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hekate/bdk/libs/lvgl/lv_objx/lv_arc.h
CTCaer 185526d134 Introducing Bootloader Development Kit (BDK)
BDK will allow developers to use the full collection of drivers,
with limited editing, if any, for making payloads for Nintendo Switch.

Using a single source for everything will also help decoupling
Switch specific code and easily port it to other Tegra X1/X1+ platforms.
And maybe even to lower targets.

Everything is now centrilized into bdk folder.
Every module or project can utilize it by simply including it.

This is just the start and it will continue to improve.
2020-06-14 15:25:21 +03:00

127 lines
2.5 KiB
C

/**
* @file lv_arc.h
*
*/
#ifndef LV_ARC_H
#define LV_ARC_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#ifdef LV_CONF_INCLUDE_SIMPLE
#include "lv_conf.h"
#else
#include "../../lv_conf.h"
#endif
#if USE_LV_ARC != 0
#include "../lv_core/lv_obj.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/*Data of arc*/
typedef struct {
/*New data for this type */
lv_coord_t angle_start;
lv_coord_t angle_end;
} lv_arc_ext_t;
/*Styles*/
enum {
LV_ARC_STYLE_MAIN,
};
typedef uint8_t lv_arc_style_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Create a arc objects
* @param par pointer to an object, it will be the parent of the new arc
* @param copy pointer to a arc object, if not NULL then the new object will be copied from it
* @return pointer to the created arc
*/
lv_obj_t * lv_arc_create(lv_obj_t * par, const lv_obj_t * copy);
/*======================
* Add/remove functions
*=====================*/
/*=====================
* Setter functions
*====================*/
/**
* Set the start and end angles of an arc. 0 deg: bottom, 90 deg: right etc.
* @param arc pointer to an arc object
* @param start the start angle [0..360]
* @param end the end angle [0..360]
*/
void lv_arc_set_angles(lv_obj_t * arc, uint16_t start, uint16_t end);
/**
* Set a style of a arc.
* @param arc pointer to arc object
* @param type which style should be set
* @param style pointer to a style
* */
void lv_arc_set_style(lv_obj_t * arc, lv_arc_style_t type, lv_style_t *style);
/*=====================
* Getter functions
*====================*/
/**
* Get the start angle of an arc.
* @param arc pointer to an arc object
* @return the start angle [0..360]
*/
uint16_t lv_arc_get_angle_start(lv_obj_t * arc);
/**
* Get the end angle of an arc.
* @param arc pointer to an arc object
* @return the end angle [0..360]
*/
uint16_t lv_arc_get_angle_end(lv_obj_t * arc);
/**
* Get style of a arc.
* @param arc pointer to arc object
* @param type which style should be get
* @return style pointer to the style
* */
lv_style_t * lv_arc_get_style(const lv_obj_t * arc, lv_arc_style_t type);
/*=====================
* Other functions
*====================*/
/**********************
* MACROS
**********************/
#endif /*USE_LV_ARC*/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_ARC_H*/