citra/src/video_core
James Rowe f369196c9f Remove wait for free buffer
Previously we would first attempt to use any buffer that was free,
meaning whichever buffer has already been displayed. This has poor
interactions when the operating system throttles the update rate of the
window, so if there isn't any free buffers available, just reuse the
oldest frame instead.
2019-12-16 20:02:01 -07:00
..
debug_utils general: Use deducation guides for std::lock_guard and std::unique_lock 2019-04-07 15:14:29 +02:00
renderer_opengl Remove wait for free buffer 2019-12-16 20:02:01 -07:00
shader common/math_util: Move contents into the Common namespace 2019-03-02 18:13:10 +01:00
swrasterizer Remove boost headers not currently used 2019-09-15 15:18:38 -03:00
texture common/vector_math: Move Vec[x] types into the Common namespace 2019-03-02 15:04:13 +01:00
CMakeLists.txt add image interface, remove lodepng from video_core/core, address more comments, fix comments 2019-11-09 12:56:21 -07:00
command_processor.cpp remove ugly msvc hack 2019-09-15 22:35:21 -05:00
command_processor.h video_core: use nested namespaces 2019-02-19 03:09:57 -05:00
geometry_pipeline.cpp common/vector_math: Move Vec[x] types into the Common namespace 2019-03-02 15:04:13 +01:00
geometry_pipeline.h
gpu_debugger.h log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
pica.cpp pica: move global shader buffer state into Pica::State (#4796) 2019-06-20 00:39:08 +02:00
pica.h
pica_state.h pica: move global shader buffer state into Pica::State (#4796) 2019-06-20 00:39:08 +02:00
pica_types.h
primitive_assembly.cpp log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
primitive_assembly.h
rasterizer_interface.h video_core: use nested namespaces 2019-02-19 03:09:57 -05:00
regs.cpp
regs.h remove ugly msvc hack 2019-09-15 22:35:21 -05:00
regs_framebuffer.h log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
regs_lighting.h common/vector_math: Move Vec[x] types into the Common namespace 2019-03-02 15:04:13 +01:00
regs_pipeline.h Use the correct register length for index_array 2019-12-13 18:08:07 -07:00
regs_rasterizer.h common/vector_math: Move Vec[x] types into the Common namespace 2019-03-02 15:04:13 +01:00
regs_shader.h
regs_texturing.h gl_rasterizer: implement mipmap 2019-03-08 09:37:24 -05:00
renderer_base.cpp core: Namespace EmuWindow 2019-04-21 14:16:16 +02:00
renderer_base.h Prevent softlock on shutdown and various cleanup 2019-11-09 13:12:29 -07:00
utils.h
vertex_loader.cpp Memory: move GetPhysicalPointer and IsValidPhysicalAddress into class 2018-12-05 20:21:14 -05:00
vertex_loader.h
video_core.cpp Remove 'Accurate Geometry Shader' setting, default behavior is as it was turned on. 2019-08-12 02:55:14 +02:00
video_core.h Remove 'Accurate Geometry Shader' setting, default behavior is as it was turned on. 2019-08-12 02:55:14 +02:00