citra/src/network/room_member.h

82 lines
2.5 KiB
C++

// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include <vector>
#include "common/common_types.h"
#include "network/room.h"
namespace Network {
/**
* This is what a client [person joining a server] would use.
* It also has to be used if you host a game yourself (You'd create both, a Room and a
* RoomMembership for yourself)
*/
class RoomMember final {
public:
enum class State : u8 {
Idle, ///< Default state
Error, ///< Some error [permissions to network device missing or something]
Joining, ///< The client is attempting to join a room.
Joined, ///< The client is connected to the room and is ready to send/receive packets.
LostConnection, ///< Connection closed
// Reasons why connection was rejected
NameCollision, ///< Somebody is already using this name
MacCollision, ///< Somebody is already using that mac-address
CouldNotConnect ///< The room is not responding to a connection attempt
};
struct MemberInformation {
std::string nickname; ///< Nickname of the member.
std::string game_name; ///< Name of the game they're currently playing, or empty if they're
/// not playing anything.
MacAddress mac_address; ///< MAC address associated with this member.
};
using MemberList = std::vector<MemberInformation>;
RoomMember();
~RoomMember();
/**
* Returns the status of our connection to the room.
*/
State GetState() const;
/**
* Returns information about the members in the room we're currently connected to.
*/
const MemberList& GetMemberInformation() const;
/**
* Returns information about the room we're currently connected to.
*/
RoomInformation GetRoomInformation() const;
/**
* Returns whether we're connected to a server or not.
*/
bool IsConnected() const;
/**
* Attempts to join a room at the specified address and port, using the specified nickname.
* This may fail if the username is already taken.
*/
void Join(const std::string& nickname, const char* server_addr = "127.0.0.1",
const u16 serverPort = DefaultRoomPort, const u16 clientPort = 0);
/**
* Leaves the current room.
*/
void Leave();
private:
class RoomMemberImpl;
std::unique_ptr<RoomMemberImpl> room_member_impl;
};
} // namespace Network