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nxdumptool/include/core/fs_ext.h

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/*
* fs_ext.h
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*
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* Copyright (c) 2020-2023, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
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*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
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*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
#ifndef __FS_EXT_H__
#define __FS_EXT_H__
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#ifdef __cplusplus
extern "C" {
#endif
#define GAMECARD_CERT_MAGIC 0x43455254 /* "CERT". */
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/// Located at offset 0x7000 in the gamecard image.
typedef struct {
*FormattedStringToBuffer: relax input validation Affects both utilsAppendFormattedStringToBuffer() and logWriteFormattedStringToBuffer(). Fixes logging issues within both the exception handler and memory debugging code. Other changes include: * bfttf: rename BfttfFontType_Total -> BfttfFontType_Count. * config: rename "append_authoringtool_data" -> "generate_authoringtool_data". * fs_ext: update FsGameCardCertificate struct * gamecard: fix gamecardReadLotusAsicFirmwareBlob() not returning false if FS .data segment memory couldn't be retrieved; update GameCardInfo struct to reflect a recently discovered area that's not zeroed out. * mem: expand MemoryProgramSegmentType enum; define extra macros for PID buffer size and memory page type checks; force empty memory page attribute and R/X permission checks while looking for the last FS .text segment; make memory page filtering code more readable. * npdm: rename KernelCapability enums; rename entry_value -> bitmask in all KernelCapability descriptor structs. * tik: force byte-for-byte memory lookup while dumping volatile tickets. * libs: update libusbhsfs to latest commit. * codebase: add missing comments to some enums; add missing "None" and "Count" elements to some enums. "Count" entries from enums with bitmasks will only reflect the number of available bitmask values. Enums with hex values remain unchanged. * PoC builds: use EXIT_SUCCESS and EXIT_FAILURE as return values. * nxdt_rw_poc: move "end" jump label within main() to avoid a crash if utilsInitializeResources() fails; reflect changes in config.c.
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u8 signature[0x100]; ///< RSA-2048-PSS with SHA-256 signature over the rest of the data.
u32 magic; ///< "CERT".
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u32 version;
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u8 kek_index;
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u8 reserved[0x7];
*FormattedStringToBuffer: relax input validation Affects both utilsAppendFormattedStringToBuffer() and logWriteFormattedStringToBuffer(). Fixes logging issues within both the exception handler and memory debugging code. Other changes include: * bfttf: rename BfttfFontType_Total -> BfttfFontType_Count. * config: rename "append_authoringtool_data" -> "generate_authoringtool_data". * fs_ext: update FsGameCardCertificate struct * gamecard: fix gamecardReadLotusAsicFirmwareBlob() not returning false if FS .data segment memory couldn't be retrieved; update GameCardInfo struct to reflect a recently discovered area that's not zeroed out. * mem: expand MemoryProgramSegmentType enum; define extra macros for PID buffer size and memory page type checks; force empty memory page attribute and R/X permission checks while looking for the last FS .text segment; make memory page filtering code more readable. * npdm: rename KernelCapability enums; rename entry_value -> bitmask in all KernelCapability descriptor structs. * tik: force byte-for-byte memory lookup while dumping volatile tickets. * libs: update libusbhsfs to latest commit. * codebase: add missing comments to some enums; add missing "None" and "Count" elements to some enums. "Count" entries from enums with bitmasks will only reflect the number of available bitmask values. Enums with hex values remain unchanged. * PoC builds: use EXIT_SUCCESS and EXIT_FAILURE as return values. * nxdt_rw_poc: move "end" jump label within main() to avoid a crash if utilsInitializeResources() fails; reflect changes in config.c.
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u8 t1_card_device_id[0x10];
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u8 iv[0x10];
*FormattedStringToBuffer: relax input validation Affects both utilsAppendFormattedStringToBuffer() and logWriteFormattedStringToBuffer(). Fixes logging issues within both the exception handler and memory debugging code. Other changes include: * bfttf: rename BfttfFontType_Total -> BfttfFontType_Count. * config: rename "append_authoringtool_data" -> "generate_authoringtool_data". * fs_ext: update FsGameCardCertificate struct * gamecard: fix gamecardReadLotusAsicFirmwareBlob() not returning false if FS .data segment memory couldn't be retrieved; update GameCardInfo struct to reflect a recently discovered area that's not zeroed out. * mem: expand MemoryProgramSegmentType enum; define extra macros for PID buffer size and memory page type checks; force empty memory page attribute and R/X permission checks while looking for the last FS .text segment; make memory page filtering code more readable. * npdm: rename KernelCapability enums; rename entry_value -> bitmask in all KernelCapability descriptor structs. * tik: force byte-for-byte memory lookup while dumping volatile tickets. * libs: update libusbhsfs to latest commit. * codebase: add missing comments to some enums; add missing "None" and "Count" elements to some enums. "Count" entries from enums with bitmasks will only reflect the number of available bitmask values. Enums with hex values remain unchanged. * PoC builds: use EXIT_SUCCESS and EXIT_FAILURE as return values. * nxdt_rw_poc: move "end" jump label within main() to avoid a crash if utilsInitializeResources() fails; reflect changes in config.c.
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u8 hw_key[0x10]; ///< Encrypted.
u8 data[0xC0]; ///< Encrypted.
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} FsGameCardCertificate;
NXDT_ASSERT(FsGameCardCertificate, 0x200);
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typedef struct {
u8 maker_code; ///< Usually 0xC2 (Macronix).
u8 memory_capacity; ///< Matches GameCardRomSize.
u8 reserved; ///< Known values: 0x06, 0x09, 0x0A.
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u8 memory_type; ///< Usually 0x21.
} FsCardId1;
NXDT_ASSERT(FsCardId1, 0x4);
typedef struct {
u8 card_security_number; ///< Usually 0x02.
u8 card_type; ///< Usually 0x00.
u8 reserved[0x2]; ///< Usually filled with zeroes.
} FsCardId2;
NXDT_ASSERT(FsCardId2, 0x4);
typedef struct {
u8 reserved[0x4]; ///< Usually filled with zeroes.
} FsCardId3;
NXDT_ASSERT(FsCardId3, 0x4);
/// Returned by fsDeviceOperatorGetGameCardIdSet.
typedef struct {
FsCardId1 id1;
FsCardId2 id2;
FsCardId3 id3;
} FsGameCardIdSet;
NXDT_ASSERT(FsGameCardIdSet, 0xC);
/// IFileSystemProxy.
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Result fsOpenGameCardStorage(FsStorage *out, const FsGameCardHandle *handle, u32 partition);
Result fsOpenGameCardDetectionEventNotifier(FsEventNotifier *out);
/// IDeviceOperator.
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Result fsDeviceOperatorUpdatePartitionInfo(FsDeviceOperator *d, const FsGameCardHandle *handle, u32 *out_title_version, u64 *out_title_id);
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Result fsDeviceOperatorGetGameCardDeviceCertificate(FsDeviceOperator *d, const FsGameCardHandle *handle, FsGameCardCertificate *out);
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Result fsDeviceOperatorGetGameCardIdSet(FsDeviceOperator *d, FsGameCardIdSet *out);
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#ifdef __cplusplus
}
#endif
#endif /* __FS_EXT_H__ */