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nxdumptool/source/custom_layout_tab.cpp

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/*
Borealis, a Nintendo Switch UI Library
Copyright (C) 2020 natinusala
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "custom_layout_tab.hpp"
using namespace brls::i18n::literals;
CustomLayoutTab::CustomLayoutTab()
{
// Create views
this->firstButton = new brls::Button(brls::ButtonStyle::REGULAR);
this->firstButton->setLabel("custom_layout/first_button"_i18n);
this->addView(this->firstButton);
this->secondButton = new brls::Button(brls::ButtonStyle::REGULAR);
this->secondButton->setLabel("custom_layout/second_button"_i18n);
this->addView(this->secondButton);
this->thirdButton = new brls::Button(brls::ButtonStyle::REGULAR);
this->thirdButton->setLabel("custom_layout/third_button"_i18n);
this->addView(this->thirdButton);
// Populate custom navigation map
this->navigationMap.add(
this->firstButton,
brls::FocusDirection::RIGHT,
this->secondButton);
this->navigationMap.add(
this->secondButton,
brls::FocusDirection::LEFT,
this->firstButton);
this->navigationMap.add(
this->secondButton,
brls::FocusDirection::DOWN,
this->thirdButton);
this->navigationMap.add(
this->thirdButton,
brls::FocusDirection::UP,
this->secondButton);
}
#define BUTTON_WIDTH 300
#define BUTTON_HEIGHT 50
#define PADDING 75
void CustomLayoutTab::layout(NVGcontext* vg, brls::Style* style, brls::FontStash* stash)
{
int x = this->getX();
int y = this->getY();
// Fully custom layout
this->firstButton->setBoundaries(
x + PADDING,
y + PADDING,
BUTTON_WIDTH,
BUTTON_HEIGHT);
this->secondButton->setBoundaries(
x + PADDING * 2 + BUTTON_WIDTH,
y + PADDING,
BUTTON_WIDTH,
BUTTON_HEIGHT);
this->thirdButton->setBoundaries(
x + PADDING * 2 + BUTTON_WIDTH,
y + PADDING * 2 + BUTTON_HEIGHT,
BUTTON_WIDTH,
BUTTON_HEIGHT);
}
brls::View* CustomLayoutTab::getDefaultFocus()
{
return this->firstButton->getDefaultFocus();
}
brls::View* CustomLayoutTab::getNextFocus(brls::FocusDirection direction, brls::View* currentView)
{
return this->navigationMap.getNextFocus(direction, currentView);
}