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nxdumptool/source/tasks/gamecard_status_task.cpp

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/*
* gamecard_status_task.cpp
*
* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <tasks/gamecard_status_task.hpp>
using namespace brls::i18n::literals; /* For _i18n. */
namespace nxdt::tasks
{
GameCardStatusTask::GameCardStatusTask() : brls::RepeatingTask(REPEATING_TASK_INTERVAL)
{
brls::RepeatingTask::start();
this->skip_notification = (gamecardGetStatus() != GameCardStatus_NotInserted);
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
2024-05-05 20:42:32 +01:00
LOG_MSG_DEBUG("Gamecard task started with skip_notification = %u.", this->skip_notification);
}
GameCardStatusTask::~GameCardStatusTask()
{
LOG_MSG_DEBUG("Gamecard task stopped.");
}
void GameCardStatusTask::run(retro_time_t current_time)
{
brls::RepeatingTask::run(current_time);
this->cur_gc_status = static_cast<GameCardStatus>(gamecardGetStatus());
if (this->cur_gc_status != this->prev_gc_status)
{
LOG_MSG_DEBUG("Gamecard status change triggered: %u.", this->cur_gc_status);
/* Fire task event. */
this->gc_status_event.fire(this->cur_gc_status);
if (!this->skip_notification)
{
if (this->prev_gc_status == GameCardStatus_NotInserted && this->cur_gc_status == GameCardStatus_Processing)
{
brls::Application::notify("gamecard_tab/error_frame/processing"_i18n);
} else
if (this->prev_gc_status == GameCardStatus_Processing && this->cur_gc_status > GameCardStatus_Processing)
{
brls::Application::notify("tasks/notifications/gamecard_status_updated"_i18n);
} else
if (this->cur_gc_status == GameCardStatus_NotInserted)
{
brls::Application::notify("tasks/notifications/gamecard_ejected"_i18n);
}
} else {
this->skip_notification = false;
}
/* Update previous gamecard status. */
this->prev_gc_status = this->cur_gc_status;
}
}
}