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185526d134
BDK will allow developers to use the full collection of drivers, with limited editing, if any, for making payloads for Nintendo Switch. Using a single source for everything will also help decoupling Switch specific code and easily port it to other Tegra X1/X1+ platforms. And maybe even to lower targets. Everything is now centrilized into bdk folder. Every module or project can utilize it by simply including it. This is just the start and it will continue to improve.
310 lines
8.5 KiB
C
310 lines
8.5 KiB
C
/**
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* @file lv_arc.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "lv_arc.h"
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#if USE_LV_ARC != 0
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#include "../lv_misc/lv_math.h"
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#include "../lv_draw/lv_draw_arc.h"
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#include "../lv_themes/lv_theme.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static bool lv_arc_design(lv_obj_t * arc, const lv_area_t * mask, lv_design_mode_t mode);
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static lv_res_t lv_arc_signal(lv_obj_t * arc, lv_signal_t sign, void * param);
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/**********************
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* STATIC VARIABLES
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**********************/
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static lv_signal_func_t ancestor_signal;
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static lv_design_func_t ancestor_design;
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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/**
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* Create a arc object
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* @param par pointer to an object, it will be the parent of the new arc
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* @param copy pointer to a arc object, if not NULL then the new object will be copied from it
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* @return pointer to the created arc
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*/
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lv_obj_t * lv_arc_create(lv_obj_t * par, const lv_obj_t * copy)
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{
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LV_LOG_TRACE("arc create started");
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/*Create the ancestor of arc*/
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lv_obj_t * new_arc = lv_obj_create(par, copy);
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lv_mem_assert(new_arc);
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if(new_arc == NULL) return NULL;
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/*Allocate the arc type specific extended data*/
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lv_arc_ext_t * ext = lv_obj_allocate_ext_attr(new_arc, sizeof(lv_arc_ext_t));
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lv_mem_assert(ext);
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if(ext == NULL) return NULL;
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if(ancestor_signal == NULL) ancestor_signal = lv_obj_get_signal_func(new_arc);
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if(ancestor_design == NULL) ancestor_design = lv_obj_get_design_func(new_arc);
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/*Initialize the allocated 'ext' */
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ext->angle_start = 45;
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ext->angle_end = 315;
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/*The signal and design functions are not copied so set them here*/
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lv_obj_set_signal_func(new_arc, lv_arc_signal);
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lv_obj_set_design_func(new_arc, lv_arc_design);
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/*Init the new arc arc*/
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if(copy == NULL) {
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/*Set the default styles*/
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lv_theme_t * th = lv_theme_get_current();
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if(th) {
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lv_arc_set_style(new_arc, LV_ARC_STYLE_MAIN, th->arc);
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} else {
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lv_arc_set_style(new_arc, LV_ARC_STYLE_MAIN, &lv_style_plain_color);
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}
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}
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/*Copy an existing arc*/
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else {
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lv_arc_ext_t * copy_ext = lv_obj_get_ext_attr(copy);
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ext->angle_start = copy_ext->angle_start;
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ext->angle_end = copy_ext->angle_end;
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/*Refresh the style with new signal function*/
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lv_obj_refresh_style(new_arc);
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}
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LV_LOG_INFO("arc created");
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return new_arc;
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}
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/*======================
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* Add/remove functions
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*=====================*/
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/*
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* New object specific "add" or "remove" functions come here
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*/
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/*=====================
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* Setter functions
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*====================*/
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/**
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* Set the start and end angles of an arc. 0 deg: bottom, 90 deg: right etc.
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* @param arc pointer to an arc object
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* @param start the start angle [0..360]
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* @param end the end angle [0..360]
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*/
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void lv_arc_set_angles(lv_obj_t * arc, uint16_t start, uint16_t end)
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{
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lv_arc_ext_t * ext = lv_obj_get_ext_attr(arc);
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if(start > 360) start = 360;
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if(end > 360) end = 360;
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ext->angle_start = start;
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ext->angle_end = end;
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lv_obj_invalidate(arc);
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}
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/**
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* Set a style of a arc.
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* @param arc pointer to arc object
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* @param type which style should be set
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* @param style pointer to a style
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* */
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void lv_arc_set_style(lv_obj_t * arc, lv_arc_style_t type, lv_style_t * style)
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{
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switch(type) {
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case LV_ARC_STYLE_MAIN:
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lv_obj_set_style(arc, style);
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break;
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}
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}
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/*=====================
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* Getter functions
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*====================*/
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/**
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* Get the start angle of an arc.
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* @param arc pointer to an arc object
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* @return the start angle [0..360]
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*/
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uint16_t lv_arc_get_angle_start(lv_obj_t * arc)
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{
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lv_arc_ext_t * ext = lv_obj_get_ext_attr(arc);
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return ext->angle_start;
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}
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/**
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* Get the end angle of an arc.
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* @param arc pointer to an arc object
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* @return the end angle [0..360]
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*/
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uint16_t lv_arc_get_angle_end(lv_obj_t * arc)
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{
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lv_arc_ext_t * ext = lv_obj_get_ext_attr(arc);
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return ext->angle_end;
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}
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/**
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* Get style of a arc.
