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hekate/bdk/libs/lvgl/lv_objx/lv_img.h
CTCaer 185526d134 Introducing Bootloader Development Kit (BDK)
BDK will allow developers to use the full collection of drivers,
with limited editing, if any, for making payloads for Nintendo Switch.

Using a single source for everything will also help decoupling
Switch specific code and easily port it to other Tegra X1/X1+ platforms.
And maybe even to lower targets.

Everything is now centrilized into bdk folder.
Every module or project can utilize it by simply including it.

This is just the start and it will continue to improve.
2020-06-14 15:25:21 +03:00

195 lines
4.6 KiB
C

/**
* @file lv_img.h
*
*/
#ifndef LV_IMG_H
#define LV_IMG_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#ifdef LV_CONF_INCLUDE_SIMPLE
#include "lv_conf.h"
#else
#include "../../lv_conf.h"
#endif
#if USE_LV_IMG != 0
#include "../lv_core/lv_obj.h"
#include "../lv_misc/lv_fs.h"
#include "../lv_misc/lv_symbol_def.h"
#include "lv_label.h"
#include "../lv_draw/lv_draw.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/*Data of image*/
typedef struct
{
/*No inherited ext. because inherited from the base object*/ /*Ext. of ancestor*/
/*New data for this type */
const void * src; /*Image source: Pointer to an array or a file or a symbol*/
lv_coord_t w; /*Width of the image (Handled by the library)*/
lv_coord_t h; /*Height of the image (Handled by the library)*/
#if USE_LV_MULTI_LANG
uint16_t lang_txt_id; /*The ID of the image to display. */
#endif
uint8_t src_type :2; /*See: lv_img_src_t*/
uint8_t auto_size :1; /*1: automatically set the object size to the image size*/
uint8_t cf :5; /*Color format from `lv_img_color_format_t`*/
} lv_img_ext_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Create an image objects
* @param par pointer to an object, it will be the parent of the new button
* @param copy pointer to a image object, if not NULL then the new object will be copied from it
* @return pointer to the created image
*/
lv_obj_t * lv_img_create(lv_obj_t * par, const lv_obj_t * copy);
/*=====================
* Setter functions
*====================*/
/**
* Set the pixel map to display by the image
* @param img pointer to an image object
* @param data the image data
*/
void lv_img_set_src(lv_obj_t * img, const void * src_img);
#if USE_LV_MULTI_LANG
/**
* Set an ID which means a the same source but on different languages
* @param img pointer to an image object
* @param src_id ID of the source
*/
void lv_img_set_src_id(lv_obj_t * img, uint32_t txt_id);
#endif
/**
* Obsolete since v5.1. Just for compatibility with v5.0. Will be removed in v6.0.
* Use 'lv_img_set_src()' instead.
* @param img -
* @param fn -
*/
static inline void lv_img_set_file(lv_obj_t * img, const char * fn)
{
(void) img;
(void) fn;
}
/**
* Enable the auto size feature.
* If enabled the object size will be same as the picture size.
* @param img pointer to an image
* @param en true: auto size enable, false: auto size disable
*/
void lv_img_set_auto_size(lv_obj_t * img, bool autosize_en);
/**
* Set the style of an image
* @param img pointer to an image object
* @param style pointer to a style
*/
static inline void lv_img_set_style(lv_obj_t *img, lv_style_t *style)
{
lv_obj_set_style(img, style);
}
/**
* Obsolete since v5.1. Just for compatibility with v5.0. Will be removed in v6.0
* @param img -
* @param upscale -
*/
static inline void lv_img_set_upscale(lv_obj_t * img, bool upcale)
{
(void) img;
(void) upcale;
}
/*=====================
* Getter functions
*====================*/
/**
* Get the source of the image
* @param img pointer to an image object
* @return the image source (symbol, file name or C array)
*/
const void * lv_img_get_src(lv_obj_t * img);
/**
* Get the name of the file set for an image
* @param img pointer to an image
* @return file name
*/
const char * lv_img_get_file_name(const lv_obj_t * img);
#if USE_LV_MULTI_LANG
/**
* Get the source ID of the image. (Used by the multi-language feature)
* @param img pointer to an image
* @return ID of the source
*/
uint16_t lv_img_get_src_id(lv_obj_t * img);
#endif
/**
* Get the auto size enable attribute
* @param img pointer to an image
* @return true: auto size is enabled, false: auto size is disabled
*/
bool lv_img_get_auto_size(const lv_obj_t * img);
/**
* Get the style of an image object
* @param img pointer to an image object
* @return pointer to the image's style
*/
static inline lv_style_t* lv_img_get_style(const lv_obj_t *img)
{
return lv_obj_get_style(img);
}
/**
* Obsolete since v5.1. Just for compatibility with v5.0. Will be removed in v6.0
* @param img -
* @return false
*/
static inline bool lv_img_get_upscale(const lv_obj_t * img)
{
(void)img;
return false;
}
/**********************
* MACROS
**********************/
/*Use this macro to declare an image in a c file*/
#define LV_IMG_DECLARE(var_name) extern const lv_img_dsc_t var_name;
#endif /*USE_LV_IMG*/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_IMG_H*/