mirror of
https://github.com/CTCaer/hekate.git
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gfx: Switch Nyx gfx prints to landscape
This commit is contained in:
parent
97e45346ea
commit
2dd474ad26
3 changed files with 60 additions and 181 deletions
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@ -182,7 +182,7 @@ static void _save_fb_to_bmp()
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static void _disp_fb_flush(int32_t x1, int32_t y1, int32_t x2, int32_t y2, const lv_color_t *color_p)
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{
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// Draw to framebuffer.
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gfx_set_rect_land_pitch((u32 *)NYX_FB_ADDRESS, (u32 *)color_p, x1, y1, x2, y2); //pitch
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gfx_set_rect_land_pitch((u32 *)NYX_FB_ADDRESS, (u32 *)color_p, 720, x1, y1, x2, y2); //pitch
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// Check if display init was done. If it's the first big draw, init.
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if (!disp_init_done && ((x2 - x1 + 1) > 600))
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@ -1,6 +1,6 @@
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/*
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* Copyright (c) 2018 naehrwert
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* Copyright (c) 2018-2019 CTCaer
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* Copyright (c) 2018-2020 CTCaer
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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@ -117,14 +117,6 @@ static const u8 _gfx_font[] = {
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0x00, 0x00, 0x00, 0x4C, 0x32, 0x00, 0x00, 0x00 // Char 126 (~)
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};
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void gfx_init_ctxt(u32 *fb, u32 width, u32 height, u32 stride)
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{
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gfx_ctxt.fb = fb;
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gfx_ctxt.width = width;
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gfx_ctxt.height = height;
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gfx_ctxt.stride = stride;
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}
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void gfx_clear_grey(u8 color)
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{
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memset(gfx_ctxt.fb, color, gfx_ctxt.width * gfx_ctxt.height * 4);
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@ -136,9 +128,14 @@ void gfx_clear_color(u32 color)
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gfx_ctxt.fb[i] = color;
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}
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void gfx_clear_partial_grey(u8 color, u32 pos_x, u32 height)
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void gfx_init_ctxt(u32 *fb, u32 width, u32 height, u32 stride)
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{
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memset(gfx_ctxt.fb + pos_x * gfx_ctxt.stride, color, height * 4 * gfx_ctxt.stride);
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gfx_ctxt.fb = fb;
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gfx_ctxt.width = width;
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gfx_ctxt.height = height;
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gfx_ctxt.stride = stride;
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gfx_clear_grey(0);
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}
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void gfx_con_init()
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@ -149,9 +146,9 @@ void gfx_con_init()
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gfx_con.y = 0;
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gfx_con.savedx = 0;
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gfx_con.savedy = 0;
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gfx_con.fgcol = 0xFFCCCCCC;
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gfx_con.fgcol = 0xFFFFFFFF;
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gfx_con.fillbg = 1;
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gfx_con.bgcol = 0xFF1B1B1B;
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gfx_con.bgcol = 0xFF000000;
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gfx_con.mute = 0;
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}
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@ -174,6 +171,7 @@ void gfx_con_setpos(u32 x, u32 y)
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gfx_con.y = y;
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}
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static int gfx_column = 0;
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void gfx_putc(char c)
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{
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// Duplicate code for performance reasons.
