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nxdumptool/source/tasks/title_metadata_task.cpp

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/*
* title_metadata_task.cpp
*
* Copyright (c) 2020-2024, DarkMatterCore <pabloacurielz@gmail.com>.
*
* This file is part of nxdumptool (https://github.com/DarkMatterCore/nxdumptool).
*
* nxdumptool is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nxdumptool is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <tasks/title_metadata_task.hpp>
using namespace brls::i18n::literals; /* For _i18n. */
namespace nxdt::tasks
{
TitleMetadataTask::TitleMetadataTask() : brls::RepeatingTask(REPEATING_TASK_INTERVAL)
{
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
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LOG_MSG_DEBUG("Title metadata task started.");
/* Get system metadata entries. */
this->PopulateApplicationMetadataVector(true);
/* Get user metadata entries. */
this->PopulateApplicationMetadataVector(false);
/* Start task. */
brls::RepeatingTask::start();
}
TitleMetadataTask::~TitleMetadataTask()
{
/* Clear application metadata vectors. */
this->system_metadata.clear();
this->user_metadata.clear();
LOG_MSG_DEBUG("Title metadata task stopped.");
}
void TitleMetadataTask::run(retro_time_t current_time)
{
brls::RepeatingTask::run(current_time);
if (titleIsGameCardInfoUpdated())
{
/* Update user metadata vector. */
this->PopulateApplicationMetadataVector(false);
/* Fire task event. */
this->user_title_event.fire(this->user_metadata);
title: migrate application metadata filtering logic to background thread titleGetApplicationMetadataEntries() and titleGetGameCardApplicationMetadataEntries() will now return dynamically allocated copies of internal pre-filtered / pre-processed arrays, which are generated using the background gamecard thread. This results in less overhead for any potential calls to these functions. Other changes include: * title: rename TitleGameCardApplicationMetadataEntry -> TitleGameCardApplicationMetadata. * title: add `has_patch` field to TitleGameCardApplicationMetadata struct. * title: declare internal TitleApplicationMetadata arrays to hold pre-filtered application metadata. * title: declare internal TitleGameCardApplicationMetadata array to hold pre-processed gamecard application metadata. * title: move filtering logic from titleGetApplicationMetadataEntries() to a new function: titleGenerateFilteredApplicationMetadataPointerArray(). * title: move processing logic from titleGetGameCardApplicationMetadataEntries() to a new function: titleGenerateGameCardApplicationMetadataArray(). * title: rename titleGetPatchVersionString() -> titleGetDisplayVersionString(). * title: add extra debug log messages to some functions. * title: update titleFreeApplicationMetadata() to also free the new internal metadata arrays. * title: update background thread logic in titleGameCardInfoThreadFunc() to also regenerate the pre-filtered application metadata and gamecard application metadata arrays right after a successful call to titleRefreshGameCardTitleInfo(). * title: update titleGetDisplayVersionString() to also support base application titles. * title: simplify string generation logic in titleGenerateGameCardFileName() by using the cached gamecard application metadata array. * GameCardStatusTask: add GetGameCardStatus() method. * GameCardTab: fix callback argument type in class constructor. * GameCardTab: update ProcessGameCardStatus() to block user inputs while processing the new gamecard status. * RootView: add GetGameCardStatus() method. * StatusInfoTask: turn IsInternetConnectionAvailable() into an inline method. * TitleMetadataTask: turn GetApplicationMetadata() into an inline method. * TitleMetadataTask: move debug log messages around. * TitlesTab: update PopulateList() to block user inputs while updating the titles list. * UmsTask: turn GetUmsDevices() into an inline method. * UsbHostTask: turn GetUsbHostSpeed() into an inline method.
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//brls::Application::notify("tasks/notifications/user_titles"_i18n);
LOG_MSG_DEBUG("Title info updated.");
}
}
void TitleMetadataTask::PopulateApplicationMetadataVector(bool is_system)
{
TitleApplicationMetadata **app_metadata = nullptr;
u32 app_metadata_count = 0;
/* Get pointer to output vector. */
TitleApplicationMetadataVector& vector = (is_system ? this->system_metadata : this->user_metadata);
vector.clear();
/* Get application metadata entries. */
app_metadata = titleGetApplicationMetadataEntries(is_system, &app_metadata_count);
if (app_metadata)
{
/* Fill output vector. */
for(u32 i = 0; i < app_metadata_count; i++) vector.push_back(app_metadata[i]);
/* Free application metadata array. */
free(app_metadata);
}
LOG_MSG_DEBUG("Retrieved %u %s metadata %s.", app_metadata_count, is_system ? "system" : "user", app_metadata_count == 1 ? "entry" : "entries");
}
}