.. |
debug_utils
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general: Use deducation guides for std::lock_guard and std::unique_lock
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2019-04-07 15:14:29 +02:00 |
rasterizer_cache
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Add per game configuration options (#6187)
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2022-12-08 13:27:25 +02:00 |
renderer_opengl
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Change Monoscopic Render mode to a dropdown (#6215)
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2022-12-24 03:17:49 +01:00 |
shader
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build: Update to support multi-arch builds.
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2023-01-07 01:09:32 -08:00 |
swrasterizer
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Resolve compilation errors related to the Color namespace change
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2022-11-15 11:25:51 +01:00 |
texture
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Resolve compilation errors related to the Color namespace change
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2022-11-15 11:25:51 +01:00 |
CMakeLists.txt
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build: Update to support multi-arch builds.
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2023-01-07 01:09:32 -08:00 |
command_processor.cpp
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command_processor: Resolve undefined behavior type punning
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2020-04-27 15:35:21 -04:00 |
command_processor.h
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video_core serialization
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2020-02-13 17:34:16 +08:00 |
generate_shaders.cmake
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video_core: add texture filtering (#5017)
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2020-03-16 09:42:05 -05:00 |
geometry_pipeline.cpp
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code: Cleanup and warning fixes from the Vulkan PR (#6163)
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2022-11-04 23:32:57 +01:00 |
geometry_pipeline.h
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Fixed setting the right DSP service on deserialization
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2020-02-13 17:42:10 +08:00 |
gpu_debugger.h
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code: Cleanup and warning fixes from the Vulkan PR (#6163)
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2022-11-04 23:32:57 +01:00 |
pica.cpp
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pica_state: Make use of std::array
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2020-04-27 15:35:18 -04:00 |
pica.h
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Update the entire application to use the new clang format style
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2018-03-09 10:54:43 -07:00 |
pica_state.h
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Separate the enums from cam/cam.h
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2020-08-19 01:45:57 -03:00 |
pica_types.h
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clang-format fixes
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2020-02-13 17:39:15 +08:00 |
precompiled_headers.h
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Port yuzu-emu/yuzu#9300: "CMake: Use precompiled headers to improve compile times" (#6213)
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2022-12-17 16:06:38 +01:00 |
primitive_assembly.cpp
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primitive_assembly: Take triangle_handler by reference
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2020-04-18 20:40:45 -04:00 |
primitive_assembly.h
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Fix savestates compatibility (#5256)
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2020-04-20 16:21:37 +02:00 |
rasterizer_interface.h
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Sync GPU state after loading (fix FE terrain bug)
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2020-04-11 10:28:52 +01:00 |
regs.cpp
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Pica/Regs: Use binary search to look up reg names
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2017-02-09 00:04:24 -08:00 |
regs.h
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renderer_opengl: Header cleanup
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2022-08-21 02:22:57 +03:00 |
regs_framebuffer.h
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code: Cleanup and warning fixes from the Vulkan PR (#6163)
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2022-11-04 23:32:57 +01:00 |
regs_lighting.h
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code: Cleanup and warning fixes from the Vulkan PR (#6163)
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2022-11-04 23:32:57 +01:00 |
regs_pipeline.h
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CI: fix recent build issues (#6148)
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2022-10-05 18:43:07 +02:00 |
regs_rasterizer.h
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common/vector_math: Move Vec[x] types into the Common namespace
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2019-03-02 15:04:13 +01:00 |
regs_shader.h
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gl_rasterizer: Resolve truncation warnings
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2020-05-01 06:08:20 -04:00 |
regs_texturing.h
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gl_rasterizer: implement mipmap
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2019-03-08 09:37:24 -05:00 |
renderer_base.cpp
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Add "Separate Windows" LayoutOption (#6177)
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2022-11-17 16:37:30 +01:00 |
renderer_base.h
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Add "Separate Windows" LayoutOption (#6177)
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2022-11-17 16:37:30 +01:00 |
utils.h
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Update the entire application to use the new clang format style
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2018-03-09 10:54:43 -07:00 |
vertex_loader.cpp
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CI: fix recent build issues (#6148)
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2022-10-05 18:43:07 +02:00 |
vertex_loader.h
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VideoCore: Move Regs to its own file
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2017-02-04 13:59:12 -08:00 |
video_core.cpp
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Add per game configuration options (#6187)
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2022-12-08 13:27:25 +02:00 |
video_core.h
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Add "Separate Windows" LayoutOption (#6177)
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2022-11-17 16:37:30 +01:00 |