mirror of
https://github.com/CTCaer/hekate.git
synced 2024-11-22 18:06:40 +00:00
nyx: utilize VIC for hw rotation
It completely removes the waterfall-like slow rendering on T210B01 and speeds up even more rendering on T210.
This commit is contained in:
parent
9d889e2c3e
commit
833f060c7b
3 changed files with 72 additions and 27 deletions
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@ -86,9 +86,30 @@ gui_status_bar_ctx status_bar;
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static void _nyx_disp_init()
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{
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vic_surface_t vic_sfc;
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vic_sfc.src_buf = NYX_FB2_ADDRESS;
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vic_sfc.dst_buf = NYX_FB_ADDRESS;
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vic_sfc.width = 1280;
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vic_sfc.height = 720;
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vic_sfc.pix_fmt = VIC_PIX_FORMAT_X8R8G8B8;
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vic_sfc.rotation = VIC_ROTATION_270;
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// Set hardware rotation via VIC.
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vic_init();
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vic_set_surface(&vic_sfc);
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// Turn off backlight to hide the transition.
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display_backlight_brightness(0, 1000);
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display_init_framebuffer_pitch_inv();
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// Rotate and copy the first frame.
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vic_compose();
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// Switch to new window configuration.
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display_init_framebuffer_pitch_vic();
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// Enable logging on window D.
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display_init_framebuffer_log();
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// Switch back the backlight.
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display_backlight_brightness(h_cfg.backlight - 20, 1000);
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}
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@ -110,11 +131,11 @@ static void _save_log_to_bmp(char *fname)
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if (!log_changed)
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return;
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const u32 file_size = 0x334000 + 0x36;
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const u32 file_size = LOG_FB_SZ + 0x36;
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u8 *bitmap = malloc(file_size);
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// Reconstruct FB for bottom-top, landscape bmp.
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u32 *fb = malloc(0x334000);
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// Reconstruct FB for bottom-top, landscape bmp. Rotation: 656x1280 -> 1280x656.
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u32 *fb = malloc(LOG_FB_SZ);
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for (int x = 1279; x > - 1; x--)
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{
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for (int y = 655; y > -1; y--)
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@ -123,7 +144,7 @@ static void _save_log_to_bmp(char *fname)
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manual_system_maintenance(true);
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memcpy(bitmap + 0x36, fb, 0x334000);
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memcpy(bitmap + 0x36, fb, LOG_FB_SZ);
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typedef struct _bmp_t
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{
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@ -155,7 +176,7 @@ static void _save_log_to_bmp(char *fname)
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bmp->planes = 1;
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bmp->pxl_bits = 32;
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bmp->comp = 0;
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bmp->img_size = 0x334000;
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bmp->img_size = LOG_FB_SZ;
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bmp->res_h = 2834;
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bmp->res_v = 2834;
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bmp->rsvd2 = 0;
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@ -179,16 +200,20 @@ static void _save_fb_to_bmp()
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if (do_reload)
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return;
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const u32 file_size = 0x384000 + 0x36;
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u8 *bitmap = malloc(file_size);
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u32 *fb = malloc(0x384000);
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u32 *fb_ptr = (u32 *)NYX_FB_ADDRESS;
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// Invalidate data.
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bpmp_mmu_maintenance(BPMP_MMU_MAINT_INVALID_WAY, false);
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// Reconstruct FB for bottom-top, landscape bmp.
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for (u32 x = 0; x < 1280; x++)
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const u32 file_size = NYX_FB_SZ + 0x36;
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u8 *bitmap = malloc(file_size);
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u32 *fb = malloc(NYX_FB_SZ);
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u32 *fb_ptr = (u32 *)NYX_FB2_ADDRESS;
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u32 line_bytes = 1280 * sizeof(u32);
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// Reconstruct FB for bottom-top, landscape bmp. No rotation.
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for (int y = 719; y > -1; y--)
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{
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for (int y = 719; y > -1; y--)
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fb[y * 1280 + x] = *fb_ptr++;
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memcpy(&fb[y * 1280], fb_ptr, line_bytes);
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fb_ptr += line_bytes / sizeof(u32);
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}
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// Create notification box.
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@ -206,7 +231,7 @@ static void _save_fb_to_bmp()
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manual_system_maintenance(true);
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memcpy(bitmap + 0x36, fb, 0x384000);
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memcpy(bitmap + 0x36, fb, NYX_FB_SZ);
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typedef struct _bmp_t
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{
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@ -238,7 +263,7 @@ static void _save_fb_to_bmp()
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bmp->planes = 1;
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bmp->pxl_bits = 32;
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bmp->comp = 0;
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bmp->img_size = 0x384000;
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bmp->img_size = NYX_FB_SZ;
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bmp->res_h = 2834;
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bmp->res_v = 2834;
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bmp->rsvd2 = 0;
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@ -287,8 +312,12 @@ static void _save_fb_to_bmp()
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static void _disp_fb_flush(int32_t x1, int32_t y1, int32_t x2, int32_t y2, const lv_color_t *color_p)
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{
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// Draw to framebuffer.
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gfx_set_rect_land_pitch((u32 *)NYX_FB_ADDRESS, (u32 *)color_p, 720, x1, y1, x2, y2); //pitch
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// Draw to intermediate non-rotated framebuffer.
