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hekate/bdk/libs/lvgl/lv_themes/lv_theme.h
CTCaer 185526d134 Introducing Bootloader Development Kit (BDK)
BDK will allow developers to use the full collection of drivers,
with limited editing, if any, for making payloads for Nintendo Switch.

Using a single source for everything will also help decoupling
Switch specific code and easily port it to other Tegra X1/X1+ platforms.
And maybe even to lower targets.

Everything is now centrilized into bdk folder.
Every module or project can utilize it by simply including it.

This is just the start and it will continue to improve.
2020-06-14 15:25:21 +03:00

343 lines
6.3 KiB
C

/*
* Copyright (c) 2019 CTCaer
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
*@file lv_themes.h
*
*/
#ifndef LV_THEMES_H
#define LV_THEMES_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#ifdef LV_CONF_INCLUDE_SIMPLE
#include "lv_conf.h"
#else
#include "../../lv_conf.h"
#endif
#include "../lv_core/lv_style.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
typedef struct {
lv_style_t *bg;
lv_style_t *panel;
#if USE_LV_CONT != 0
lv_style_t *cont;
#endif
#if USE_LV_BTN != 0
struct {
lv_style_t *rel;
lv_style_t *pr;
lv_style_t *tgl_rel;
lv_style_t *tgl_pr;
lv_style_t *ina;
} btn;
#endif
#if USE_LV_IMGBTN != 0
struct {
lv_style_t *rel;
lv_style_t *pr;
lv_style_t *tgl_rel;
lv_style_t *tgl_pr;
lv_style_t *ina;
} imgbtn;
#endif
#if USE_LV_LABEL != 0
struct {
lv_style_t *prim;
lv_style_t *sec;
lv_style_t *hint;
} label;
#endif
#if USE_LV_IMG != 0
struct {
lv_style_t *light;
lv_style_t *dark;
} img;
#endif
#if USE_LV_LINE != 0
struct {
lv_style_t *decor;
} line;
#endif
#if USE_LV_LED != 0
lv_style_t *led;
#endif
#if USE_LV_BAR != 0
struct {
lv_style_t *bg;
lv_style_t *indic;
} bar;
#endif
#if USE_LV_SLIDER != 0
struct {
lv_style_t *bg;
lv_style_t *indic;
lv_style_t *knob;
} slider;
#endif
#if USE_LV_LMETER != 0
lv_style_t *lmeter;
#endif
#if USE_LV_GAUGE != 0
lv_style_t *gauge;
#endif
#if USE_LV_ARC != 0
lv_style_t *arc;
#endif
#if USE_LV_PRELOAD != 0
lv_style_t *preload;
#endif
#if USE_LV_SW != 0
struct {
lv_style_t *bg;
lv_style_t *indic;
lv_style_t *knob_off;
lv_style_t *knob_on;
} sw;
#endif
#if USE_LV_CHART != 0
lv_style_t *chart;
#endif
#if USE_LV_CALENDAR != 0
struct {
lv_style_t *bg;
lv_style_t *header;
lv_style_t *header_pr;
lv_style_t *day_names;
lv_style_t *highlighted_days;
lv_style_t *inactive_days;
lv_style_t *week_box;
lv_style_t *today_box;
} calendar;
#endif
#if USE_LV_CB != 0
struct {
lv_style_t *bg;
struct {
lv_style_t *rel;
lv_style_t *pr;
lv_style_t *tgl_rel;
lv_style_t *tgl_pr;
lv_style_t *ina;
} box;
} cb;
#endif
#if USE_LV_BTNM != 0
struct {
lv_style_t *bg;
struct {
lv_style_t *rel;
lv_style_t *pr;
lv_style_t *tgl_rel;
lv_style_t *tgl_pr;
lv_style_t *ina;
} btn;
} btnm;
#endif
#if USE_LV_KB != 0
struct {
lv_style_t *bg;
struct {
lv_style_t *rel;
lv_style_t *pr;
lv_style_t *tgl_rel;
lv_style_t *tgl_pr;
lv_style_t *ina;
} btn;
} kb;
#endif
#if USE_LV_MBOX != 0
struct {
lv_style_t *bg;
struct {
lv_style_t *bg;
lv_style_t *rel;
lv_style_t *pr;
} btn;
} mbox;
#endif
#if USE_LV_PAGE != 0
struct {
lv_style_t *bg;
lv_style_t *scrl;
lv_style_t *sb;
} page;
#endif
#if USE_LV_TA != 0
struct {
lv_style_t *area;
lv_style_t *oneline;
lv_style_t *cursor;
lv_style_t *sb;
} ta;
#endif
#if USE_LV_SPINBOX != 0
struct {
lv_style_t *bg;
lv_style_t *cursor;
lv_style_t *sb;
} spinbox;
#endif
#if USE_LV_LIST
struct {
lv_style_t *bg;
lv_style_t *scrl;
lv_style_t *sb;
struct {
lv_style_t *rel;
lv_style_t *pr;
lv_style_t *tgl_rel;
lv_style_t *tgl_pr;
lv_style_t *ina;
} btn;
} list;
#endif
#if USE_LV_DDLIST != 0
struct {
lv_style_t *bg;
lv_style_t *bgo;
lv_style_t *pr;
lv_style_t *sel;
lv_style_t *sb;
} ddlist;
#endif
#if USE_LV_ROLLER != 0
struct {
lv_style_t *bg;
lv_style_t *sel;
} roller;
#endif
#if USE_LV_TABVIEW != 0
struct {
lv_style_t *bg;
lv_style_t *indic;
struct {
lv_style_t *bg;
lv_style_t *rel;
lv_style_t *pr;
lv_style_t *tgl_rel;
lv_style_t *tgl_pr;
} btn;
} tabview;
#endif
#if USE_LV_TILEVIEW != 0
struct {
lv_style_t *bg;
lv_style_t *scrl;
lv_style_t *sb;
} tileview;
#endif
#if USE_LV_TABLE != 0
struct {
lv_style_t *bg;
lv_style_t *cell;
} table;
#endif
#if USE_LV_WIN != 0
struct {
lv_style_t *bg;
lv_style_t *sb;
lv_style_t *header;
struct {
lv_style_t *bg;
lv_style_t *scrl;
} content;
struct {
lv_style_t *rel;
lv_style_t *pr;
} btn;
} win;
#endif
} lv_theme_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Set a theme for the system.
* From now, all the created objects will use styles from this theme by default
* @param th pointer to theme (return value of: 'lv_theme_init_xxx()')
*/
void lv_theme_set_current(lv_theme_t *th);
/**
* Get the current system theme.
* @return pointer to the current system theme. NULL if not set.
*/
lv_theme_t * lv_theme_get_current(void);
/**********************
* MACROS
**********************/
/**********************
* POST INCLUDE
*********************/
#include "lv_theme_hekate.h"
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_THEMES_H*/