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* @param arc pointer to arc object
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* @param type which style should be get
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* @return style pointer to the style
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* */
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lv_style_t * lv_arc_get_style(const lv_obj_t * arc, lv_arc_style_t type)
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{
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lv_style_t * style = NULL;
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switch(type) {
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case LV_ARC_STYLE_MAIN:
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style = lv_obj_get_style(arc);
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break;
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default:
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style = NULL;
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break;
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}
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return style;
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}
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/*=====================
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* Other functions
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*====================*/
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/*
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* New object specific "other" functions come here
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*/
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/**********************
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* STATIC FUNCTIONS
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**********************/
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/**
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* Handle the drawing related tasks of the arcs
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* @param arc pointer to an object
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* @param mask the object will be drawn only in this area
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* @param mode LV_DESIGN_COVER_CHK: only check if the object fully covers the 'mask_p' area
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* (return 'true' if yes)
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* LV_DESIGN_DRAW: draw the object (always return 'true')
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* LV_DESIGN_DRAW_POST: drawing after every children are drawn
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* @param return true/false, depends on 'mode'
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*/
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static bool lv_arc_design(lv_obj_t * arc, const lv_area_t * mask, lv_design_mode_t mode)
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{
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/*Return false if the object is not covers the mask_p area*/
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if(mode == LV_DESIGN_COVER_CHK) {
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return false;
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}
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/*Draw the object*/
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else if(mode == LV_DESIGN_DRAW_MAIN) {
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lv_arc_ext_t * ext = lv_obj_get_ext_attr(arc);
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lv_style_t * style = lv_arc_get_style(arc, LV_ARC_STYLE_MAIN);
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lv_coord_t r = (LV_MATH_MIN(lv_obj_get_width(arc), lv_obj_get_height(arc))) / 2;
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lv_coord_t x = arc->coords.x1 + lv_obj_get_width(arc) / 2;
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lv_coord_t y = arc->coords.y1 + lv_obj_get_height(arc) / 2;
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lv_opa_t opa_scale = lv_obj_get_opa_scale(arc);
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lv_draw_arc(x, y, r, mask, ext->angle_start, ext->angle_end, style, opa_scale);
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/*Draw circle on the ends if enabled */
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if(style->line.rounded) {
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lv_coord_t thick_half = style->line.width / 2;
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lv_coord_t cir_x = ((r - thick_half) * lv_trigo_sin(ext->angle_start) >> LV_TRIGO_SHIFT);
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lv_coord_t cir_y = ((r - thick_half) * lv_trigo_sin(ext->angle_start + 90) >> LV_TRIGO_SHIFT);
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lv_style_t cir_style;
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lv_style_copy(&cir_style, &lv_style_plain);
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cir_style.body.grad_color = style->line.color;
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cir_style.body.main_color = cir_style.body.grad_color;
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cir_style.body.radius = LV_RADIUS_CIRCLE;
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lv_area_t cir_area;
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cir_area.x1 = cir_x + x - thick_half;
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cir_area.y1 = cir_y + y - thick_half;
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cir_area.x2 = cir_x + x + thick_half;
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cir_area.y2 = cir_y + y + thick_half;
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lv_draw_rect(&cir_area, mask, &cir_style, opa_scale);
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cir_x = ((r - thick_half) * lv_trigo_sin(ext->angle_end) >> LV_TRIGO_SHIFT);
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cir_y = ((r - thick_half) * lv_trigo_sin(ext->angle_end + 90) >> LV_TRIGO_SHIFT);
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cir_area.x1 = cir_x + x - thick_half;
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cir_area.y1 = cir_y + y - thick_half;
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cir_area.x2 = cir_x + x + thick_half;
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cir_area.y2 = cir_y + y + thick_half;
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lv_draw_rect(&cir_area, mask, &cir_style, opa_scale);
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}
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}
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/*Post draw when the children are drawn*/
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else if(mode == LV_DESIGN_DRAW_POST) {
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}
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return true;
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}
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/**
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* Signal function of the arc
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* @param arc pointer to a arc object
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* @param sign a signal type from lv_signal_t enum
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* @param param pointer to a signal specific variable
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* @return LV_RES_OK: the object is not deleted in the function; LV_RES_INV: the object is deleted
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*/
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static lv_res_t lv_arc_signal(lv_obj_t * arc, lv_signal_t sign, void * param)
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{
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lv_res_t res;
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/* Include the ancient signal function */
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res = ancestor_signal(arc, sign, param);
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if(res != LV_RES_OK) return res;
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if(sign == LV_SIGNAL_CLEANUP) {
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/*Nothing to cleanup. (No dynamically allocated memory in 'ext')*/
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} else if(sign == LV_SIGNAL_GET_TYPE) {
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lv_obj_type_t * buf = param;
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uint8_t i;
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for(i = 0; i < LV_MAX_ANCESTOR_NUM - 1; i++) { /*Find the last set data*/
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if(buf->type[i] == NULL) break;
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}
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buf->type[i] = "lv_arc";
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}
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return res;
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}
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#endif
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