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hekate/bdk/libs/lvgl/lv_draw/lv_draw.c

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/**
* @file lv_draw.c
*
*/
/*********************
* INCLUDES
*********************/
#include <stdio.h>
#include "lv_draw.h"
#include "lv_draw_rbasic.h"
#include "lv_draw_vbasic.h"
#include "../lv_misc/lv_fs.h"
#include "../lv_misc/lv_math.h"
#include "../lv_misc/lv_ufs.h"
#include "../lv_objx/lv_img.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
/**********************
* STATIC VARIABLES
**********************/
#if LV_VDB_SIZE != 0
void (*const px_fp)(lv_coord_t x, lv_coord_t y, const lv_area_t * mask, lv_color_t color, lv_opa_t opa) = lv_vpx;
void (*const fill_fp)(const lv_area_t * coords, const lv_area_t * mask, lv_color_t color, lv_opa_t opa) = lv_vfill;
void (*const letter_fp)(const lv_point_t * pos_p, const lv_area_t * mask, const lv_font_t * font_p, uint32_t letter, lv_color_t color, lv_opa_t opa) = lv_vletter;
void (*const map_fp)(const lv_area_t * cords_p, const lv_area_t * mask_p,
const uint8_t * map_p, lv_opa_t opa, bool chroma_key, bool alpha_byte,
lv_color_t recolor, lv_opa_t recolor_opa) = lv_vmap;
#else
void (*const px_fp)(lv_coord_t x, lv_coord_t y, const lv_area_t * mask, lv_color_t color, lv_opa_t opa) = lv_rpx;
void (*const fill_fp)(const lv_area_t * coords, const lv_area_t * mask, lv_color_t color, lv_opa_t opa) = lv_rfill;
void (*const letter_fp)(const lv_point_t * pos_p, const lv_area_t * mask, const lv_font_t * font_p, uint32_t letter, lv_color_t color, lv_opa_t opa) = lv_rletter;
void (*const map_fp)(const lv_area_t * cords_p, const lv_area_t * mask_p,
const uint8_t * map_p, lv_opa_t opa, bool chroma_key, bool alpha_byte,
lv_color_t recolor, lv_opa_t recolor_opa) = lv_rmap;
#endif
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**********************
* STATIC FUNCTIONS
**********************/
#if LV_ANTIALIAS != 0
/**
* Get the opacity of a pixel based it's position in a line segment
* @param seg segment length
* @param px_id position of of a pixel which opacity should be get [0..seg-1]
* @param base_opa the base opacity
* @return the opacity of the given pixel
*/
lv_opa_t lv_draw_aa_get_opa(lv_coord_t seg, lv_coord_t px_id, lv_opa_t base_opa)
{
/* How to calculate the opacity of pixels on the edges which makes the anti-aliasing?
* For example we have a line like this (y = -0.5 * x):
*
* | _ _
* * * |
*
* Anti-aliased pixels come to the '*' characters
* Calculate what percentage of the pixels should be covered if real line (not rasterized) would be drawn:
* 1. A real line should start on (0;0) and end on (2;1)
* 2. So the line intersection coordinates on the first pixel: (0;0) (1;0.5) -> 25% covered pixel in average
* 3. For the second pixel: (1;0.5) (2;1) -> 75% covered pixel in average
* 4. The equation: (px_id * 2 + 1) / (segment_width * 2)
* segment_width: the line segment which is being anti-aliased (was 2 in the example)
* px_id: pixel ID from 0 to (segment_width - 1)
* result: [0..1] coverage of the pixel
*/
/*Accelerate the common segment sizes to avoid division*/
static const lv_opa_t seg1[1] = {128};
static const lv_opa_t seg2[2] = {64, 192};
static const lv_opa_t seg3[3] = {42, 128, 212};
static const lv_opa_t seg4[4] = {32, 96, 159, 223};
static const lv_opa_t seg5[5] = {26, 76, 128, 178, 230};
static const lv_opa_t seg6[6] = {21, 64, 106, 148, 191, 234};
static const lv_opa_t seg7[7] = {18, 55, 91, 128, 164, 200, 237};
static const lv_opa_t seg8[8] = {16, 48, 80, 112, 143, 175, 207, 239};
static const lv_opa_t * seg_map[] = {seg1, seg2, seg3, seg4,
seg5, seg6, seg7, seg8
};
if(seg == 0) return LV_OPA_TRANSP;
else if(seg < 8) return (uint32_t)((uint32_t)seg_map[seg - 1][px_id] * base_opa) >> 8;
else {
return ((px_id * 2 + 1) * base_opa) / (2 * seg);
}
}
/**
* Add a vertical anti-aliasing segment (pixels with decreasing opacity)
* @param x start point x coordinate
* @param y start point y coordinate
* @param length length of segment (negative value to start from 0 opacity)
* @param mask draw only in this area
* @param color color of pixels
* @param opa maximum opacity
*/
void lv_draw_aa_ver_seg(lv_coord_t x, lv_coord_t y, lv_coord_t length, const lv_area_t * mask, lv_color_t color, lv_opa_t opa)
{
bool aa_inv = false;
if(length < 0) {
aa_inv = true;
length = -length;
}
lv_coord_t i;
for(i = 0; i < length; i++) {
lv_opa_t px_opa = lv_draw_aa_get_opa(length, i, opa);
if(aa_inv) px_opa = opa - px_opa;
px_fp(x, y + i, mask, color, px_opa);
}
}
/**
* Add a horizontal anti-aliasing segment (pixels with decreasing opacity)
* @param x start point x coordinate
* @param y start point y coordinate
* @param length length of segment (negative value to start from 0 opacity)
* @param mask draw only in this area
* @param color color of pixels
* @param opa maximum opacity
*/
void lv_draw_aa_hor_seg(lv_coord_t x, lv_coord_t y, lv_coord_t length, const lv_area_t * mask, lv_color_t color, lv_opa_t opa)
{
bool aa_inv = false;
if(length < 0) {
aa_inv = true;
length = -length;
}
lv_coord_t i;
for(i = 0; i < length; i++) {
lv_opa_t px_opa = lv_draw_aa_get_opa(length, i, opa);
if(aa_inv) px_opa = opa - px_opa;
px_fp(x + i, y, mask, color, px_opa);
}
}
#endif