1
0
Fork 0
mirror of https://github.com/DarkMatterCore/nxdumptool.git synced 2024-11-10 04:31:44 +00:00
nxdumptool/source/new/gamecard.h

175 lines
5.5 KiB
C
Raw Normal View History

2020-04-15 06:59:12 +01:00
#pragma once
#ifndef __GAMECARD_H__
#define __GAMECARD_H__
#include "fs_ext.h"
#define GAMECARD_HEAD_MAGIC 0x48454144 /* "HEAD" */
#define GAMECARD_CERT_MAGIC 0x43455254 /* "CERT" */
#define GAMECARD_HFS0_MAGIC 0x48465330 /* "HFS0" */
#define GAMECARD_MEDIA_UNIT_SIZE 0x200
typedef enum {
GameCardKekIndex_Version0 = 0,
GameCardKekIndex_VersionForDev = 1
} GameCardKekIndex;
typedef struct {
u8 kek_index : 4; ///< GameCardKekIndex.
u8 titlekey_dec_index : 4;
} GameCardKeyFlags;
typedef enum {
GameCardRomSize_1GB = 0xFA,
GameCardRomSize_2GB = 0xF8,
GameCardRomSize_4GB = 0xF0,
GameCardRomSize_8GB = 0xE0,
GameCardRomSize_16GB = 0xE1,
GameCardRomSize_32GB = 0xE2
} GameCardRomSize;
typedef struct {
u8 autoboot : 1;
u8 history_erase : 1;
u8 repair_tool : 1;
u8 different_region_cup_to_terra_device : 1;
u8 different_region_cup_to_global_device : 1;
} GameCardFlags;
typedef enum {
GameCardSelSec_ForT1 = 0,
GameCardSelSec_ForT2 = 1
} GameCardSelSec;
typedef enum {
GameCardFwVersion_Dev = 0,
GameCardFwVersion_Prod = 1,
GameCardFwVersion_Since400NUP = 2
} GameCardFwVersion;
typedef enum {
GameCardAccCtrl_25MHz = 0xA10011,
GameCardAccCtrl_50MHz = 0xA10010
} GameCardAccCtrl;
typedef enum {
GameCardCompatibilityType_Normal = 0,
GameCardCompatibilityType_Terra = 1
} GameCardCompatibilityType;
typedef struct {
u64 fw_version; ///< GameCardFwVersion.
u32 acc_ctrl; ///< GameCardAccCtrl.
u32 wait_1_time_read; ///< Always 0x1388.
u32 wait_2_time_read; ///< Always 0.
u32 wait_1_time_write; ///< Always 0.
u32 wait_2_time_write; ///< Always 0.
u32 fw_mode;
u32 upp_version;
u8 compatibility_type; ///< GameCardCompatibilityType.
u8 reserved_1[0x3];
u64 upp_hash;
u64 upp_id; ///< Must match GAMECARD_UPDATE_TID.
u8 reserved_2[0x38];
} GameCardExtendedHeader;
typedef struct {
u8 signature[0x100]; ///< RSA-2048 PKCS #1 signature over the rest of the header.
u32 magic; ///< "HEAD".
u32 secure_area_start_address; ///< Expressed in GAMECARD_MEDIA_UNIT_SIZE blocks.
u32 backup_area_start_address; ///< Always 0xFFFFFFFF.
GameCardKeyFlags key_flags;
u8 rom_size; ///< GameCardRomSize.
u8 header_version;
GameCardFlags flags;
u64 package_id;
u32 valid_data_end_address; ///< Expressed in GAMECARD_MEDIA_UNIT_SIZE blocks.
u8 reserved[0x4];
u8 iv[0x10];
u64 partition_fs_header_address; ///< Root HFS0 header offset.
u64 partition_fs_header_size; ///< Root HFS0 header size.
u8 partition_fs_header_hash[SHA256_HASH_SIZE];
u8 initial_data_hash[SHA256_HASH_SIZE];
u32 sel_sec; ///< GameCardSelSec.
u32 sel_t1_key_index;
u32 sel_key_index;
u32 normal_area_end_address; ///< Expressed in GAMECARD_MEDIA_UNIT_SIZE blocks.
GameCardExtendedHeader extended_header; ///< Encrypted using AES-128-CBC with 'xci_header_key', which can't dumped through current methods.
} GameCardHeader;
typedef struct {
u32 magic; ///< "HFS0".
u32 entry_count;
u32 name_table_size;
u8 reserved[0x4];
} GameCardHashFileSystemHeader;
typedef struct {
u64 offset;
u64 size;
u32 name_offset;
u32 hash_target_size;
u64 hash_target_offset;
u8 hash[SHA256_HASH_SIZE];
} GameCardHashFileSystemEntry;
/// Initializes data needed to access raw gamecard storage areas.
/// Also spans a background thread to automatically detect gamecard status changes and to cache data from the inserted gamecard.
Result gamecardInitialize(void);
/// Deinitializes data generated by gamecardInitialize().
/// This includes destroying the background gamecard detection thread and freeing all cached gamecard data.
void gamecardExit(void);
/// Used to check if a gamecard has been inserted and if info could be loaded from it.
bool gamecardCheckReadyStatus(void);
/// Used to read data from the inserted gamecard.
/// All required handles are managed internally.
/// offset + out_size should never exceed the value returned by gamecardGetTotalRomSize().
bool gamecardStorageRead(void *out, u64 out_size, u64 offset);
/// Miscellaneous functions.
bool gamecardGetHeader(GameCardHeader *out);
bool gamecardGetTotalRomSize(u64 *out);
bool gamecardGetTrimmedRomSize(u64 *out);
bool gamecardGetCertificate(FsGameCardCertificate *out);
bool gamecardGetBundledFirmwareUpdateVersion(u32 *out);
static inline u64 gamecardGetCapacity(GameCardHeader *header)
{
if (!header) return 0;
u64 capacity = 0;
switch(header->rom_size)
{
case GameCardRomSize_1GB:
capacity = (u64)0x40000000;
break;
case GameCardRomSize_2GB:
capacity = (u64)0x80000000;
break;
case GameCardRomSize_4GB:
capacity = (u64)0x100000000;
break;
case GameCardRomSize_8GB:
capacity = (u64)0x200000000;
break;
case GameCardRomSize_16GB:
capacity = (u64)0x400000000;
break;
case GameCardRomSize_32GB:
capacity = (u64)0x800000000;
break;
default:
break;
}
return out;
}
#endif /* __GAMECARD_H__ */