mirror of
https://github.com/DarkMatterCore/nxdumptool.git
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83 lines
2.6 KiB
C++
83 lines
2.6 KiB
C++
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/*
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Borealis, a Nintendo Switch UI Library
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Copyright (C) 2019 natinusala
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Copyright (C) 2019 Billy Laws
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Copyright (C) 2019 p-sam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "sample_loading_page.hpp"
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#include <math.h>
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using namespace brls::i18n::literals;
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SampleLoadingPage::SampleLoadingPage(brls::StagedAppletFrame* frame)
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: frame(frame)
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{
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// Label
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this->progressDisp = new brls::ProgressDisplay();
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this->progressDisp->setProgress(this->progressValue, 1000);
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this->progressDisp->setParent(this);
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this->label = new brls::Label(brls::LabelStyle::DIALOG, "installer/stage2/text"_i18n, true);
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this->label->setHorizontalAlign(NVG_ALIGN_CENTER);
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this->label->setParent(this);
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}
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void SampleLoadingPage::draw(NVGcontext* vg, int x, int y, unsigned width, unsigned height, brls::Style* style, brls::FrameContext* ctx)
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{
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if (progressValue == 500)
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this->frame->nextStage();
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this->progressValue++;
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this->progressDisp->setProgress(this->progressValue, 500);
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this->progressDisp->frame(ctx);
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this->label->frame(ctx);
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}
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void SampleLoadingPage::layout(NVGcontext* vg, brls::Style* style, brls::FontStash* stash)
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{
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this->label->setWidth(roundf((float)this->width * style->CrashFrame.labelWidth));
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this->label->invalidate(true);
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this->label->setBoundaries(
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this->x + this->width / 2 - this->label->getWidth() / 2,
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this->y + (this->height - style->AppletFrame.footerHeight) / 2,
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this->label->getWidth(),
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this->label->getHeight());
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this->progressDisp->setBoundaries(
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this->x + this->width / 2 - style->CrashFrame.buttonWidth,
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this->y + this->height / 2,
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style->CrashFrame.buttonWidth * 2,
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style->CrashFrame.buttonHeight);
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}
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void SampleLoadingPage::willAppear(bool resetState)
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{
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this->progressDisp->willAppear(resetState);
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}
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void SampleLoadingPage::willDisappear(bool resetState)
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{
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this->progressDisp->willDisappear(resetState);
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}
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SampleLoadingPage::~SampleLoadingPage()
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{
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delete this->progressDisp;
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delete this->label;
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}
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