mirror of
https://github.com/DarkMatterCore/nxdumptool.git
synced 2024-11-10 12:41:47 +00:00
98 lines
2.8 KiB
C++
98 lines
2.8 KiB
C++
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/*
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Borealis, a Nintendo Switch UI Library
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Copyright (C) 2020 natinusala
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "custom_layout_tab.hpp"
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using namespace brls::i18n::literals;
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CustomLayoutTab::CustomLayoutTab()
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{
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// Create views
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this->firstButton = new brls::Button(brls::ButtonStyle::REGULAR);
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this->firstButton->setLabel("custom_layout/first_button"_i18n);
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this->addView(this->firstButton);
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this->secondButton = new brls::Button(brls::ButtonStyle::REGULAR);
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this->secondButton->setLabel("custom_layout/second_button"_i18n);
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this->addView(this->secondButton);
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this->thirdButton = new brls::Button(brls::ButtonStyle::REGULAR);
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this->thirdButton->setLabel("custom_layout/third_button"_i18n);
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this->addView(this->thirdButton);
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// Populate custom navigation map
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this->navigationMap.add(
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this->firstButton,
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brls::FocusDirection::RIGHT,
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this->secondButton);
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this->navigationMap.add(
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this->secondButton,
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brls::FocusDirection::LEFT,
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this->firstButton);
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this->navigationMap.add(
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this->secondButton,
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brls::FocusDirection::DOWN,
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this->thirdButton);
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this->navigationMap.add(
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this->thirdButton,
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brls::FocusDirection::UP,
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this->secondButton);
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}
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#define BUTTON_WIDTH 300
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#define BUTTON_HEIGHT 50
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#define PADDING 75
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void CustomLayoutTab::layout(NVGcontext* vg, brls::Style* style, brls::FontStash* stash)
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{
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int x = this->getX();
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int y = this->getY();
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// Fully custom layout
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this->firstButton->setBoundaries(
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x + PADDING,
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y + PADDING,
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BUTTON_WIDTH,
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BUTTON_HEIGHT);
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this->secondButton->setBoundaries(
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x + PADDING * 2 + BUTTON_WIDTH,
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y + PADDING,
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BUTTON_WIDTH,
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BUTTON_HEIGHT);
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this->thirdButton->setBoundaries(
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x + PADDING * 2 + BUTTON_WIDTH,
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y + PADDING * 2 + BUTTON_HEIGHT,
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BUTTON_WIDTH,
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BUTTON_HEIGHT);
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}
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brls::View* CustomLayoutTab::getDefaultFocus()
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{
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return this->firstButton->getDefaultFocus();
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}
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brls::View* CustomLayoutTab::getNextFocus(brls::FocusDirection direction, brls::View* currentView)
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{
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return this->navigationMap.getNextFocus(direction, currentView);
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}
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