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@ -183,33 +181,23 @@ void gfx_putc(char c)
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if (c >= 32 && c <= 126)
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{
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u8 *cbuf = (u8 *)&_gfx_font[8 * (c - 32)];
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u32 *fb = gfx_ctxt.fb + gfx_con.x + gfx_con.y * gfx_ctxt.stride;
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for (u32 i = 0; i < 16; i += 2)
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{
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u8 v = *cbuf;
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for (u32 k = 0; k < 2; k++)
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{
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for (u32 j = 0; j < 8; j++)
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u32 fb_off = gfx_con.y + i + k + (gfx_ctxt.width - gfx_con.x) * gfx_ctxt.stride;
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for (u32 j = 0; j < 16; j += 2)
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{
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if (v & 1)
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for (u32 l = 0; l < 2; l++)
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{
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*fb = gfx_con.fgcol;
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fb++;
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*fb = gfx_con.fgcol;
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if (v & 1)
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gfx_ctxt.fb[fb_off - (j + l) * gfx_ctxt.stride] = gfx_con.fgcol;
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else if (gfx_con.fillbg)
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gfx_ctxt.fb[fb_off - (j + l) * gfx_ctxt.stride] = gfx_con.bgcol;
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}
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else if (gfx_con.fillbg)
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{
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*fb = gfx_con.bgcol;
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fb++;
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*fb = gfx_con.bgcol;
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}
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else
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fb++;
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v >>= 1;
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fb++;
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}
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fb += gfx_ctxt.stride - 16;
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v = *cbuf;
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}
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cbuf++;
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@ -218,10 +206,18 @@ void gfx_putc(char c)
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}
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else if (c == '\n')
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{
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gfx_con.x = 0;
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gfx_con.x = gfx_column;
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gfx_con.y +=16;
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if (gfx_con.y > gfx_ctxt.height - 16)
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if (gfx_con.y > gfx_ctxt.height - 33)
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{
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gfx_con.y = 0;
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if (!gfx_column)
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gfx_column = 640;
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else
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gfx_column = 0;
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gfx_con.x = gfx_column;
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}
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}
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break;
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case 8:
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@ -229,35 +225,41 @@ void gfx_putc(char c)
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if (c >= 32 && c <= 126)
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{
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u8 *cbuf = (u8 *)&_gfx_font[8 * (c - 32)];
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u32 *fb = gfx_ctxt.fb + gfx_con.x + gfx_con.y * gfx_ctxt.stride;
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for (u32 i = 0; i < 8; i++)
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{
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u8 v = *cbuf++;
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u32 fb_off = gfx_con.y + i + (gfx_ctxt.width - gfx_con.x) * gfx_ctxt.stride;
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for (u32 j = 0; j < 8; j++)
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{
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if (v & 1)
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*fb = gfx_con.fgcol;
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gfx_ctxt.fb[fb_off - (j * gfx_ctxt.stride)] = gfx_con.fgcol;
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else if (gfx_con.fillbg)
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*fb = gfx_con.bgcol;
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gfx_ctxt.fb[fb_off - (j * gfx_ctxt.stride)] = gfx_con.bgcol;
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v >>= 1;
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fb++;
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}
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fb += gfx_ctxt.stride - 8;
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}
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gfx_con.x += 8;
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}
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else if (c == '\n')
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{
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gfx_con.x = 0;
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gfx_con.x = gfx_column;
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gfx_con.y += 8;
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if (gfx_con.y > gfx_ctxt.height - 8)
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if (gfx_con.y > gfx_ctxt.height - 33)
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{
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gfx_con.y = 0;
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if (!gfx_column)
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gfx_column = 640;
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else
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gfx_column = 0;
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gfx_con.x = gfx_column;
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}
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}
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break;
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}
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}
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void gfx_puts(const char *s)
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void gfx_puts(char *s)
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{
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if (!s || gfx_con.mute)
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return;
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@ -297,22 +299,6 @@ static void _gfx_putn(u32 v, int base, char fill, int fcnt)
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gfx_puts(p);
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}
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void gfx_put_small_sep()
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{
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u8 prevFontSize = gfx_con.fntsz;
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gfx_con.fntsz = 8;
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gfx_putc('\n');
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gfx_con.fntsz = prevFontSize;
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}
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void gfx_put_big_sep()
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{
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u8 prevFontSize = gfx_con.fntsz;
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gfx_con.fntsz = 16;
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gfx_putc('\n');
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gfx_con.fntsz = prevFontSize;
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}
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void gfx_printf(const char *fmt, ...)
