1
0
Fork 0
mirror of https://github.com/CTCaer/hekate.git synced 2024-11-23 02:16:41 +00:00
hekate/bdk/libs/lvgl/lv_objx/lv_btn.h
CTCaer 185526d134 Introducing Bootloader Development Kit (BDK)
BDK will allow developers to use the full collection of drivers,
with limited editing, if any, for making payloads for Nintendo Switch.

Using a single source for everything will also help decoupling
Switch specific code and easily port it to other Tegra X1/X1+ platforms.
And maybe even to lower targets.

Everything is now centrilized into bdk folder.
Every module or project can utilize it by simply including it.

This is just the start and it will continue to improve.
2020-06-14 15:25:21 +03:00

280 lines
7.2 KiB
C

/**
* @file lv_btn.h
*
*/
#ifndef LV_BTN_H
#define LV_BTN_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#ifdef LV_CONF_INCLUDE_SIMPLE
#include "lv_conf.h"
#else
#include "../../lv_conf.h"
#endif
#if USE_LV_BTN != 0
/*Testing of dependencies*/
#if USE_LV_CONT == 0
#error "lv_btn: lv_cont is required. Enable it in lv_conf.h (USE_LV_CONT 1) "
#endif
#include "lv_cont.h"
#include "../lv_core/lv_indev.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/* Button states
* It can be used not only by buttons but other button-like objects too*/
enum
{
LV_BTN_STATE_REL,
LV_BTN_STATE_PR,
LV_BTN_STATE_TGL_REL,
LV_BTN_STATE_TGL_PR,
LV_BTN_STATE_INA,
LV_BTN_STATE_NUM,
};
typedef uint8_t lv_btn_state_t;
enum
{
LV_BTN_ACTION_CLICK,
LV_BTN_ACTION_PR,
LV_BTN_ACTION_LONG_PR,
LV_BTN_ACTION_LONG_PR_REPEAT,
LV_BTN_ACTION_NUM,
};
typedef uint8_t lv_btn_action_t;
/*Data of button*/
typedef struct
{
lv_cont_ext_t cont; /*Ext. of ancestor*/
/*New data for this type */
lv_action_t actions[LV_BTN_ACTION_NUM];
lv_style_t * styles[LV_BTN_STATE_NUM]; /*Styles in each state*/
lv_btn_state_t state; /*Current state of the button from 'lv_btn_state_t' enum*/
int idx;
#if LV_BTN_INK_EFFECT
uint16_t ink_in_time; /*[ms] Time of ink fill effect (0: disable ink effect)*/
uint16_t ink_wait_time; /*[ms] Wait before the ink disappears */
uint16_t ink_out_time; /*[ms] Time of ink disappearing*/
#endif
uint8_t toggle :1; /*1: Toggle enabled*/
uint8_t long_pr_action_executed :1; /*1: Long press action executed (Handled by the library)*/
} lv_btn_ext_t;
/*Styles*/
enum {
LV_BTN_STYLE_REL,
LV_BTN_STYLE_PR,
LV_BTN_STYLE_TGL_REL,
LV_BTN_STYLE_TGL_PR,
LV_BTN_STYLE_INA,
};
typedef uint8_t lv_btn_style_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Create a button objects
* @param par pointer to an object, it will be the parent of the new button
* @param copy pointer to a button object, if not NULL then the new object will be copied from it
* @return pointer to the created button
*/
lv_obj_t * lv_btn_create(lv_obj_t * par, const lv_obj_t * copy);
/*=====================
* Setter functions
*====================*/
/**
* Enable the toggled states. On release the button will change from/to toggled state.
* @param btn pointer to a button object
* @param tgl true: enable toggled states, false: disable
*/
void lv_btn_set_toggle(lv_obj_t * btn, bool tgl);
/**
* Set the state of the button
* @param btn pointer to a button object
* @param state the new state of the button (from lv_btn_state_t enum)
*/
void lv_btn_set_state(lv_obj_t * btn, lv_btn_state_t state);
/**
* Toggle the state of the button (ON->OFF, OFF->ON)
* @param btn pointer to a button object
*/
void lv_btn_toggle(lv_obj_t * btn);
/**
* Set a function to call when a button event happens
* @param btn pointer to a button object
* @param action type of event form 'lv_action_t' (press, release, long press, long press repeat)
*/
void lv_btn_set_action(lv_obj_t * btn, lv_btn_action_t type, lv_action_t action);
/**
* Set the layout on a button
* @param btn pointer to a button object
