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nxdumptool/source/views/titles_tab.cpp

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/*
* titles_tab.cpp
*
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* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <views/titles_tab.hpp>
using namespace brls::i18n::literals; /* For _i18n. */
namespace nxdt::views
{
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TitlesTabPopup::TitlesTabPopup(const TitleApplicationMetadata *app_metadata, bool is_system) : brls::TabFrame(), app_metadata(app_metadata), is_system(is_system)
{
u64 title_id = this->app_metadata->title_id;
bool user_ret = false;
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if (!this->is_system)
{
/* Get user application data. */
user_ret = titleGetUserApplicationData(title_id, &(this->user_app_data));
} else {
/* Get system title info. */
title: init gc title storage by HFS as fallback Makes it possible to generate TitleInfo and TitleApplicationMetadata elements for gamecards that can't be used with ncm (e.g. Kiosk / Quest gamecards under retail, non-Quest units). This is achieved by: 1. Retrieving a Hash FS context for the gamecard's secure partition. 2. Initializing NCA and CNMT contexts for all of the Meta NCAs within the secure partition. 3. Manually generating NcmContentMetaKey and NcmContentInfo elements per each CNMT context. 4. Creating TitleInfo elements using the generated NcmContentMetaKey and NcmContentInfo elements. 5. Initializing NCA and NACP contexts for the base (or update) Control NCAs within the secure partition. 6. Manually generating a NsApplicationControlData element per each NACP context. 7. Creating TitleApplicationMetadata elements using the generated NsApplicationControlData elements. Afterwards, gamecard title/content enumeration and all other features that rely on it (e.g. NSP, NCA, NCA FS) work as expected. Please note that this process is only carried out if regular title storage initialization fails. Other changes include: * title: reorder code. * title: add TitleGameCardContentMetaContext struct. * title: rename titleGetInfoFromStorageByTitleId() -> titleGetTitleInfoEntryFromStorageByTitleId(). * title: add titleInitializeGameCardTitleStorageByHashFileSystem(). * title: rename titleGenerateDummySystemMetadataEntry() -> titleGetSystemMetadataEntry(). * title: rename titleRetrieveUserApplicationMetadataByTitleId() -> titleGenerateUserMetadataEntryFromNs(). * title: move ns logic from titleRetrieveUserApplicationMetadataByTitleId() into a new function: titleGetApplicationControlDataFromNs(). * title: add titleGenerateUserMetadataEntryFromControlNca(). * title: add titleGetApplicationControlDataFromControlNca(). * title: add titleInitializeUserMetadataEntryFromControlData(). * title: add titleGenerateTitleInfoEntriesByHashFileSystemForGameCardTitleStorage(). * title: move TitleInfo generation logic from titleGenerateTitleInfoEntriesForTitleStorage() into a new function: titleGenerateTitleInfoEntry(). * title: add titleInitializeTitleInfoApplicationMetadataFromControlNca(). * title: add titleGetGameCardContentMetaContexts(). * title: add titleFreeGameCardContentMetaContexts(). * title: add titleGetContentInfosByGameCardContentMetaContext(). * title: rename _titleGetInfoFromStorageByTitleId() -> _titleGetTitleInfoEntryFromStorageByTitleId(). * title: rename titleSystemTitleMetadataEntrySortFunction() -> titleSystemMetadataSortFunction(). * title: rename titleUserApplicationMetadataEntrySortFunction() -> titleUserMetadataSortFunction(). * title: rename titleInfoEntrySortFunction() -> titleInfoSortFunction(). * title: add titleGameCardContentMetaContextSortFunction(). * codebase: update to reflect the rest of the changes.
