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Lioncash 564032307d CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target
This is a compile definition introduced in Qt 4.8 for reducing the total
potential number of strings created when performing string
concatenation. This allows for less memory churn.

This can be read about here:
https://blog.qt.io/blog/2011/06/13/string-concatenation-with-qstringbuilder/

For a change that isn't source-compatible, we only had one occurrence
that actually need to have its type clarified, which is pretty good, as
far as transitioning goes.
2019-05-01 14:26:13 +02:00
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.github ISSUE_TEMPLATE: also ask for a log file 2019-03-05 13:03:06 +01:00
.travis Merge pull request #4125 from ccawley2011/travis-ninja 2019-03-23 23:15:00 -04:00
CMakeModules android: set up cmake 2018-11-20 14:24:19 -05:00
dist Scripting: reimplement protocol over plan UDP using boost::asio 2019-02-02 15:25:23 -05:00
externals archive_ncch: add open source mii archive 2019-03-09 08:19:32 -05:00
hooks
src CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target 2019-05-01 14:26:13 +02:00
.gitattributes Meta: Add gitattributes file 2018-09-22 14:59:15 -06:00
.gitignore Flatpak support (#4383) 2018-11-07 21:33:36 -05:00
.gitmodules Remove libzmq submodule 2019-02-02 15:25:23 -05:00
.travis.yml Merge pull request #4129 from ccawley2011/clang-format-docker 2018-12-02 07:57:42 +08:00
appveyor.yml audio_core: dsp_hle: add Media Foundation decoder... 2019-02-09 11:56:51 +01:00
bitrise.yml android: set up cmake 2018-11-20 14:24:19 -05:00
CMakeLists.txt fix clang-format target when using a path with spaces on windows 2019-04-02 21:02:43 -04:00
CONTRIBUTING.md CONTRIBUTING.md: migrate to the wiki 2018-11-08 00:15:55 -05:00
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keys.tar.enc Flatpak support (#4383) 2018-11-07 21:33:36 -05:00
license.txt citra_qt/multiplayer: Add user ping support 2018-12-15 11:03:35 +08:00
README.md update CONTRIBUTING link 2018-12-24 19:43:35 -05:00

BEFORE FILING AN ISSUE, READ THE RELEVANT SECTION IN THE CONTRIBUTING FILE!!!

Citra

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Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. It is written with portability in mind, with builds actively maintained for Windows, Linux and macOS.

Citra emulates a subset of 3DS hardware and therefore is useful for running/debugging homebrew applications, and it is also able to run many commercial games! Some of these do not run at a playable state, but we are working every day to advance the project forward. (Playable here means compatibility of at least "Okay" on our game compatibility list.)

Citra is licensed under the GPLv2 (or any later version). Refer to the license.txt file included. Please read the FAQ before getting started with the project.

Check out our website!

For development discussion, please join us at #citra-dev on freenode.

Development

Most of the development happens on GitHub. It's also where our central repository is hosted.

If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should as well contact any of the developers in the forum in order to know about the current state of the emulator because the TODO list isn't maintained anymore.

If you want to contribute to the user interface translation, please checkout citra project on transifex. We centralize the translation work there, and periodically upstream translation.

Building

Support

We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to Citra. Any donations received will go towards things like:

  • 3DS consoles for developers to explore the hardware
  • 3DS games for testing
  • Any equipment required for homebrew
  • Infrastructure setup
  • Eventually 3D displays to get proper 3D output working

We also more than gladly accept used 3DS consoles, preferably ones with firmware 4.5 or lower! If you would like to give yours away, don't hesitate to join our IRC channel #citra on Freenode and talk to neobrain or bunnei. Mind you, IRC is slow-paced, so it might be a while until people reply. If you're in a hurry you can just leave contact details in the channel or via private message and we'll get back to you.