a1b26db389
Allows for things such as: auto rect = Common::Rectangle{0, 0, 0, 0}; as opposed to being required to explicitly write out the underlying type, such as: auto rect = Common::Rectangle<int>{0, 0, 0, 0}; The only requirement for the deduction is that all constructor arguments be the same type.
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <cstdlib>
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#include <type_traits>
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namespace Common {
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constexpr float PI = 3.14159265f;
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template <class T>
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struct Rectangle {
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T left{};
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T top{};
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T right{};
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T bottom{};
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constexpr Rectangle() = default;
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constexpr Rectangle(T left, T top, T right, T bottom)
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: left(left), top(top), right(right), bottom(bottom) {}
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T GetWidth() const {
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return std::abs(static_cast<std::make_signed_t<T>>(right - left));
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}
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T GetHeight() const {
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return std::abs(static_cast<std::make_signed_t<T>>(bottom - top));
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}
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Rectangle<T> TranslateX(const T x) const {
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return Rectangle{left + x, top, right + x, bottom};
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}
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Rectangle<T> TranslateY(const T y) const {
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return Rectangle{left, top + y, right, bottom + y};
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}
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Rectangle<T> Scale(const float s) const {
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return Rectangle{left, top, static_cast<T>(left + GetWidth() * s),
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static_cast<T>(top + GetHeight() * s)};
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}
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};
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template <typename T>
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Rectangle(T, T, T, T)->Rectangle<T>;
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} // namespace Common
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