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gfx_set_rect_pitch((u32 *)NYX_FB2_ADDRESS, (u32 *)color_p, 1280, x1, y1, x2, y2);
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// Rotate and copy to visible framebuffer.
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if (disp_init_done)
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vic_compose();
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// Check if display init was done. If it's the first big draw, init.
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if (!disp_init_done && ((x2 - x1 + 1) > 600))
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@ -844,9 +873,9 @@ void nyx_window_toggle_buttons(lv_obj_t *win, bool disable)
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lv_res_t lv_win_close_action_custom(lv_obj_t * btn)
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{
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close_btn = NULL;
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close_btn = NULL;
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return lv_win_close_action(btn);
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return lv_win_close_action(btn);
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}
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lv_obj_t *nyx_create_standard_window(const char *win_title)
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@ -173,13 +173,16 @@ void gfx_con_getpos(u32 *x, u32 *y)
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*y = gfx_con.y;
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}
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static int gfx_column = 0;
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void gfx_con_setpos(u32 x, u32 y)
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{
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gfx_con.x = x;
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gfx_con.y = y;
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if (!x)
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gfx_column = 0;
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}
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static int gfx_column = 0;
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void gfx_putc(char c)
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{
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// Duplicate code for performance reasons.
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@ -497,7 +500,19 @@ void gfx_set_pixel(u32 x, u32 y, u32 color)
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gfx_ctxt.fb[y + (gfx_ctxt.width - x) * gfx_ctxt.stride] = color;
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}
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void __attribute__((optimize("unroll-loops"))) gfx_set_rect_land_pitch(u32 *fb, const u32 *buf, u32 stride, u32 pos_x, u32 pos_y, u32 pos_x2, u32 pos_y2)
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void gfx_set_rect_pitch(u32 *fb, const u32 *buf, u32 stride, u32 pos_x, u32 pos_y, u32 pos_x2, u32 pos_y2)
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{
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u32 *ptr = (u32 *)buf;
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u32 line_size = pos_x2 - pos_x + 1;
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//ptr = gfx_debug_rect(buf, pos_x, pos_y, pos_x2, pos_y2);
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for (u32 y = pos_y; y <= pos_y2; y++)
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{
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memcpy(&fb[pos_x + y * stride], ptr, line_size * sizeof(u32));
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ptr += line_size;
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}
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}
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void gfx_set_rect_land_pitch(u32 *fb, const u32 *buf, u32 stride, u32 pos_x, u32 pos_y, u32 pos_x2, u32 pos_y2)
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{
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u32 *ptr = (u32 *)buf;
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@ -505,8 +520,8 @@ void __attribute__((optimize("unroll-loops"))) gfx_set_rect_land_pitch(u32 *fb,
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if (!(pixels_w % 8))
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{
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for (u32 y = pos_y; y < (pos_y2 + 1); y++)
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for (u32 x = pos_x; x < (pos_x2 + 1); x+=8)
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for (u32 y = pos_y; y <= pos_y2; y++)
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for (u32 x = pos_x; x <= pos_x2; x += 8)
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{
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u32 *fbx = &fb[x * stride + y];
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@ -528,7 +543,7 @@ void __attribute__((optimize("unroll-loops"))) gfx_set_rect_land_pitch(u32 *fb,
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}
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}
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void __attribute__((optimize("unroll-loops"))) gfx_set_rect_land_block(u32 *fb, const u32 *buf, u32 pos_x, u32 pos_y, u32 pos_x2, u32 pos_y2)
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void gfx_set_rect_land_block(u32 *fb, const u32 *buf, u32 pos_x, u32 pos_y, u32 pos_x2, u32 pos_y2)
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{
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u32 *ptr = (u32 *)buf;
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u32 GOB_address = 0;
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@ -537,9 +552,9 @@ void __attribute__((optimize("unroll-loops"))) gfx_set_rect_land_block(u32 *fb,
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// Optimized
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u32 image_width_in_gobs = 655360; //1280
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for (u32 y = pos_y; y < (pos_y2 + 1); y++)
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for (u32 y = pos_y; y <= pos_y2; y++)
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{
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for (u32 x = pos_x; x < (pos_x2 + 1); x++)
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for (u32 x = pos_x; x <= pos_x2; x++)
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{
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GOB_address = (y >> 7) * image_width_in_gobs + ((x >> 4) << 13) + (((y % 128) >> 3) << 9);
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@ -83,6 +83,7 @@ void gfx_hexdump(u32 base, const void *buf, u32 len);
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void gfx_set_pixel(u32 x, u32 y, u32 color);
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void gfx_set_rect_pitch(u32 *fb, const u32 *buf, u32 stride, u32 pos_x, u32 pos_y, u32 pos_x2, u32 pos_y2);
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void gfx_set_rect_land_pitch(u32 *fb, const u32 *buf, u32 stride, u32 pos_x, u32 pos_y, u32 pos_x2, u32 pos_y2);
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void gfx_set_rect_land_block(u32 *fb, const u32 *buf, u32 pos_x, u32 pos_y, u32 pos_x2, u32 pos_y2);
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