mirror of
https://github.com/CTCaer/hekate.git
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185526d134
BDK will allow developers to use the full collection of drivers, with limited editing, if any, for making payloads for Nintendo Switch. Using a single source for everything will also help decoupling Switch specific code and easily port it to other Tegra X1/X1+ platforms. And maybe even to lower targets. Everything is now centrilized into bdk folder. Every module or project can utilize it by simply including it. This is just the start and it will continue to improve.
343 lines
6.3 KiB
C
343 lines
6.3 KiB
C
/*
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* Copyright (c) 2019 CTCaer
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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*@file lv_themes.h
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*
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*/
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#ifndef LV_THEMES_H
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#define LV_THEMES_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#ifdef LV_CONF_INCLUDE_SIMPLE
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#include "lv_conf.h"
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#else
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#include "../../lv_conf.h"
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#endif
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#include "../lv_core/lv_style.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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typedef struct {
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lv_style_t *bg;
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lv_style_t *panel;
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#if USE_LV_CONT != 0
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lv_style_t *cont;
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#endif
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#if USE_LV_BTN != 0
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struct {
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lv_style_t *rel;
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lv_style_t *pr;
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lv_style_t *tgl_rel;
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lv_style_t *tgl_pr;
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lv_style_t *ina;
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} btn;
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#endif
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#if USE_LV_IMGBTN != 0
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struct {
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lv_style_t *rel;
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lv_style_t *pr;
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lv_style_t *tgl_rel;
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lv_style_t *tgl_pr;
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lv_style_t *ina;
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} imgbtn;
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#endif
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#if USE_LV_LABEL != 0
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struct {
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lv_style_t *prim;
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lv_style_t *sec;
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lv_style_t *hint;
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} label;
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#endif
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#if USE_LV_IMG != 0
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struct {
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lv_style_t *light;
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lv_style_t *dark;
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} img;
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#endif
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#if USE_LV_LINE != 0
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struct {
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lv_style_t *decor;
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} line;
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#endif
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#if USE_LV_LED != 0
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lv_style_t *led;
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#endif
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#if USE_LV_BAR != 0
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struct {
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lv_style_t *bg;
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lv_style_t *indic;
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} bar;
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#endif
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#if USE_LV_SLIDER != 0
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struct {
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lv_style_t *bg;
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lv_style_t *indic;
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lv_style_t *knob;
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} slider;
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#endif
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#if USE_LV_LMETER != 0
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lv_style_t *lmeter;
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#endif
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#if USE_LV_GAUGE != 0
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lv_style_t *gauge;
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#endif
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#if USE_LV_ARC != 0
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lv_style_t *arc;
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#endif
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#if USE_LV_PRELOAD != 0
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lv_style_t *preload;
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#endif
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#if USE_LV_SW != 0
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struct {
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lv_style_t *bg;
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lv_style_t *indic;
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lv_style_t *knob_off;
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lv_style_t *knob_on;
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} sw;
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#endif
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#if USE_LV_CHART != 0
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lv_style_t *chart;
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#endif
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#if USE_LV_CALENDAR != 0
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struct {
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lv_style_t *bg;
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lv_style_t *header;
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lv_style_t *header_pr;
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lv_style_t *day_names;
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lv_style_t *highlighted_days;
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lv_style_t *inactive_days;
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lv_style_t *week_box;
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lv_style_t *today_box;
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} calendar;
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#endif
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#if USE_LV_CB != 0
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struct {
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lv_style_t *bg;
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struct {
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lv_style_t *rel;
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lv_style_t *pr;
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lv_style_t *tgl_rel;
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lv_style_t *tgl_pr;
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lv_style_t *ina;
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} box;
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} cb;
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#endif
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#if USE_LV_BTNM != 0
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struct {
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lv_style_t *bg;
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struct {
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lv_style_t *rel;
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lv_style_t *pr;
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lv_style_t *tgl_rel;
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lv_style_t *tgl_pr;
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lv_style_t *ina;
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} btn;
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} btnm;
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#endif
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#if USE_LV_KB != 0
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struct {
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lv_style_t *bg;
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struct {
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lv_style_t *rel;
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lv_style_t *pr;
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lv_style_t *tgl_rel;
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lv_style_t *tgl_pr;
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lv_style_t *ina;
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} btn;
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} kb;
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#endif
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#if USE_LV_MBOX != 0
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struct {
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lv_style_t *bg;
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struct {
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lv_style_t *bg;
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lv_style_t *rel;
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lv_style_t *pr;
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} btn;
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} mbox;
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#endif
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#if USE_LV_PAGE != 0
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struct {
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lv_style_t *bg;
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lv_style_t *scrl;
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lv_style_t *sb;
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} page;
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#endif
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#if USE_LV_TA != 0
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struct {
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lv_style_t *area;
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lv_style_t *oneline;
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lv_style_t *cursor;
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lv_style_t *sb;
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} ta;
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#endif
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#if USE_LV_SPINBOX != 0
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struct {
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lv_style_t *bg;
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lv_style_t *cursor;
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lv_style_t *sb;
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} spinbox;
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#endif
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#if USE_LV_LIST
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struct {
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lv_style_t *bg;
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lv_style_t *scrl;
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lv_style_t *sb;
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struct {
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lv_style_t *rel;
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lv_style_t *pr;
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lv_style_t *tgl_rel;
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lv_style_t *tgl_pr;
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lv_style_t *ina;
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} btn;
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} list;
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#endif
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#if USE_LV_DDLIST != 0
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struct {
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lv_style_t *bg;
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lv_style_t *bgo;
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lv_style_t *pr;
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lv_style_t *sel;
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lv_style_t *sb;
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} ddlist;
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#endif
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#if USE_LV_ROLLER != 0
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struct {
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lv_style_t *bg;
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lv_style_t *sel;
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} roller;
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#endif
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#if USE_LV_TABVIEW != 0
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struct {
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lv_style_t *bg;
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lv_style_t *indic;
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struct {
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lv_style_t *bg;
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lv_style_t *rel;
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lv_style_t *pr;
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lv_style_t *tgl_rel;
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lv_style_t *tgl_pr;
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} btn;
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} tabview;
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#endif
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#if USE_LV_TILEVIEW != 0
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struct {
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lv_style_t *bg;
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lv_style_t *scrl;
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lv_style_t *sb;
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} tileview;
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#endif
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#if USE_LV_TABLE != 0
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struct {
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lv_style_t *bg;
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lv_style_t *cell;
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} table;
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#endif
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#if USE_LV_WIN != 0
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struct {
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lv_style_t *bg;
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lv_style_t *sb;
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lv_style_t *header;
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struct {
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lv_style_t *bg;
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lv_style_t *scrl;
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} content;
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struct {
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lv_style_t *rel;
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lv_style_t *pr;
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} btn;
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} win;
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#endif
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} lv_theme_t;
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**
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* Set a theme for the system.
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* From now, all the created objects will use styles from this theme by default
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* @param th pointer to theme (return value of: 'lv_theme_init_xxx()')
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*/
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void lv_theme_set_current(lv_theme_t *th);
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/**
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* Get the current system theme.
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* @return pointer to the current system theme. NULL if not set.
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*/
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lv_theme_t * lv_theme_get_current(void);
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/**********************
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* MACROS
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**********************/
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/**********************
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* POST INCLUDE
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*********************/
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#include "lv_theme_hekate.h"
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /*LV_THEMES_H*/
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