12 +03:00
swrasterizer reformat all files with clang-format 2018-06-29 16:56:12 +03:00
texture log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
CMakeLists.txt gl_rasterizer: isolate shader management into its own class 2018-04-11 14:52:37 +03:00
command_processor.cpp reformat all files with clang-format 2018-06-29 16:56:12 +03:00
command_processor.h Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
geometry_pipeline.cpp
geometry_pipeline.h
gpu_debugger.h log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
pica.cpp Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
pica.h Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
pica_state.h Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
pica_types.h video_core: fix infinity and NaN conversions 2017-12-14 19:51:58 +00:00
primitive_assembly.cpp log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
primitive_assembly.h video_core/command_processor: attempt accelerate draw in draw trigger 2018-05-14 10:17:36 +03:00
rasterizer_interface.h gl_rasterizer: implement AccelerateDrawBatch to emulate PICA shader on hardware 2018-05-14 10:17:36 +03:00
regs.cpp
regs.h Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
regs_framebuffer.h log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
regs_lighting.h pica/lighting: split FresnelSelector into bitfields 2018-04-10 20:25:56 +03:00
regs_pipeline.h regs_pipeline: use proper unsigned type where applicable 2018-05-06 15:57:48 +03:00
regs_rasterizer.h Optimize AttributeBuffer to OutputVertex conversion (#3283) 2018-01-02 15:32:33 -08:00
regs_shader.h
regs_texturing.h swrasterizer: implement shadow map sampling 2018-03-13 12:56:19 +02:00
renderer_base.cpp
renderer_base.h
utils.h Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
vertex_loader.cpp reformat all files with clang-format 2018-06-29 16:56:12 +03:00
vertex_loader.h
video_core.cpp log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
video_core.h video_core: receive hardware shader settings 2018-05-14 10:17:35 +03:00