* @param layout a layout from 'lv_cont_layout_t'
*/
static inline void lv_btn_set_layout(lv_obj_t * btn, lv_layout_t layout)
{
lv_cont_set_layout(btn, layout);
}
/**
* Enable the horizontal or vertical fit.
* The button size will be set to involve the children horizontally or vertically.
* @param btn pointer to a button object
* @param hor_en true: enable the horizontal fit
* @param ver_en true: enable the vertical fit
*/
static inline void lv_btn_set_fit(lv_obj_t * btn, bool hor_en, bool ver_en)
{
lv_cont_set_fit(btn, hor_en, ver_en);
}
/**
* Set time of the ink effect (draw a circle on click to animate in the new state)
* @param btn pointer to a button object
* @param time the time of the ink animation
*/
void lv_btn_set_ink_in_time(lv_obj_t * btn, uint16_t time);
/**
* Set the wait time before the ink disappears
* @param btn pointer to a button object
* @param time the time of the ink animation
*/
void lv_btn_set_ink_wait_time(lv_obj_t * btn, uint16_t time);
/**
* Set time of the ink out effect (animate to the released state)
* @param btn pointer to a button object
* @param time the time of the ink animation
*/
void lv_btn_set_ink_out_time(lv_obj_t * btn, uint16_t time);
/**
* Set a style of a button.
* @param btn pointer to button object
* @param type which style should be set
* @param style pointer to a style
* */
void lv_btn_set_style(lv_obj_t * btn, lv_btn_style_t type, lv_style_t *style);
/*=====================
* Getter functions
*====================*/
/**
* Get the current state of the button
* @param btn pointer to a button object
* @return the state of the button (from lv_btn_state_t enum)
*/
lv_btn_state_t lv_btn_get_state(const lv_obj_t * btn);
/**
* Get the toggle enable attribute of the button
* @param btn pointer to a button object
* @return ture: toggle enabled, false: disabled
*/
bool lv_btn_get_toggle(const lv_obj_t * btn);
/**
* Get the release action of a button
* @param btn pointer to a button object
* @return pointer to the release action function
*/
lv_action_t lv_btn_get_action(const lv_obj_t * btn, lv_btn_action_t type);
/**
* Get the layout of a button
* @param btn pointer to button object
* @return the layout from 'lv_cont_layout_t'
*/
static inline lv_layout_t lv_btn_get_layout(const lv_obj_t * btn)
{
return lv_cont_get_layout(btn);
}
/**
* Get horizontal fit enable attribute of a button
* @param btn pointer to a button object
* @return true: horizontal fit is enabled; false: disabled
*/
static inline bool lv_btn_get_hor_fit(const lv_obj_t * btn)
{
return lv_cont_get_hor_fit(btn);
}
/**
* Get vertical fit enable attribute of a container
* @param btn pointer to a button object
* @return true: vertical fit is enabled; false: disabled
*/
static inline bool lv_btn_get_ver_fit(const lv_obj_t * btn)
{
return lv_cont_get_ver_fit(btn);
}
/**
* Get time of the ink in effect (draw a circle on click to animate in the new state)
* @param btn pointer to a button object
* @return the time of the ink animation
*/
uint16_t lv_btn_get_ink_in_time(const lv_obj_t * btn);
/**
* Get the wait time before the ink disappears
* @param btn pointer to a button object
* @return the time of the ink animation
*/
uint16_t lv_btn_get_ink_wait_time(const lv_obj_t * btn);
/**
* Get time of the ink out effect (animate to the releases state)
* @param btn pointer to a button object
* @return the time of the ink animation
*/
uint16_t lv_btn_get_ink_out_time(const lv_obj_t * btn);
/**
* Get style of a button.
* @param btn pointer to button object
* @param type which style should be get
* @return style pointer to the style
* */
lv_style_t * lv_btn_get_style(const lv_obj_t * btn, lv_btn_style_t type);
/**********************
* MACROS
**********************/
#endif /*USE_LV_BUTTON*/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_BTN_H*/