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{
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if (gfx_con.mute)
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@ -442,108 +428,12 @@ void gfx_hexdump(u32 base, const u8 *buf, u32 len)
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gfx_con.fntsz = prevFontSize;
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}
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static int abs(int x)
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{
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if (x < 0)
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return -x;
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return x;
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}
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void gfx_set_pixel(u32 x, u32 y, u32 color)
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{
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gfx_ctxt.fb[x + y * gfx_ctxt.stride] = color;
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gfx_ctxt.fb[y + (gfx_ctxt.width - x) * gfx_ctxt.stride] = color;
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}
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void gfx_line(int x0, int y0, int x1, int y1, u32 color)
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{
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int dx = abs(x1 - x0), sx = x0 < x1 ? 1 : -1;
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int dy = abs(y1 - y0), sy = y0 < y1 ? 1 : -1;
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int err = (dx > dy ? dx : -dy) / 2, e2;
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while (1)
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{
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gfx_set_pixel(x0, y0, color);
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if (x0 == x1 && y0 == y1)
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break;
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e2 = err;
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if (e2 >-dx)
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{
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err -= dy;
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x0 += sx;
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}
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if (e2 < dy)
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{
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err += dx;
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y0 += sy;
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}
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}
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}
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void gfx_set_rect_grey(const u8 *buf, u32 size_x, u32 size_y, u32 pos_x, u32 pos_y)
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{
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u32 pos = 0;
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for (u32 y = pos_y; y < (pos_y + size_y); y++)
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{
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for (u32 x = pos_x; x < (pos_x + size_x); x++)
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{
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memset(&gfx_ctxt.fb[x + y*gfx_ctxt.stride], buf[pos], 4);
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pos++;
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}
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}
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}
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void gfx_set_rect_rgb(const u8 *buf, u32 size_x, u32 size_y, u32 pos_x, u32 pos_y)
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{
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u32 pos = 0;
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for (u32 y = pos_y; y < (pos_y + size_y); y++)
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{
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for (u32 x = pos_x; x < (pos_x + size_x); x++)
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{
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gfx_ctxt.fb[x + y * gfx_ctxt.stride] = buf[pos + 2] | (buf[pos + 1] << 8) | (buf[pos] << 16);
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pos+=3;
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}
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}
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}
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void gfx_set_rect_argb(const u32 *buf, u32 size_x, u32 size_y, u32 pos_x, u32 pos_y)
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{
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u32 *ptr = (u32 *)buf;
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for (u32 y = pos_y; y < (pos_y + size_y); y++)
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for (u32 x = pos_x; x < (pos_x + size_x); x++)
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gfx_ctxt.fb[x + y * gfx_ctxt.stride] = *ptr++;
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}
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void gfx_set_rect_argb_land(const u32 *buf, u32 size_x, u32 size_y, u32 pos_x, u32 pos_y)
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{
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u32 pos = 0;
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for (u32 y = pos_y; y < (pos_y + size_y); y++)
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{
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for (u32 x = pos_x; x < (pos_x + size_x); x++)
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{
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gfx_ctxt.fb[y + (gfx_ctxt.width - x) * gfx_ctxt.stride] = buf[pos];
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pos+=1;
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}
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}
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}
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void gfx_fill_rect_argb(const u32 color, u32 size_x, u32 size_y, u32 pos_x, u32 pos_y)
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{
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for (u32 y = pos_y; y < (pos_y + size_y); y++)
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for (u32 x = pos_x; x < (pos_x + size_x); x++)
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gfx_ctxt.fb[x + y * gfx_ctxt.stride] = color;
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}
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void gfx_render_bmp_argb(const u32 *buf, u32 size_x, u32 size_y, u32 pos_x, u32 pos_y)
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{
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for (u32 y = pos_y; y < (pos_y + size_y); y++)
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{
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for (u32 x = pos_x; x < (pos_x + size_x); x++)
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gfx_ctxt.fb[x + y * gfx_ctxt.stride] = buf[(size_y + pos_y - 1 - y ) * size_x + x - pos_x];
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}
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}
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__attribute__((target("arm"))) void gfx_set_rect_land_pitch(u32 *fb, const u32 *buf, u32 pos_x, u32 pos_y, u32 pos_x2, u32 pos_y2)