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this->system_title_info = titleGetTitleInfoEntryFromStorageByTitleId(NcmStorageId_BuiltInSystem, title_id);
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}
/* Make sure we got title information. This should never get triggered. */
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if ((!this->is_system && !user_ret) || (this->is_system && !this->system_title_info)) throw fmt::format("Failed to retrieve title information for {:016X}.", title_id);
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/* Add tabs. */
this->addTab("Red", new brls::Rectangle(nvgRGB(255, 0, 0)));
this->addTab("Green", new brls::Rectangle(nvgRGB(0, 255, 0)));
this->addTab("Blue", new brls::Rectangle(nvgRGB(0, 0, 255)));
}
TitlesTabPopup::~TitlesTabPopup()
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{
/* Free title information. */
if (!this->is_system)
{
titleFreeUserApplicationData(&(this->user_app_data));
} else {
titleFreeTitleInfo(&(this->system_title_info));
}
}
TitlesTabItem::TitlesTabItem(const TitleApplicationMetadata *app_metadata, bool is_system, bool click_anim) : brls::ListItem(std::string(app_metadata->lang_entry.name), "", ""), \
app_metadata(app_metadata), \
is_system(is_system), \
click_anim(click_anim)
{
/* Set sublabel. */
if (!this->is_system) this->setSubLabel(std::string(app_metadata->lang_entry.author));
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/* Set thumbnail (if needed). */
if (app_metadata->icon && app_metadata->icon_size) this->setThumbnail(app_metadata->icon, app_metadata->icon_size);
/* Set value. */
this->setValue(fmt::format("{:016X}", this->app_metadata->title_id), false, false);
}
void TitlesTabItem::playClickAnimation(void)
{
if (this->click_anim) brls::View::playClickAnimation();
}
TitlesTab::TitlesTab(RootView *root_view, bool is_system) : LayeredErrorFrame("titles_tab/no_titles_available"_i18n), root_view(root_view), is_system(is_system)
{
/* Populate list. */
this->PopulateList(this->root_view->GetApplicationMetadataInfo(this->is_system));
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/* Subscribe to the title event if this is the user titles tab. */
if (!this->is_system)
{
this->title_task_sub = this->root_view->RegisterTitleMetadataTaskListener([this](const nxdt::tasks::TitleApplicationMetadataInfo& app_metadata_info) {
/* Update list. */
this->PopulateList(app_metadata_info);
});
}
}
TitlesTab::~TitlesTab()
{
/* Unregister task listener if this is the user titles tab. */
if (!this->is_system) this->root_view->UnregisterTitleMetadataTaskListener(this->title_task_sub);
}
void TitlesTab::PopulateList(const nxdt::tasks::TitleApplicationMetadataInfo& app_metadata_info)
{
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
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/* Block user inputs. */
brls::Application::blockInputs();
/* Populate variables. */
TitleApplicationMetadata **app_metadata = app_metadata_info.app_metadata;
const u32 app_metadata_count = app_metadata_info.app_metadata_count;
bool update_focused_view = this->IsListItemFocused();
int focus_stack_index = this->GetFocusStackViewIndex();
/* If needed, switch to the error frame *before* cleaning up our list. */
if (!app_metadata_count) this->SwitchLayerView(true);
/* Clear list. */
this->list->clear();
this->list->invalidate(true);
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
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/* Return immediately if we have no application metadata. */
if (!app_metadata_count)
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
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{
brls::Application::unblockInputs();
return;
}
/* Populate list. */
for(u32 i = 0; i < app_metadata_count; i++)
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{
/* Create list item. */
TitlesTabItem *item = new TitlesTabItem(app_metadata[i], this->is_system);
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/* Register click event. */
item->getClickEvent()->subscribe([](brls::View *view) {
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TitlesTabItem *item = static_cast<TitlesTabItem*>(view);
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
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const TitleApplicationMetadata *item_app_metadata = item->GetApplicationMetadata();
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bool is_system = item->IsSystemTitle();
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/* Create popup. */
TitlesTabPopup *popup = nullptr;
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try {
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
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popup = new TitlesTabPopup(item_app_metadata, is_system);
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} catch(const std::string& msg) {
LOG_MSG_DEBUG("%s", msg.c_str());
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if (popup) delete popup;
return;
}
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/* Display popup. */
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
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std::string name = std::string(item_app_metadata->lang_entry.name);
std::string tid = fmt::format("{:016X}", item_app_metadata->title_id);
std::string sub_left = (!is_system ? std::string(item_app_metadata->lang_entry.author) : tid);
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std::string sub_right = (!is_system ? tid : "");
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
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if (item_app_metadata->icon && item_app_metadata->icon_size)
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{
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
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brls::PopupFrame::open(name, item_app_metadata->icon, item_app_metadata->icon_size, popup, sub_left, sub_right);
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} else {
brls::PopupFrame::open(name, popup, sub_left, sub_right);
}
});
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/* Add list item to our view. */
this->list->addView(item);
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}
/* Update focus stack, if needed. */
if (focus_stack_index > -1) this->UpdateFocusStackViewAtIndex(focus_stack_index, this->GetListFirstFocusableChild());
/* Switch to the list. */
this->list->invalidate(true);
this->SwitchLayerView(false, update_focused_view, focus_stack_index < 0);
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
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/* Unblock user inputs. */
brls::Application::unblockInputs();
}
}