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nyx: Refactor launch icon colorization
The Switch and Payload icons will be colorized by default, because they are system icons. Users can still replace them with icons named `icon_switch_custom.bmp` and `icon_payload_custom.bmp` that do not get colorized.
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7 changed files with 46 additions and 10 deletions
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@ -4,6 +4,10 @@ The background for Nyx, must be a 1280 x 720 32-bit BMP. Alpha blending is taken
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The icons supported are 192 x 192 32-bit BMP. You can utilize transparency at will and make nice mixes with the button background.
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The icons supported are 192 x 192 32-bit BMP. You can utilize transparency at will and make nice mixes with the button background.
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Additionally, using the `icon={sd path}`, the icon will get colorized if the name ends in `_hue.bmp`. That only works nicely if the icon is a white layout with transparency.
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The default system icons (`icon_switch.bmp` and `icon_payload.bmp`) can be replaced with white layouts that have transparency. They can also be replaced with normal icons if the following exist: `icon_switch_custom.bmp` or/and `icon_payload_custom.bmp`
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## How to configure
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## How to configure
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@ -1503,6 +1503,12 @@ static lv_res_t _create_window_home_launch(lv_obj_t *btn)
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launch_ctxt[btn_idx + 1] = boot_entry_label;
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launch_ctxt[btn_idx + 1] = boot_entry_label;
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}
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}
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// Create colorized icon style based on its parrent style.
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static lv_style_t img_style;
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lv_style_copy(&img_style, &lv_style_plain);
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img_style.image.color = lv_color_hsv_to_rgb(n_cfg.themecolor, 100, 100);
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img_style.image.intense = LV_OPA_COVER;
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// Parse ini boot entries and set buttons/icons.
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// Parse ini boot entries and set buttons/icons.
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char *tmp_path = malloc(1024);
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char *tmp_path = malloc(1024);
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u32 curr_btn_idx = 0; // Active buttons.
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u32 curr_btn_idx = 0; // Active buttons.
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@ -1510,6 +1516,10 @@ static lv_res_t _create_window_home_launch(lv_obj_t *btn)
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if (sd_mount())
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if (sd_mount())
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{
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{
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// Check if we use custom system icons.
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bool icon_sw_custom = !f_stat("bootloader/res/icon_switch_custom.bmp", NULL);
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bool icon_pl_custom = !f_stat("bootloader/res/icon_payload_custom.bmp", NULL);
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// Choose what to parse.
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// Choose what to parse.
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bool ini_parse_success = false;
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bool ini_parse_success = false;
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if (!more_cfg)
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if (!more_cfg)
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@ -1539,6 +1549,7 @@ ini_parsing:
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icon_path = NULL;
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icon_path = NULL;
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u32 payload = 0;
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u32 payload = 0;
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bool img_colorize = false;
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lv_img_dsc_t *bmp = NULL;
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lv_img_dsc_t *bmp = NULL;
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lv_obj_t *img = NULL;
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lv_obj_t *img = NULL;
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@ -1568,31 +1579,42 @@ ini_parsing:
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if (!strcmp(ini_sec->name, "Lakka"))
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if (!strcmp(ini_sec->name, "Lakka"))
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bmp = icon_lakka;
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bmp = icon_lakka;
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else if (payload)
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else if (payload)
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{
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bmp = icon_payload;
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bmp = icon_payload;
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if (!icon_pl_custom)
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img_colorize = true;
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}
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}
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}
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}
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}
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else
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else
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{
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bmp = bmp_to_lvimg_obj(icon_path);
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bmp = bmp_to_lvimg_obj(icon_path);
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// Check if colorization is enabled.
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if (bmp && strlen(icon_path) > 8 && !memcmp(icon_path + strlen(icon_path) - 8, "_hue", 4))
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img_colorize = true;
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}
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// Enable button.
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// Enable button.
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lv_obj_set_opa_scale(launch_ctxt[curr_btn_idx], LV_OPA_COVER);
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lv_obj_set_opa_scale(launch_ctxt[curr_btn_idx], LV_OPA_COVER);
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// Default to switch logo if no icon found at all.
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// Default to switch logo if no icon found at all.
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if (!bmp)
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if (!bmp)
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{
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bmp = icon_switch;
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bmp = icon_switch;
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if (!icon_sw_custom)
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img_colorize = true;
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}
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//Set icon.
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//Set icon.
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if (bmp)
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if (bmp)
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{
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{
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img = lv_img_create(launch_ctxt[curr_btn_idx], NULL);
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img = lv_img_create(launch_ctxt[curr_btn_idx], NULL);
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if (icon_path && strlen(icon_path) > 13 && !memcmp(icon_path + strlen(icon_path) - 13, "_colorize", 9)) {
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if (img_colorize)
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static lv_style_t style;
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lv_img_set_style(img, &img_style);
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lv_style_copy(&style, &lv_style_plain);
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style.image.color = lv_color_hsv_to_rgb(n_cfg.themecolor, 100, 100);
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style.image.intense = LV_OPA_COVER;
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lv_img_set_style(img, &style);
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}
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lv_img_set_src(img, bmp);
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lv_img_set_src(img, bmp);
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}
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}
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@ -361,8 +361,18 @@ void nyx_init_load_res()
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f_read(&fp, (void *)NYX_RES_ADDR, f_size(&fp), NULL);
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f_read(&fp, (void *)NYX_RES_ADDR, f_size(&fp), NULL);
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f_close(&fp);
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f_close(&fp);
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// If no custom switch icon exists, load normal.
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if (f_stat("bootloader/res/icon_switch_custom.bmp", NULL))
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icon_switch = bmp_to_lvimg_obj("bootloader/res/icon_switch.bmp");
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icon_switch = bmp_to_lvimg_obj("bootloader/res/icon_switch.bmp");
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else
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icon_switch = bmp_to_lvimg_obj("bootloader/res/icon_switch_custom.bmp");
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// If no custom payload icon exists, load normal.
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if (f_stat("bootloader/res/icon_payload_custom.bmp", NULL))
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icon_payload = bmp_to_lvimg_obj("bootloader/res/icon_payload.bmp");
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icon_payload = bmp_to_lvimg_obj("bootloader/res/icon_payload.bmp");
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else
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icon_payload = bmp_to_lvimg_obj("bootloader/res/icon_payload_custom.bmp");
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icon_lakka = bmp_to_lvimg_obj("bootloader/res/icon_lakka.bmp");
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icon_lakka = bmp_to_lvimg_obj("bootloader/res/icon_lakka.bmp");
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hekate_bg = bmp_to_lvimg_obj("bootloader/res/background.bmp");
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hekate_bg = bmp_to_lvimg_obj("bootloader/res/background.bmp");
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