* VideoCore: Backport Shader cache for non separable shaders android: disk_shader_cache: remove redundant lookup * disk_shader_cache: dont compile dumped shaders * cleanup Seperable shader loading * gl_shader_disk_cache.cpp: remove redundant checks * Skip compiling non seperable raws * gl_shader_manager.cpp: Skip `GLAD_GL_ARB_get_program_binary` check on GLES |
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.. | ||
debug_utils | ||
renderer_opengl | ||
shader | ||
swrasterizer | ||
texture | ||
CMakeLists.txt | ||
command_processor.cpp | ||
command_processor.h | ||
generate_shaders.cmake | ||
geometry_pipeline.cpp | ||
geometry_pipeline.h | ||
gpu_debugger.h | ||
pica.cpp | ||
pica.h | ||
pica_state.h | ||
pica_types.h | ||
primitive_assembly.cpp | ||
primitive_assembly.h | ||
rasterizer_interface.h | ||
regs.cpp | ||
regs.h | ||
regs_framebuffer.h | ||
regs_lighting.h | ||
regs_pipeline.h | ||
regs_rasterizer.h | ||
regs_shader.h | ||
regs_texturing.h | ||
renderer_base.cpp | ||
renderer_base.h | ||
utils.h | ||
vertex_loader.cpp | ||
vertex_loader.h | ||
video_core.cpp | ||
video_core.h |