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void __attribute__((optimize("unroll-loops"))) gfx_set_rect_land_pitch(u32 *fb, const u32 *buf, u32 stride, u32 pos_x, u32 pos_y, u32 pos_x2, u32 pos_y2)
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{
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u32 *ptr = (u32 *)buf;
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@ -554,27 +444,27 @@ __attribute__((target("arm"))) void gfx_set_rect_land_pitch(u32 *fb, const u32 *
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for (u32 y = pos_y; y < (pos_y2 + 1); y++)
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for (u32 x = pos_x; x < (pos_x2 + 1); x+=8)
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{
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u32 *fbx = &fb[x * gfx_ctxt.stride + y];
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u32 *fbx = &fb[x * stride + y];
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fbx[0] = *ptr++;
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fbx[gfx_ctxt.stride] = *ptr++;
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fbx[gfx_ctxt.stride * 2] = *ptr++;
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fbx[gfx_ctxt.stride * 3] = *ptr++;
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fbx[gfx_ctxt.stride * 4] = *ptr++;
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fbx[gfx_ctxt.stride * 5] = *ptr++;
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fbx[gfx_ctxt.stride * 6] = *ptr++;
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fbx[gfx_ctxt.stride * 7] = *ptr++;
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fbx[0] = *ptr++;
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fbx[stride] = *ptr++;
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fbx[stride * 2] = *ptr++;
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fbx[stride * 3] = *ptr++;
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fbx[stride * 4] = *ptr++;
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fbx[stride * 5] = *ptr++;
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fbx[stride * 6] = *ptr++;
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fbx[stride * 7] = *ptr++;
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}
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}
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else
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{
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for (u32 y = pos_y; y < (pos_y2 + 1); y++)
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for (u32 x = pos_x; x < (pos_x2 + 1); x++)
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fb[x * gfx_ctxt.stride + y] = *ptr++;
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fb[x * stride + y] = *ptr++;
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}
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}
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__attribute__((target("arm"))) void gfx_set_rect_land_block(const u32 *buf, u32 pos_x, u32 pos_y, u32 pos_x2, u32 pos_y2)
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void __attribute__((optimize("unroll-loops"))) gfx_set_rect_land_block(u32 *fb, const u32 *buf, u32 pos_x, u32 pos_y, u32 pos_x2, u32 pos_y2)
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{
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u32 *ptr = (u32 *)buf;
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u32 GOB_address = 0;
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@ -596,7 +486,7 @@ __attribute__((target("arm"))) void gfx_set_rect_land_block(const u32 *buf, u32
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+ (((x2 % 32) >> 4) << 5)
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+ ((y % 2) << 4) + (x2 % 16);
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*(u32 *)(gfx_ctxt.fb + (addr >> 2)) = *ptr++;
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*(u32 *)(fb + (addr >> 2)) = *ptr++;
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}
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}
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@ -28,31 +28,20 @@
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void gfx_init_ctxt(u32 *fb, u32 width, u32 height, u32 stride);
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void gfx_clear_grey(u8 color);
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void gfx_clear_partial_grey(u8 color, u32 pos_x, u32 height);
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void gfx_clear_color(u32 color);
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void gfx_con_init();
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void gfx_con_setcol(u32 fgcol, int fillbg, u32 bgcol);
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void gfx_con_getpos(u32 *x, u32 *y);
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void gfx_con_setpos(u32 x, u32 y);
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void gfx_putc(char c);
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void gfx_puts(const char *s);
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void gfx_puts(char *s);
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void gfx_printf(const char *fmt, ...);
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void gfx_hexdump(u32 base, const u8 *buf, u32 len);
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void gfx_set_pixel(u32 x, u32 y, u32 color);
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void gfx_line(int x0, int y0, int x1, int y1, u32 color);
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void gfx_put_small_sep();
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void gfx_put_big_sep();
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void gfx_set_rect_grey(const u8 *buf, u32 size_x, u32 size_y, u32 pos_x, u32 pos_y);
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void gfx_set_rect_rgb(const u8 *buf, u32 size_x, u32 size_y, u32 pos_x, u32 pos_y);
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void gfx_set_rect_argb(const u32 *buf, u32 size_x, u32 size_y, u32 pos_x, u32 pos_y);
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void gfx_set_rect_argb_land(const u32 *buf, u32 size_x, u32 size_y, u32 pos_x, u32 pos_y);
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void gfx_fill_rect_argb(const u32 color, u32 size_x, u32 size_y, u32 pos_x, u32 pos_y);
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void gfx_render_bmp_argb(const u32 *buf, u32 size_x, u32 size_y, u32 pos_x, u32 pos_y);
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void gfx_set_rect_land_pitch(u32 *fb, const u32 *buf, u32 pos_x, u32 pos_y, u32 pos_x2, u32 pos_y2);
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void gfx_set_rect_land_block(const u32 *buf, u32 pos_x, u32 pos_y, u32 pos_x2, u32 pos_y2);
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void gfx_set_rect_land_pitch(u32 *fb, const u32 *buf, u32 stride, u32 pos_x, u32 pos_y, u32 pos_x2, u32 pos_y2);
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void gfx_set_rect_land_block(u32 *fb, const u32 *buf, u32 pos_x, u32 pos_y, u32 pos_x2, u32 pos_y2);
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// Global gfx console and context.
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gfx_ctxt_t gfx_ctxt;
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Loading…
Reference in a new issue