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hekate/bdk/libs/lvgl/lv_objx/lv_mbox.h
CTCaer 185526d134 Introducing Bootloader Development Kit (BDK)
BDK will allow developers to use the full collection of drivers,
with limited editing, if any, for making payloads for Nintendo Switch.

Using a single source for everything will also help decoupling
Switch specific code and easily port it to other Tegra X1/X1+ platforms.
And maybe even to lower targets.

Everything is now centrilized into bdk folder.
Every module or project can utilize it by simply including it.

This is just the start and it will continue to improve.
2020-06-14 15:25:21 +03:00

221 lines
5.9 KiB
C

/*
* Copyright (c) 2019 CTCaer
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file lv_mbox.h
*
*/
#ifndef LV_MBOX_H
#define LV_MBOX_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#ifdef LV_CONF_INCLUDE_SIMPLE
#include "lv_conf.h"
#else
#include "../../lv_conf.h"
#endif
#if USE_LV_MBOX != 0
/*Testing of dependencies*/
#if USE_LV_CONT == 0
#error "lv_mbox: lv_cont is required. Enable it in lv_conf.h (USE_LV_CONT 1) "
#endif
#if USE_LV_BTNM == 0
#error "lv_mbox: lv_btnm is required. Enable it in lv_conf.h (USE_LV_BTNM 1) "
#endif
#if USE_LV_LABEL == 0
#error "lv_mbox: lv_label is required. Enable it in lv_conf.h (USE_LV_LABEL 1) "
#endif
#include "../lv_core/lv_obj.h"
#include "lv_cont.h"
#include "lv_btnm.h"
#include "lv_label.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/*Data of message box*/
typedef struct
{
lv_cont_ext_t bg; /*Ext. of ancestor*/
/*New data for this type */
lv_obj_t *text; /*Text of the message box*/
lv_obj_t *btnm; /*Button matrix for the buttons*/
uint16_t anim_time; /*Duration of close animation [ms] (0: no animation)*/
} lv_mbox_ext_t;
enum {
LV_MBOX_STYLE_BG,
LV_MBOX_STYLE_BTN_BG,
LV_MBOX_STYLE_BTN_REL,
LV_MBOX_STYLE_BTN_PR,
LV_MBOX_STYLE_BTN_TGL_REL,
LV_MBOX_STYLE_BTN_TGL_PR,
LV_MBOX_STYLE_BTN_INA,
};
typedef uint8_t lv_mbox_style_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Create a message box objects
* @param par pointer to an object, it will be the parent of the new message box
* @param copy pointer to a message box object, if not NULL then the new object will be copied from it
* @return pointer to the created message box
*/
lv_obj_t * lv_mbox_create(lv_obj_t * par, const lv_obj_t * copy);
/*======================
* Add/remove functions
*=====================*/
/**
* Add button to the message box
* @param mbox pointer to message box object
* @param btn_map button descriptor (button matrix map).
* E.g. a const char *txt[] = {"ok", "close", ""} (Can not be local variable)
* @param action a function which will be called when a button is released
*/
void lv_mbox_add_btns(lv_obj_t * mbox, const char **btn_map, lv_btnm_action_t action);
/*=====================
* Setter functions
*====================*/
/**
* Set the text of the message box
* @param mbox pointer to a message box
* @param txt a '\0' terminated character string which will be the message box text
*/
void lv_mbox_set_text(lv_obj_t * mbox, const char * txt);
/**
* Stop the action to call when button is released
* @param mbox pointer to a message box object
* @param pointer to an 'lv_btnm_action_t' action. In the action you need to use `lv_mbox_get_from_btn()` to get the `mbox`.
*/
void lv_mbox_set_action(lv_obj_t * mbox, lv_btnm_action_t action);
/**
* Set animation duration
* @param mbox pointer to a message box object
* @param anim_time animation length in milliseconds (0: no animation)
*/
void lv_mbox_set_anim_time(lv_obj_t * mbox, uint16_t anim_time);
/**
* Automatically delete the message box after a given time
* @param mbox pointer to a message box object
* @param delay a time (in milliseconds) to wait before delete the message box
*/
void lv_mbox_start_auto_close(lv_obj_t * mbox, uint16_t delay);
/**
* Stop the auto. closing of message box
* @param mbox pointer to a message box object
*/
void lv_mbox_stop_auto_close(lv_obj_t * mbox);
/**
* Set a style of a message box
* @param mbox pointer to a message box object
* @param type which style should be set
* @param style pointer to a style
*/
void lv_mbox_set_style(lv_obj_t *mbox, lv_mbox_style_t type, lv_style_t *style);
/**
* Set whether recoloring is enabled. Must be called after `lv_mbox_add_btns`.
* @param btnm pointer to button matrix object
* @param en whether recoloring is enabled
*/
void lv_mbox_set_recolor(lv_obj_t * mbox, bool en);
void lv_mbox_set_recolor_text(lv_obj_t * mbox, bool en);
/*=====================
* Getter functions
*====================*/
/**
* Get the text of the message box
* @param mbox pointer to a message box object
* @return pointer to the text of the message box
*/
const char * lv_mbox_get_text(const lv_obj_t * mbox);
/**
* Get the message box object from one of its button.
* It is useful in the button release actions where only the button is known
* @param btn pointer to a button of a message box
* @return pointer to the button's message box
*/
lv_obj_t * lv_mbox_get_from_btn(const lv_obj_t * btn);
/**
* Get the animation duration (close animation time)
* @param mbox pointer to a message box object
* @return animation length in milliseconds (0: no animation)
*/
uint16_t lv_mbox_get_anim_time(const lv_obj_t * mbox);
/**
* Get a style of a message box
* @param mbox pointer to a message box object
* @param type which style should be get
* @return style pointer to a style
*/
lv_style_t * lv_mbox_get_style(const lv_obj_t *mbox, lv_mbox_style_t type);
/**
* Get whether recoloring is enabled
* @param btnm pointer to button matrix object
* @return whether recoloring is enabled
*/
bool lv_mbox_get_recolor(const lv_obj_t * mbox);
/**********************
* MACROS
**********************/
#endif /*USE_LV_MBOX*/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_MBOX_H*/